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 Quantum Gateway 
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Joined: Mon May 21, 2007 6:05 am
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Post Quantum Gateway
This idea kinda hit me When i was playing Supreme Commander
If anyone is familiar with the Quantum Gateway that Teleports your commander to the field you'll understand where I'm goin with this

To the Point:
I'm Purposing a mod....A Gateway In which can "teleport" a very strong unit to the field in CC

Below I have a quick drawing of what I mean
Attachment:
gateway006.jpg
gateway006.jpg [ 98.25 KiB | Viewed 4963 times ]


Thu Dec 13, 2007 10:03 pm
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: Quantum Gateway
this is about as doable as the portal gun, and just as hard. Dude, you've had some VERY bad and generic ideas.
generic ideas = BOOOOOOOO!


Thu Dec 13, 2007 10:10 pm
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Joined: Wed Mar 21, 2007 10:15 pm
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Location: Dublin, Ireland
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Post Re: Quantum Gateway
Hard, But do able. Just have a ship, And when the dorrs open the things open, And then gibs A supa unit.


Thu Dec 13, 2007 10:14 pm
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Joined: Fri Jan 05, 2007 6:34 pm
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Post Re: Quantum Gateway
No, no. It's possible. Thanatos has done it and is making another kind right now. It's a unit factory. However, there are complications. I don't know the code anymore, so it may or may not work. However, it seems do-able.

The reason it's hard is because last I remember, and I think it still is this way, you can't select gibbed units.


Thu Dec 13, 2007 10:16 pm
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Post Re: Quantum Gateway
@ bbbzzz234
i think you misunderstood....

...The AAL Bombs for example...Some of them DO summon Actors....

What I'm saying is why not make a building that can do it....Not some gun


Thu Dec 13, 2007 10:18 pm
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Post Re: Quantum Gateway
Yeah, see, I don't know the code. I knew that Thanatos was making a mech factory mod. Sort of like this, but with four small mechs instead of a huge commander.


Thu Dec 13, 2007 10:27 pm
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Post Re: Quantum Gateway
well it doesn't have to be a Huge Commander I just mean the idea itself...it can be whatever ...just as long as it Summons units


Thu Dec 13, 2007 10:30 pm
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Post Re: Quantum Gateway
Huge commander would be better than just summoning a crab. :P


Thu Dec 13, 2007 10:33 pm
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Joined: Sun Apr 29, 2007 6:11 pm
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Post Re: Quantum Gateway
State your case more clearly next time you post, stop tailoring to people's critcisms.


Thu Dec 13, 2007 10:34 pm
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Post Re: Quantum Gateway
...what? Who are you talking to, and what do you mean?


Thu Dec 13, 2007 10:36 pm
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Post Re: Quantum Gateway
yea defiantly....but i guess since this seems to be already in works...there's no need for this topic...


Thu Dec 13, 2007 10:37 pm
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Post Re: Quantum Gateway
Well, you could ask Thanatos if you can make your own type. I don't know. :/


Thu Dec 13, 2007 10:38 pm
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Post Re: Quantum Gateway
Thanatos is just doing an improvement on my Clone Factory.

It's called a craft with AddInventoryDevice = AHuman <etc>


Thu Dec 13, 2007 10:39 pm
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: Quantum Gateway
OOOH I see what you mean, you see I never watched the movie/played the game or whatever, I assumed from what you said that it was some kind of teleportation device, never mind.


Thu Dec 13, 2007 10:39 pm
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Post Re: Quantum Gateway
I would but I'm still a noob at coding....I just finished learnin the gun's coding....Steppin up to this would drive me up a wall


Thu Dec 13, 2007 10:41 pm
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