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 MPAM - AAL heavy unit 
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Joined: Thu Nov 22, 2007 9:54 am
Posts: 124
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Post Re: MPAM - AAL heavy unit
Like to note that I told about ten people two weeks ago how to stop the disappearing stuff.


Thu Dec 20, 2007 11:17 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Post Re: MPAM - AAL heavy unit
Care to post it?


Thu Dec 20, 2007 11:19 pm
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Joined: Thu Nov 22, 2007 9:54 am
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Post Re: MPAM - AAL heavy unit
Numgun already did?


Thu Dec 20, 2007 11:22 pm
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Joined: Sat Sep 22, 2007 7:28 pm
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Post Re: MPAM - AAL heavy unit
Quote:
-Artillery Bazooka


Artillery Rocket Launcher

No one will take you seriously if your weapons sound like 9-year old creations.


just being picky, this gets on my nerves...


Sun Dec 23, 2007 6:54 pm
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Joined: Mon Dec 10, 2007 6:10 am
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Post Re: MPAM - AAL heavy unit
J23 wrote:
Quote:
-Artillery Bazooka


Artillery Rocket Launcher

No one will take you seriously if your weapons sound like 9-year old creations.


just being picky, this gets on my nerves...


Excuse me, who the ♥♥♥♥ are you to even directly address numgun?

In the future, you will address him as My Lord Numgunius, Baron of Modiua.


Sun Dec 23, 2007 6:59 pm
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Joined: Wed Jun 06, 2007 8:01 pm
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Post Re: MPAM - AAL heavy unit
J23 wrote:
Quote:
-Artillery Bazooka


Artillery Rocket Launcher

No one will take you seriously if your weapons sound like 9-year old creations.


just being picky, this gets on my nerves...



Senor Nummy could call it '♥♥♥♥ on a stick shooter' and it would still be gold.


Sun Dec 23, 2007 7:05 pm
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Post Re: MPAM - AAL heavy unit
Lol, true just pointing that out.


Sun Dec 23, 2007 7:49 pm
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Joined: Mon Dec 24, 2007 4:41 pm
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Post Hidden B19 MPAM mod
Instructions to Get a B19 MPAM mod I found

NOTE - I was Formerly 12345 on these forums
Been here since B14

Anyways

1. Go to numgun's AAL log on mod making http://www.datarealms.com/forum/viewtopic.php?f=1&t=8701
2. Go to the last post - Log Entry - Date: 15.12.2007
3.Click on The !
4. Download happynewyear.rar
5. extract the rar to cortex command folder (Where you put mods)
6. Enjoy

Comes with MPAM and a bunch of MPAM weapons

EDIT: the rar also comes with some sort of edited Ypsilon that overwrites the AAL
bomb pack v3


Mon Dec 24, 2007 4:54 pm
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Post Re: Hidden B19 MPAM mod
I suppose since he purposely linked it...eh

Anyways, the edited Ypsilon has the ending blast removed.


Mon Dec 24, 2007 5:46 pm
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Post Re: MPAM - AAL heavy unit
Makes a lot more sense, because it was rape on the first blast. It just needs a decently long charge time before hand then huge massive explosm.

lolthorsbacketc


Mon Dec 24, 2007 6:46 pm
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Post Re: MPAM - AAL heavy unit
It isn't there any more can you send it to me.


Mon Dec 24, 2007 8:21 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: MPAM - AAL heavy unit
Yeah, he made the noblast version for me, but apparently wanted to release it.
To quote my PM to him; "I like my ion cannons without any fancy-pancy mega explosions".
Thank you.


Mon Dec 24, 2007 8:50 pm
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Joined: Thu Nov 22, 2007 9:54 am
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Post Re: MPAM - AAL heavy unit
Paying Customer wrote:
J23 wrote:
Quote:
-Artillery Bazooka


Artillery Rocket Launcher

No one will take you seriously if your weapons sound like 9-year old creations.


just being picky, this gets on my nerves...


Excuse me, who the ♥♥♥♥ are you to even directly address numgun?

In the future, you will address him as My Lord Numgunius, Baron of Modiua.

This is why I'm outside of Seleia's bathroom window every night.
She will love me.


Mon Dec 24, 2007 11:50 pm
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Post Re: MPAM - AAL heavy unit
The MPAM is easily my all-time favorite mod ever made for CC. The actor, the weapons, everything is so damn awesome to see on the battlefield. Amazing work Numgun!


Tue Dec 25, 2007 3:24 pm
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: MPAM - AAL heavy unit
yeah, if they weren't so damn heavy!

I mean I put four of these guns on the MPAM, and whatever craft I put it on, dies almost instantly from crashing into the ground!
also when I walk around, I frequently get stuck because the MPAM can't support itself.
other than that it's great!


Thu Dec 27, 2007 6:08 am
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