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 "Round" WalkPath Demo 
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Joined: Sun May 11, 2008 12:50 pm
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Post "Round" WalkPath Demo
Not perfectly round because the game won't let the foot go above the hip:
Image

Some people on IRC wanted me to release it. Once again, its not perfect.

Attachment:
WalkTest.rte.zip

Edit: Gave him superhuman speed so I could make the Gif more easily, re uploaded with a slower guy.


Last edited by Roon3 on Thu Jan 15, 2009 9:00 pm, edited 2 times in total.



Thu Jan 15, 2009 8:11 pm
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: "Round" WalkPath Demo
As I said on IRC, that'd actually look really great for a regular actor if the torso wasn't totally straight vertically. I'll look at the code and improve the walkpath of my own actors with this.

Its nice to have somebody around who actually cares to figure out how walkpaths work.


Thu Jan 15, 2009 8:12 pm
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Joined: Fri Feb 02, 2007 3:53 pm
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Post Re: "Round" WalkPath Demo
It looks pretty cool but it has a hard time actually moving ingame, I mean I literally skip around the grass and the bg leg sometimes get stuck in behind the clone. Oh well. It's good to see someone who actually looks like they have a grasp of walkpaths. Keep up the good work mah boy


Thu Jan 15, 2009 8:44 pm
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Post Re: "Round" WalkPath Demo
Thanks you two, as I mentioned in Numgun's thread, I might write some tutorial thing tomorrow or on Saturday. (If I have time)


Thu Jan 15, 2009 8:50 pm
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Post Re: "Round" WalkPath Demo
My Komodo from the KMF used to walk like this.


Fri Jan 16, 2009 12:27 am
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