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 Warhammer 40k Actors and corresponding weapons. 
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Joined: Tue Aug 14, 2007 2:53 pm
Posts: 296
Location: Black Mesa Research Facility
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Post Re: Warhammer 40k Actors and corresponding weapons.
Give it a normal backpack, but still allow it flight. Marine jump packs are fugly.
Either that or make it capable of walking across terrain that isnt flat.


Sun Oct 05, 2008 9:51 pm
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Joined: Mon Dec 25, 2006 12:04 am
Posts: 336
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Post Re: Warhammer 40k Actors and corresponding weapons.
Hmm, yeah I think I'll have him jump.


Sun Oct 05, 2008 11:33 pm
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Joined: Mon Oct 06, 2008 2:04 am
Posts: 1559
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Post Re: Warhammer 40k Actors and corresponding weapons.
Could always play Dawn of War, heh, it's a good game :???:


Mon Oct 06, 2008 3:54 pm
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Joined: Mon Dec 25, 2006 12:04 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Yeah its a good rts, but a bad representation of 40k lore.


Tue Oct 07, 2008 2:13 am
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Joined: Wed Mar 28, 2007 2:51 am
Posts: 40
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Post Re: Warhammer 40k Actors and corresponding weapons.
All the AAL & Dark Storm mods have completely discouraged me from making anymore 40k based sprites... there stuff looks so good compared to anythnig that's out there.

I might change my mind and after I stop playing around with all the cool Build 21 mods. I know I want to release a Terminator that can take on all foes. (With reasonable weaponry!)


Tue Oct 07, 2008 4:18 am
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Joined: Mon Dec 25, 2006 12:04 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Yeah, well your terminator looks good, but I think we can all agree that a new bolter that fits with the fluff should be made. I was thinking something like the AAL Marine slug rifle, that shoots straight.


Tue Oct 07, 2008 6:16 am
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Joined: Mon Dec 25, 2006 12:04 am
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Post Re: Warhammer 40k Actors and corresponding weapons.
Another teaser, sorry for the bump.


Fri Oct 10, 2008 5:15 am
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