View unanswered posts | View active topics It is currently Fri Dec 27, 2024 8:47 am



Reply to topic  [ 8 posts ] 
 Actor keeps Dropping his gun 
Author Message

Joined: Wed Jul 04, 2012 7:10 pm
Posts: 7
Reply with quote
Post Actor keeps Dropping his gun
Cant believe i have to make an account just to ask this :oops:

So im new too this moding, but so far iv been able to figure things out myself mostly, except this thing.

so i edited a gun, making it able to shoot faster, but the actor keeps dropping the gun after the second shot.
i figure its to heavy or high recoil, but i looked throo everything in the gun file, and i basically teared it IN and out, and still he drops it. (the actor is a HEAVY BTW, not a light unit)
i cant figure out what makes the gun to Not drop.

i searched both google & this forum, the tutorials i found didn't go over this info. :???:


i figure this question goes in mod Making since that's what i'm doing...


Wed Jul 04, 2012 7:23 pm
Profile
User avatar

Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
Reply with quote
Post Re: Actor keeps Dropping his gun
The JointStrength variable determines how much force the weapon can take before it is detached, try raising it.


Thu Jul 05, 2012 3:46 am
Profile WWW

Joined: Wed Jul 04, 2012 7:10 pm
Posts: 7
Reply with quote
Post Re: Actor keeps Dropping his gun
No_0ne wrote:
The JointStrength variable determines how much force the weapon can take before it is detached, try raising it.

i did try that, ridiculously much too, like 9000 even X.x
does it have to be even Higher?


Thu Jul 05, 2012 7:34 am
Profile
User avatar

Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
Reply with quote
Post Re: Actor keeps Dropping his gun
Sounds to me you're using an actor with strong arms that fires a round that is extremely heavy.
How heavy is the bullet/rocket/rock/building/whatever you're firing?
Also, does the gun get damaged when your actor drops it?


Thu Jul 05, 2012 11:36 am
Profile
User avatar

Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
Reply with quote
Post Re: Actor keeps Dropping his gun
Sounds like you edited some already overpowered gun to be even more overpowered :roll:

Well, anyways, you can try adding a line called RecoilTransmission somewhere in the gun data. Set it to 0.10 or something and there should be pretty much no recoil*.

Code:
AddDevice = HDFirearm
   PresetName = <whatever the gun is you're modifying>
   Description = <blah blah blah>
   AddToGroup = <Weapons>
   AddToGroup = <Primary Weapons>

   RecoilTransmission = 0.10

   Mass = ...


*very little recoil


Thu Jul 05, 2012 11:47 am
Profile

Joined: Wed Jul 04, 2012 7:10 pm
Posts: 7
Reply with quote
Post Re: Actor keeps Dropping his gun
i tried RecoilTransmission = 0.10 but whenever i added it the game crashes when i try to start it.
yes i added it correctly, (i think) and tried many different ways to add it, still crashes.

I don't think the gun takes damage, as i dropped & picked it up tons of times while testing.
not sure how heavy it is at the moment, but i changed all weight/mass to 0 or 1 when i messed about trying to fix it, and it didn't help.


Fri Jul 06, 2012 3:58 pm
Profile
User avatar

Joined: Mon Oct 11, 2010 1:15 pm
Posts: 594
Location: Finlandia
Reply with quote
Post Re: Actor keeps Dropping his gun
You do have build 27 of Cortex Command, right?


Fri Jul 06, 2012 7:09 pm
Profile

Joined: Wed Jul 04, 2012 7:10 pm
Posts: 7
Reply with quote
Post Re: Actor keeps Dropping his gun
4zK wrote:
You do have build 27 of Cortex Command, right?

Yes i do, i even double checked the read me and it says "Cortex Command Test Build 27"
just bought it like 4 days ago.


Fri Jul 06, 2012 8:33 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 8 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.034s | 13 Queries | GZIP : Off ]