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Meteormike
Joined: Fri Oct 24, 2008 5:36 am Posts: 31 Location: Wichita, KS
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Re: Imperial Guard
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Last edited by Meteormike on Thu Apr 17, 2014 8:38 pm, edited 1 time in total.
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Sun Feb 08, 2009 6:35 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: Imperial Guard
oblivion?!?!?!
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Sun Feb 08, 2009 6:37 pm |
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Metal_militia
Joined: Fri Jan 23, 2009 2:01 pm Posts: 60 Location: London, UK
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Re: Imperial Guard
I'm guessing Eldar Scrolls 4 Oblivion, if so that would be a cool idea, when you finished these awsome looking guard.
All critasisum I have has already been said about twice so awsome sprits
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Sun Feb 08, 2009 6:53 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Imperial Guard
i can tell this mod will be awesome
in a bear factiony way.
op better rip sounds from dow.
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Sun Feb 08, 2009 7:05 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: Imperial Guard
NeoSeeker wrote: op better rip sounds from dow. Of course. I reinstalled the mod tools today just to get them. But I can't really be fussed to set it up at the moment.
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Sun Feb 08, 2009 8:31 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Imperial Guard
you gonna maek ogyrn?
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Sun Feb 08, 2009 8:37 pm |
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Sludgecrawler
Joined: Thu Jan 15, 2009 9:42 am Posts: 14 Location: Gotland, Sweden
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Re: Imperial Guard
NeoSeeker wrote: i can tell this mod will be awesome What he said Now, to be constructive: The lasgun looks a bit like a shotgun. Less open space on the part above the trigger and battery maybe. The helmet should perhaps cover more of his cheek and jaw. Could be done with some simple pixels representing the chinstrap. Otherwise nothing that hasn't been said.
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Sun Feb 08, 2009 9:25 pm |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Imperial Guard
How do you know they don't have a chinstrap? You can't see his chin...
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Sun Feb 08, 2009 10:00 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: Imperial Guard
Bladecat4 wrote: How do you know they don't have a chinstrap? You can't see his chin... Good point. But they don't anyway
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Sun Feb 08, 2009 10:02 pm |
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vagyr
Joined: Sun Jan 11, 2009 10:54 am Posts: 365
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Re: Imperial Guard
Bladecat4 wrote: How do you know they don't have a chinstrap? You can't see his chin... the imperial guards this sould clear thinks up... as you can see only 2 of them have a chinstrap and they are heavy tupe...
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Sun Feb 08, 2009 10:34 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Imperial Guard
vagyr wrote: Bladecat4 wrote: How do you know they don't have a chinstrap? You can't see his chin... as you can see only 2 of them have a chinstrap and they are heavy tupe... What? No. You're wrong. All Cadian-pattern helmets have chin-straps. I know because I've painted 80+ of them. You can see them in the picture! You're looking at the Vox-operators. Those are mouth-pieces.
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Sun Feb 08, 2009 10:48 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Imperial Guard
Hamburgler is right you know, The trouble is there a ♥♥♥♥♥ to see.
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Sun Feb 08, 2009 10:54 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Imperial Guard
If they didn't have chinstraps their helmets would fall off.
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Mon Feb 09, 2009 8:09 am |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Imperial Guard
Miles_T3hR4t wrote: grenade wrote: The head is HUGE . And sprites arent that good . I'll modify them when i will have more time . Are you mad? These are fantastic. Well my initials are MAD . And they need some more shading and eagle on helmet and rifle needs better detalisation .
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Mon Feb 09, 2009 1:36 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: Imperial Guard
grenade wrote: And they need some more shading and eagle on helmet and rifle needs better detalisation . No offense. but maybe you should apply these criticisms to your Tau mod and finish that rather then ditching it to interrupt somewhere else? It sounds harsh but seriously... Finish one project before starting another, especially when that project is someone else's.
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Mon Feb 09, 2009 3:13 pm |
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