Detachable armor plating?
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Cerebrus13
Joined: Thu Aug 16, 2007 3:26 am Posts: 9
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Re: Detachable armor plating?
Dropships/Rockets, Mechanoid.
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Sat Sep 15, 2007 2:29 am |
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Mechanoid
Joined: Fri Feb 16, 2007 7:45 am Posts: 64
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Re: Detachable armor plating?
Ah. Yeah, i think he's screwed on that one.
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Sat Sep 15, 2007 2:45 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Detachable armor plating?
Yeah.. I did forget the jetpack.
But, unless you made a circle that surrounded the actor, it wouldn't really defend you very well.
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Sat Sep 15, 2007 8:00 am |
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Fippe
Joined: Wed May 30, 2007 4:19 pm Posts: 69 Location: Porvoo, Finland
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Re: Detachable armor plating?
And here FinnCorp comes in:
You can have multiple jetpacks, but only first one in list will work. This way, you can make many "jetpacks" which work like shields. This is tested and is fact.
Fippe over and out.
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Sat Sep 15, 2007 3:57 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Detachable armor plating?
Oh wow. Never knew that.
This could be used in so many ways... Shame I can't be bothered.
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Sat Sep 15, 2007 8:15 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Detachable armor plating?
Huh. I can add more than two engines, they just dont thrust, which is just good for an armor... so no, it shouldn't be impossible.
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Tue Sep 18, 2007 2:58 pm |
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MrEvilPoni
Joined: Sat Jun 23, 2007 9:16 pm Posts: 89 Location: Laukaa, Finland
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Re: Detachable armor plating?
Wow thats cool.
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Tue Sep 18, 2007 3:07 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Detachable armor plating?
AtomicTroop wrote: Huh. I can add more than two engines, they just dont thrust, which is just good for an armor... so no, it shouldn't be impossible. they wont thrust b/c you havnt defined where the 2 new thrusters should thrust from. so yea, its basically a shield. try to resprite the engines and turn them into a thing around the engines and see iff that can be an armor thing.
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Wed Sep 19, 2007 1:53 am |
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Mechanoid
Joined: Fri Feb 16, 2007 7:45 am Posts: 64
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Re: Detachable armor plating?
Alternately, if they move in syncronization with the engines, instead of making them generic spheres, you could make them scaled version of the engine, but hollowed out. That way, it really would be like armor plating (and not some cheap-looking bubble)
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Wed Sep 19, 2007 3:04 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Detachable armor plating?
Cerebrus13 wrote: Is it possible to make armor for a rocket or dropship that, after taking a certain amount of damage, falls off? you couldn't with the dropship itself, because you'd lose the contents. you can't do it with the doors, because well, they dont come off. if anything, you could do it with the thrusters, but i'm not sure if this will work. make the thrusters gib into new thrusters with less armor? either it will work and the thrusters will get smaller and weaker as you shoot them OR a single shot would hit the thrusters, it would gib, the dropship would flip and you'd have a working thruster, without a dropship, made to lift half a dropship with cargo, do suddenly that thruster with NO dropship OR cargo meaning W00000SH!!! up it goes OHSN! RUNAWAY THRUSTERS!
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Wed Sep 19, 2007 3:37 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Detachable armor plating?
Miles_T3hR4t wrote: you couldn't with the dropship itself, because you'd lose the contents. you can't do it with the doors, because well, they dont come off.
if anything, you could do it with the thrusters, but i'm not sure if this will work. make the thrusters gib into new thrusters with less armor? either it will work and the thrusters will get smaller and weaker as you shoot them OR
a single shot would hit the thrusters, it would gib, the dropship would flip and you'd have a working thruster, without a dropship, made to lift half a dropship with cargo, do suddenly that thruster with NO dropship OR cargo meaning W00000SH!!! up it goes OHSN! RUNAWAY THRUSTERS! You are both unintelligible and ill informed. Scroll up, then edit this ♥♥♥♥ out of your post, please. Thrusters wouldn't function without the accompanying object; this ain't no damn GMOD.
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Wed Sep 19, 2007 4:08 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Detachable armor plating?
