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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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PM the file to me.
I'll check it out.
- The-Masses
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Tue May 01, 2007 9:29 am |
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Atte
Joined: Mon Mar 26, 2007 2:43 pm Posts: 3
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The-Masses13 wrote: PM the file to me.
I'll check it out.
- The-Masses
damn, I can't get even this PM thing right, Im the biggest noob ever! I tried to send actors.ini file to you, but it sayed something like: "extension is not allowed" or something..
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Tue May 01, 2007 9:38 am |
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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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Okay. First put the file into a .zip or .rar format (open WinZip/WinRAR/7-Zip, archive), second attach the file to a PM, third, hot send.
And there you go.
- The-Masses
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Tue May 01, 2007 9:41 am |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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ThanX! I built my gas grenade using these XD
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Tue May 01, 2007 11:33 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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I'm sick of waiting for the next build, I'M MAKIN' MO' TEMPLATES!
Dropship template added, and this time, in a new format: The thing is a standalone dropship right off the bat, so if you just want something to experiment with without changing all the instance names, here you go.
Forgot the notations near the InstanceNames, I'll do those later.
ENJOY!
EDIT: I'M FINISHED! I CAN'T BELIEVE IT'S TRUE I'M FINALLY DONE!
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Thu Jun 07, 2007 2:27 am |
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Kurrus
Joined: Sat Dec 30, 2006 11:15 pm Posts: 281
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Sweet! Awesome!
You had an excellent idea when you made the templates.
And thanks to them we have the Crobos!
I'd give you karma/reputation if the forum had it.
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Thu Jun 07, 2007 3:35 pm |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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All the templates converted for Build 14.
Now somebody make something, I'm tired of code for a while.
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Wed Jun 13, 2007 6:54 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Added to CCHQ <3
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Wed Jun 13, 2007 2:22 pm |
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CrazyChao
Joined: Fri Jun 15, 2007 2:05 am Posts: 43 Location: Hyrule( with a wii remote!!!)
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Godd but where are th shield templaetes?!
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Sun Jun 17, 2007 12:02 am |
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PromoStarr
Joined: Tue Jan 02, 2007 4:34 pm Posts: 152
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Sheild Templates FTW!
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Sun Jun 17, 2007 12:05 am |
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Here for the mods.
Joined: Sun Mar 18, 2007 12:31 am Posts: 218 Location: Somewhere over the Rainbow.
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Thank you IWCU for your templates which made my first mod possible!
And probably my second...
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Sun Jun 17, 2007 12:06 am |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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how about a water sprayer using the water material in base.rte/materials.ini
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Sun Jun 17, 2007 2:25 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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That would be a mod, not a template.
besides, such a device would spray "water as concrete" not "water as water."
Just as you should not judge a book by its cover, you should not judge a material by its instance name :]
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Sun Jun 17, 2007 2:37 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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CrazyChao wrote: Godd but where are th shield templaetes?!
Oh shi-....fixed.
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Mon Jun 18, 2007 4:55 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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the scene templates contain too much data...
you dont need the terrain objects etc as they are already in the base.rte so when i deleted them it seems that you changed the code from base.rte to scene template.rte so you have to edit the code...
not very convienient but im still thankfull (as the codes changed around alot )
it would be better as the promgrounds folder with some Base.rte\Scenes\Objects\BunkerModules objects put in so you can creat bunkers
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Mon Jun 18, 2007 4:06 pm |
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