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Warhammer 40k Actors and corresponding weapons.
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: Warhammer 40k Actors and corresponding weapons.
Give it a normal backpack, but still allow it flight. Marine jump packs are fugly. Either that or make it capable of walking across terrain that isnt flat.
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Sun Oct 05, 2008 9:51 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Actors and corresponding weapons.
Hmm, yeah I think I'll have him jump.
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Sun Oct 05, 2008 11:33 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Warhammer 40k Actors and corresponding weapons.
Could always play Dawn of War, heh, it's a good game
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Mon Oct 06, 2008 3:54 pm |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Actors and corresponding weapons.
Yeah its a good rts, but a bad representation of 40k lore.
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Tue Oct 07, 2008 2:13 am |
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RedSarge
Joined: Wed Mar 28, 2007 2:51 am Posts: 40
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Re: Warhammer 40k Actors and corresponding weapons.
All the AAL & Dark Storm mods have completely discouraged me from making anymore 40k based sprites... there stuff looks so good compared to anythnig that's out there.
I might change my mind and after I stop playing around with all the cool Build 21 mods. I know I want to release a Terminator that can take on all foes. (With reasonable weaponry!)
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Tue Oct 07, 2008 4:18 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Actors and corresponding weapons.
Yeah, well your terminator looks good, but I think we can all agree that a new bolter that fits with the fluff should be made. I was thinking something like the AAL Marine slug rifle, that shoots straight.
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Tue Oct 07, 2008 6:16 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Warhammer 40k Actors and corresponding weapons.
Another teaser, sorry for the bump.
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Fri Oct 10, 2008 5:15 am |
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