Grif wrote: Miles_T3hR4t wrote: you couldn't with the dropship itself, because you'd lose the contents. you can't do it with the doors, because well, they dont come off.
if anything, you could do it with the thrusters, but i'm not sure if this will work. make the thrusters gib into new thrusters with less armor? either it will work and the thrusters will get smaller and weaker as you shoot them OR
a single shot would hit the thrusters, it would gib, the dropship would flip and you'd have a working thruster, without a dropship, made to lift half a dropship with cargo, do suddenly that thruster with NO dropship OR cargo meaning W00000SH!!! up it goes OHSN! RUNAWAY THRUSTERS! You are both unintelligible and ill informed. Scroll up, then edit this ♥♥♥♥ out of your post, please. Thrusters wouldn't function without the accompanying object; this ain't no damn GMOD. i was posting at around 3-4 AM here, so leave me alone. i wasnt awake.
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Wed Sep 19, 2007 8:40 pm |
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Demented
Joined: Fri Jun 15, 2007 7:19 am Posts: 94
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Re: Detachable armor plating?
You type while you sleep? That's a bad habit.
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Wed Sep 19, 2007 10:30 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Detachable armor plating?
Sorry to necro a bit, but I thought about just writing a small guide on adding armors to Dropships. 1. Open the dropship code. 2. Find this part Code: RThruster = AEmitter CopyOf = Drop Ship Right Engine ParentOffset = Vector X = 49 Y = -3 LThruster = AEmitter CopyOf = Drop Ship Left Engine ParentOffset = Vector X = -49 Y = -3 3. Copy paste parts of it so it looks like this. (note: the amount of LThrusters is the amount of your armors. They can also be RThrusters if you feel like it.) Code: RThruster = AEmitter CopyOf = Drop Ship Right Engine ParentOffset = Vector X = 49 Y = -3 LThruster = AEmitter CopyOf = Drop Ship Left Engine ParentOffset = Vector X = -49 Y = -3 LThruster = AEmitter CopyOf = Drop Ship Left Engine ParentOffset = Vector X = -49 Y = -3 LThruster = AEmitter CopyOf = Drop Ship Left Engine ParentOffset = Vector X = -49 Y = -3 LThruster = AEmitter CopyOf = Drop Ship Left Engine ParentOffset = Vector X = -49 Y = -3 4. Then change the new parts into something like this. Code: LThruster = AEmitter CopyOf = Drop Ship Left Engine InstanceName = Examplethingy SpriteFile = ContentFile FilePath = Something.rte/something/something/Yourarmor.bmp ParentOffset = Vector X = -49 Y = -3 5. Then just tweak the offsets right. Now you have added an armor to your ship, and by adding these lines to it like this... Code: LThruster = AEmitter CopyOf = Drop Ship Left Engine InstanceName = Examplethingy SpriteFile = ContentFile FilePath = Something.rte/something/something/Yourarmor.bmp ParentOffset = Vector X = -49 Y = -3 GibImpulseLimit = 300 //These lines GibWoundLimit = 10 // These lines ...You can tweak the strenght of the armours. 6. Now you just have one thing to do. Make some gibs. Code: LThruster = AEmitter CopyOf = Drop Ship Left Engine InstanceName = Examplethingy SpriteFile = ContentFile FilePath = Something.rte/something/something/Yourarmor.bmp ParentOffset = Vector X = -49 Y = -3 AddGib = Gib //new line GibParticle = MOSRotating //new line CopyOf = Drop Ship Engine Gib A //new line SpriteFile = ContentFile //new line FilePath = Something.rte/something/something/Armorgib.bmp //new line Count = 1 //new line Spread = 2.25 //new line MaxVelocity = 3 //new line MinVelocity = 10 //new line GibImpulseLimit = 300 GibWoundLimit = 10 And thats about it... Hope you like it! And now im late from school.. so I GOTTA RUN!!! AAGH!
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Tue Sep 25, 2007 7:25 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Detachable armor plating?
Not qutie necro-y enough, but considering the potentially awesome update--I dont think anyone would mind.
Anyone want to give that a go and verify?
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Tue Sep 25, 2007 1:39 pm |
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