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[ 7 posts ] |
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ATTN: CUSTOM SPAWNS USING MODS
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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ATTN: CUSTOM SPAWNS USING MODS
http://www.datarealms.com/wiki/index.php/Activities.iniTHAT WILL BE ALL THANK YOU FOR YOUR TIME NOW STOP MAKING TOPICS ON THIS K
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Thu May 22, 2008 11:52 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: ATTN: CUSTOM SPAWNS USING MODS
Props for the effort, but why not tell them to copy and then double slash? Or the even easier /* ABC */.
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Fri May 23, 2008 5:56 am |
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ZyreX
Joined: Tue Jul 10, 2007 1:05 pm Posts: 104 Location: manila, philippines
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Re: ATTN: CUSTOM SPAWNS USING MODS
Some people here are idiots Because some people find it hard to understand it.
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Fri May 23, 2008 7:19 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: ATTN: CUSTOM SPAWNS USING MODS
Dal wrote: Props for the effort, but why not tell them to copy and then double slash? Or the even easier /* ABC */. I made this tutorial months ago, shortly after B19 came out. I didn't even realize we HAD block commenting at that time. It was a new addition with B19.
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Sat May 24, 2008 4:31 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: ATTN: CUSTOM SPAWNS USING MODS
Grif wrote: It was a new addition with B19. False. Block commenting has worked since Build 13. Maybe longer, but I don't feel like checking. I tested wrong.Block commenting worked before b19, but it wasn't as well know about.
Last edited by Azukki on Sat May 24, 2008 9:54 pm, edited 1 time in total.
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Sat May 24, 2008 5:50 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: ATTN: CUSTOM SPAWNS USING MODS
Oh, really? Is that why I get an error when I use them in B13? Quote: Property name wasn't followed by a value in Base.rte/Devices.ini at line 63! Or does it have something to do with the fact that no .ini in any build uses them until B19?
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Sat May 24, 2008 6:02 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: ATTN: CUSTOM SPAWNS USING MODS
It works in build 14 onwards. Playing them back you can see the huge differences inbetween builds.
Now we have basically what we had in build 15, but the glows, AI, better pie menu, better response from input (build 15 feels sticky) and campaign are very big addons.
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Sat May 24, 2008 9:29 pm |
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