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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Umm...also you can't spawn more of them, they get stuck at the top of the level...
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Fri Jun 15, 2007 4:43 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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well, they are meant to be already on the map, whats good about doors that fall from sky... lol
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Fri Jun 15, 2007 4:44 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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You can put them on other maps, that's what.
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Fri Jun 15, 2007 4:45 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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And note, this was just a show that it works and stuff like that. It isnt really used yet.
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Fri Jun 15, 2007 4:45 pm |
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Kokits
Joined: Sun Dec 03, 2006 4:00 am Posts: 578 Location: America
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Yep, it works.
Although it still needs some work. It needs to gib eventually.
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Fri Jun 15, 2007 4:46 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Well this is just the core of the doors, to be developed from.....
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Fri Jun 15, 2007 4:47 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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I'll be happy when they fall from the sky.
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Fri Jun 15, 2007 4:48 pm |
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Kokits
Joined: Sun Dec 03, 2006 4:00 am Posts: 578 Location: America
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Father Venn wrote: I'll be happy when they fall from the sky.
They are meant to be placed on the map, not fall from the sky.
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Fri Jun 15, 2007 4:50 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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father venn... wait a second.....
There, now it falls from sky!
Last edited by AtomicTroop on Fri Jun 15, 2007 4:53 pm, edited 1 time in total.
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Fri Jun 15, 2007 4:52 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Then what am I supposed to do when I randomly want a door somewhere on a level and not in a premade scene?
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Fri Jun 15, 2007 4:52 pm |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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A cool idea for a scene would be to have these as traps protecting both (or one) side(s) of a base and have firing slits and a path leading to each pit from the base. You get what Im getting at; sort of life a prisoner jail cell, where you can execute the prisoners.
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Fri Jun 15, 2007 4:53 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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I like to use the heavy diger and make these home made but I can't do that because they fall from the sky.
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Fri Jun 15, 2007 4:54 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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this technique can be used for:
1. fire covers that raise from ground 2. pit traps 3. smashing traps 4. catapults etc.
Posted after 56 seconds:
HEY! If I make a gun that spawns these doors when shot.... :o You can put these anywhere!
Last edited by AtomicTroop on Fri Nov 01, 2013 8:58 pm, edited 2 times in total.
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Fri Jun 15, 2007 4:57 pm |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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AtomicTroop wrote: HEY!!! If i make a gun that spawns these doors when shot.... You can put these anywhere!!!!!!!!!!!! YAYA!!!!!
That would be the coolest thing ever
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Fri Jun 15, 2007 4:59 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Yeah, that would be pretty awesome...
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Fri Jun 15, 2007 5:08 pm |
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