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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: The New Warhammer 40k Conversion!
Thanks Chris. Is anyone going to code these guns?
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Sun Aug 05, 2007 4:05 pm |
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thepantsman
Joined: Thu Apr 19, 2007 10:12 pm Posts: 17
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Re: The New Warhammer 40k Conversion!
Teh meltagun
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Sun Aug 05, 2007 4:59 pm |
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lololn00b
Joined: Sat Jun 30, 2007 12:10 pm Posts: 93 Location: Here
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Re: The New Warhammer 40k Conversion!
You mean "Teh larger-then-my-clone meltagun"
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Sun Aug 05, 2007 5:00 pm |
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thepantsman
Joined: Thu Apr 19, 2007 10:12 pm Posts: 17
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Re: The New Warhammer 40k Conversion!
hmmm, you have a point. Your name belies your intelligence. I will fix it.
EDIT: the melta is now smaller, roughly blunderbuss size.
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Sun Aug 05, 2007 5:17 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: The New Warhammer 40k Conversion!
Imperial Legion
Actors. Green Clone: Storm Trooper Blue Clone: Guardsman Robot 1:Space Marine Robot 2: Assault marine Skeleton: Terminators (unsure)
Guns. Ak-47: Bolter Pistol: Laspistol Smg: Lasgun Shotgun: Either Hellgun or Arbites Shotgun Blunderbuss: Melta?
Remember these are just replacements. There will be LOADS of weapons, tools, and actors. Comments?
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Sun Aug 05, 2007 9:18 pm |
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couchcaboose
Joined: Tue Oct 31, 2006 6:10 pm Posts: 358 Location: at ze kopta!
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Re: The New Warhammer 40k Conversion!
Uh, we're gonna have a problem with robots, because they walk all funky... Plus their feet don't walk like humans, so when the actors walk, they're gonna mess up. And besides of grabbing stuff from other people, I think we should just make our own stuff because anyone can just grab that other stuff.
I'm working on bolters and Space Marines. That's all I'm doing right now.
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Mon Aug 06, 2007 12:35 am |
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thepantsman
Joined: Thu Apr 19, 2007 10:12 pm Posts: 17
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Re: The New Warhammer 40k Conversion!
I'll see if I can work on the guardsman some more, and maybe some lasguns/autoguns.
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Mon Aug 06, 2007 1:38 am |
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Sir Anonymous
Joined: Sun Jan 14, 2007 9:57 pm Posts: 47 Location: Bugger if I know.
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Re: The New Warhammer 40k Conversion!
I've got a heavy bolter and a needle rifle sitting around.
I'll dig 'em up in a bit. So watch this post.
Also, shouldn't the base actors be changed to the force that ought to be attacking? Like this:
Actors (only the ones used by AI): Skeles to Grots Green Clones to Slugga Robots to Shoota
Weapons (only the ones used by the AI): Blunderbuss to Grot Gun SMG to Shoota AK to Slugga All Orks should also get a Choppa
This is only if it's Orks invading.
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Mon Aug 06, 2007 1:42 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: The New Warhammer 40k Conversion!
Yeah, thepantsman just told me that.
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Mon Aug 06, 2007 2:33 am |
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thepantsman
Joined: Thu Apr 19, 2007 10:12 pm Posts: 17
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Re: The New Warhammer 40k Conversion!
yeah, I was thinking that we could have it so that we release 4 versions: against imperial, orks, chaos, and maybe eldar. Each pack would have all the mods, but different AI enemies.
Also, here is the lasgun I made:
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Mon Aug 06, 2007 2:56 am |
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couchcaboose
Joined: Tue Oct 31, 2006 6:10 pm Posts: 358 Location: at ze kopta!
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Re: The New Warhammer 40k Conversion!
Moar green...
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Mon Aug 06, 2007 4:54 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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Re: The New Warhammer 40k Conversion!
Have one version but the exes. The robot will not be a problem at all as you can change the code not just respite it.
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Mon Aug 06, 2007 10:44 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: The New Warhammer 40k Conversion!
I think i will join this project in the name of Innocorp . So what's my objective ?
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Mon Aug 06, 2007 3:00 pm |
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Oblivion
Joined: Wed Dec 27, 2006 7:37 pm Posts: 46 Location: In a big white room
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Re: The New Warhammer 40k Conversion!
couchcaboose wrote: And besides of grabbing stuff from other people, I think we should just make our own stuff because anyone can just grab that other stuff.
Do you know how awsome piezo's weapons are?
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Mon Aug 06, 2007 5:23 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: The New Warhammer 40k Conversion!
Sorry pantsman but I honestly think you need more color in your sprites.
Ok.
Caboose:Coder/spriter Eplo:? Oblivion:coder?/organizer Pantsman:spriter Caelas:spriter/organizer cHeez:Coding? Numgun(if he joins) :spriting/coding.
Plus: My corp will help out when needed.
Do we need a map?
And who wants to sprite or code actors, guns, or ships
Last edited by Caelas on Mon Aug 06, 2007 5:44 pm, edited 1 time in total.
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Mon Aug 06, 2007 5:41 pm |
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