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 NEW VARIABLE: Scale Variable 
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: NEW VARIABLE: Scale Variable
The Fat Sand Rat wrote:
Lord Tim wrote:
Say you wanted to make a bunch of different sized grenades. You could do that easily, and only have to make one sprite.

But they'd all be fugly as hell.

Yeah, but resizing it with paint will give you the same results.


Sun Jul 06, 2008 9:30 pm
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Joined: Wed Feb 14, 2007 9:34 pm
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Post Re: NEW VARIABLE: Scale Variable
Roy-G-Biv wrote:
The Fat Sand Rat wrote:
Lord Tim wrote:
Say you wanted to make a bunch of different sized grenades. You could do that easily, and only have to make one sprite.

But they'd all be fugly as hell.

Yeah, but resizing it with paint will give you the same results.

But you can work with it, with the scale variable, you have no more control over it


Sun Jul 06, 2008 9:54 pm
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Post Re: NEW VARIABLE: Scale Variable
does a value of <1 work to shrink the sprite?


Mon Jul 07, 2008 1:13 am
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Post Re: NEW VARIABLE: Scale Variable
I was about to ask the same question. Can we use this in reverse? because that would be useful, you could make super detailed gibs, then resize them to what you want. sure you'd lose detail, but it'd be cool as.


Mon Jul 07, 2008 1:48 am
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Post Re: NEW VARIABLE: Scale Variable
Why don't you just test it yourself?

Turns out, though:

Image


Mon Jul 07, 2008 2:28 am
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Post Re: NEW VARIABLE: Scale Variable
Um, what IS that?


Mon Jul 07, 2008 5:21 am
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Post Re: NEW VARIABLE: Scale Variable
Coalition with its scale variable set to like .1


Mon Jul 07, 2008 7:13 am
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Post Re: NEW VARIABLE: Scale Variable
Now if someone makes a Rayman sprite, we can make oust 'em from the community because it'd just be a coalition resprite.


Mon Jul 07, 2008 4:50 pm
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