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 Melee function with weapons. 
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Joined: Mon Nov 06, 2006 10:56 am
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Post Re: Melee function with weapons.
Actually, when messing around with larger weapons (Flak cannon, my Slayer Rifle and Ripper HMG, the Tesla Cannon aka Zeus's Middle Finger and so on) I noticed that they can very reliably push, lift and sometimes crush enemies. So technically at least a bulldozer scoop sort of device could be created. There also is a variable in the actor code as to how fast the actor can change their aim. If that's set to fairly fast and a sledge/sword/chainsaw-on-a-stick kind of weapon is equipped it should be able to kill or maim most standard enemies.


Tue Aug 28, 2007 12:47 am
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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Post Re: Melee function with weapons.
Not enough, though- I'd want the ability to slice through ♥♥♥♥ at ungodly speeds.


Tue Aug 28, 2007 3:50 am
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Joined: Thu May 03, 2007 4:38 pm
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Post Re: Melee function with weapons.
I made melee work!!.. Well, sorta. I made a gun that I could hit people with but it seemed to explode on contact, doing more damage to me than the enemy. But it still hit people.


Tue Aug 28, 2007 10:01 am
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Joined: Wed Feb 02, 2005 2:17 pm
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Post Re: Melee function with weapons.
Is there a way to make the sword slashing animation a little longer so it would be visible more often?


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Sun Nov 18, 2007 5:18 am
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Post Re: Melee function with weapons.
The knife in Control's CSS mod works pretty well.


Sun Nov 18, 2007 5:33 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Melee function with weapons.
surplus2475 wrote:
The knife in Control's CSS mod works pretty well.


I would assume that that's something roughly equivalent to the Soldat knife; an gun that when fired turns invisible and "shoots" a knife a short distance. Although, without downloading, I cannot comment on IWCY's methods.


Sun Nov 18, 2007 6:14 am
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Joined: Fri May 11, 2007 4:30 pm
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Location: England
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Post Re: Melee function with weapons.
The only way you can crush something is by hitting it very fast so... is there anyway to put huge recoil on a weapon, possibly one that shoots air at very slow speeds?

otherwise yeah, it's just gonna be a hitty stick that pushes people around


Sun Nov 18, 2007 6:41 pm
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Joined: Sun Nov 11, 2007 5:08 pm
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Post Re: Melee function with weapons.
What if you had a gun that fired no-range bullets at the tip of the gun, and when you brought it down onto your opponent, it hit it (adding HitsMOS, so you can't just stick the gun on top of your opponent).


Sun Nov 18, 2007 6:54 pm
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Post Re: Melee function with weapons.
Normandy wrote:
What if you had a gun that fired no-range bullets at the tip of the gun, and when you brought it down onto your opponent, it hit it (adding HitsMOS, so you can't just stick the gun on top of your opponent).


People have been doing that since Build 11.

It looks horrible.


Sun Nov 18, 2007 7:55 pm
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: Melee function with weapons.
What if you made a beam of short lived particles that went about half the height of a green clone, at 100% accuracy, wouldn't that kinda be like a lightsaber?


Sun Nov 18, 2007 8:26 pm
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Post Re: Melee function with weapons.
Once again, people have been doing that since B11, it doesn't work.

At least not well.


Sun Nov 18, 2007 8:31 pm
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Post Re: Melee function with weapons.
that's because they didn't have 100% accuracy, and spread out a little, but if you gave it a glow it would hide the fact that they are lines and would look cool, also the trail must be at least half the length of the gun/ full length.


Sun Nov 18, 2007 8:56 pm
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Post Re: Melee function with weapons.
Well, I would make it but I'm super busy workin on my new scene...


Sun Nov 18, 2007 8:59 pm
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