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thepantsman
Joined: Thu Apr 19, 2007 10:12 pm Posts: 17
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Re: Warhammer 40k Actors and corresponding weapons.
LMAO, Wutang fan, that was perfect.
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Sun Sep 07, 2008 1:44 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Actors and corresponding weapons.
Shut up chris, you know its true I have no time!
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Mon Sep 08, 2008 2:05 am |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Warhammer 40k Actors and corresponding weapons.
I'm back and I fail at offsets, Fantastic. I may start working on the plasma gun soon... Does anyone want to volunteer themselves (Or someone else) to help with : Sounds, most offsets, proper explosion/trail sprites and anything else that seems to need fixing? Also, I'm back at school (HA I only have 5 periods, Caelas) so I may not be around everyday. Cheers.
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Mon Sep 08, 2008 9:05 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Warhammer 40k Actors and corresponding weapons.
CantTouchTheGround wrote: I'm back and I fail at offsets, Fantastic. I may start working on the plasma gun soon... Does anyone want to volunteer themselves (Or someone else) to help with : Sounds, most offsets, proper explosion/trail sprites and anything else that seems to need fixing? Also, I'm back at school (HA I only have 5 periods, Caelas) so I may not be around everyday. Cheers. I volunteer Grif to help you.
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Mon Sep 08, 2008 9:16 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Warhammer 40k Actors and corresponding weapons.
venn177 wrote: CantTouchTheGround wrote: I'm back and I fail at offsets, Fantastic. I may start working on the plasma gun soon... Does anyone want to volunteer themselves (Or someone else) to help with : Sounds, most offsets, proper explosion/trail sprites and anything else that seems to need fixing? Also, I'm back at school (HA I only have 5 periods, Caelas) so I may not be around everyday. Cheers. I volunteer Grif to help you. HA HA HA......funny
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Mon Sep 08, 2008 10:17 pm |
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ThatAnonGuy
Joined: Mon Sep 08, 2008 10:15 pm Posts: 1
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Re: Warhammer 40k Actors and corresponding weapons.
So, To create a Necron, Would there be anything wrong with taking a skeleton head, Coloring it Black/Green and sticking it on a robots body (Also colored black/green) Its the lazy way of doing things but it could work, Also flak gun could easily be converted too Necron Gauss weapon.
Amazingly I'm more of a Imperial fan, I'm new to the forums, (Been lurking the mod forum for a while though) Please don't flame me ^.^
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Mon Sep 08, 2008 10:21 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Warhammer 40k Actors and corresponding weapons.
This looks like total fail...
Do you guys even want to have a WH40k mod for CC? Doesnt look like so. And that talk about time, you can ALWAYS find some if you are enough enthusiastic in making this. Really guys, ask yourselves if you really want to do this and take it to the end.
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Mon Sep 08, 2008 10:49 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Actors and corresponding weapons.
Well I don't know what life is like in Finland, but at my school, you have to work like hell to get your work done. And I am passionate about this, or I would have given up a LONG time ago. Its just hard when you have angry parents screaming for you to do your work, and the passionate part of you saying screw that, learn how to fudging code and get better at spriting.
I cannot stress enough how much I love games and mods and game design and everything related. its just that at the moment it is very hard to balance it out.
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Tue Sep 09, 2008 12:28 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Warhammer 40k Actors and corresponding weapons.
I see your situation now, been through that before and made sacrifices and still am doing that. So I know whats it like, sorry to hear that. Well good luck anyways.
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Tue Sep 09, 2008 5:41 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Actors and corresponding weapons.
Thanks numgun, and by the way, I think you're my favorite modder at the moment. I really like the character and detail all of them have.
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Tue Sep 09, 2008 8:12 pm |
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RedSarge
Joined: Wed Mar 28, 2007 2:51 am Posts: 40
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Re: Warhammer 40k Actors and corresponding weapons.
What if I told you that since Build 18 I have had a working Wh40k mod on my computer, made by me. I play it against friends that are equally interested in Wh40k.
I sort of LOL at you guys trying to scrammble together and make something... just f*ing do it. It's that simple, take a little bit of time in each day.
I'am only going to post pics and maybe a video, otherwise I don't think I want to contribute to a project as weak as this.
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Mon Sep 15, 2008 12:02 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Warhammer 40k Actors and corresponding weapons.
RedSarge wrote: What if I told you that since Build 18 I have had a working Wh40k mod on my computer, made by me. I play it against friends that are equally interested in Wh40k.
I sort of LOL at you guys trying to scrammble together and make something... just f*ing do it. It's that simple, take a little bit of time in each day.
I'am only going to post pics and maybe a video, otherwise I don't think I want to contribute to a project as weak as this. Okay hot ♥♥♥♥ if you have such a good WH40K mod upload it.
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Mon Sep 15, 2008 12:11 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Actors and corresponding weapons.
Hmm, is that trolling? I see a handy button called report. I think I'll use it.
You know it's much better if you just let the report be a surprise.
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Mon Sep 15, 2008 2:23 am |
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RedSarge
Joined: Wed Mar 28, 2007 2:51 am Posts: 40
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Re: Warhammer 40k Actors and corresponding weapons.
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Tue Sep 16, 2008 9:15 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Actors and corresponding weapons.
Ok, let me give you some critique. Ok first, all of the actors are smaller than humansm when they should be bigger. Second, the sprites lack detial, and third, the only thing that interests me is the terminator. Otherwise this pack is well, old.
I am currently spriting a new guardsman and lasgun. And they are actually HUMAN height. And I'm currently trying to work out the size of a space marine in build 21. Its kinda tricky.
Oh and one more thing, DONT advertise your mod in my topic.
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Wed Sep 17, 2008 12:41 am |
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