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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Is it possible for someone to have a tail?
NeoSeeker wrote: And so it begins, total furry conversions of CC... It was only a matter of time. Look at some of the avatars...Old Lama jack for example
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Sun May 18, 2008 12:19 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Is it possible for someone to have a tail?
Yes, you can animate body's, just look at whitty's suicide drone...
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Sun May 18, 2008 4:47 pm |
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Defused
Joined: Sun Mar 09, 2008 5:37 pm Posts: 54
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Re: Is it possible for someone to have a tail?
And anthony's steampunk mod has a clock that moves around on it's body.
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Sun May 18, 2008 7:46 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Is it possible for someone to have a tail?
alfie275 wrote: Maybe the 0 in the stiffness means infinite stiffness? Some games do this. robolee wrote: with 0 joint stiffness (and other joint stiffness values) I thought that it may mean inf, so I wasn't stupid enough to leave the test incomplete like that.
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Sun May 18, 2008 8:56 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Is it possible for someone to have a tail?
alfie275 wrote: Maybe the 0 in the stiffness means infinite stiffness? Some games do this. Stiffness is how prone the joint is to moving, and only applies to limbs and things. It does not affect rotation whatsoever.
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Sun May 18, 2008 10:55 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Is it possible for someone to have a tail?
Yeah, there really needs to be a way to do that. (rotational movement for attachables in relation to parent objects)
And maybe another variable for springing back to original rotation in relevance, or bending into place, and somewhere in between.
And on the subject of attachables and rotation, AVWheeled would be nice too.
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Mon May 19, 2008 5:43 am |
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ItsJester
Joined: Thu May 22, 2008 8:02 pm Posts: 5
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Re: Is it possible for someone to have a tail?
I'm not sure Ive seen things with like 4 legs to you could make your "furclone" have three legs and maybe make the third one disabled?
Also Neoseaker,This coming from a /b/tard take your 4chan wannabe ♥♥♥♥ somewhere else please.
Also what the ♥♥♥♥,Censorship?
This part is completely unrelated: ♥♥♥♥ foot ♥♥♥♥ bastard ♥♥♥♥♥ ladylike slut..uhmm...yeah just wanted to see what it comes up with sorry.
Last edited by ItsJester on Fri May 23, 2008 3:27 am, edited 2 times in total.
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Fri May 23, 2008 3:22 am |
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Hellfire999
Joined: Thu Jun 14, 2007 4:24 pm Posts: 24 Location: Behind you with an AK-47!
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Re: Is it possible for someone to have a tail?
Would hinged bendy stuff be possible with LUA since you can dig down deep into the game engine?
Or maybe linked particles with infinite stickiness?
Wait...that probably wouldn't work as it would get caught on stuff...
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Fri May 23, 2008 3:24 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Is it possible for someone to have a tail?
It MIGHT be possible, but really, I doubt it. Or, at least, direct hinges aren't possible. Theoretically, a logical script could be made that checks various things, and rotates sprites.
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Fri May 23, 2008 3:34 am |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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Re: Is it possible for someone to have a tail?
ItsJester wrote: Neoseaker I've never seen my name misspelled that way
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Fri May 23, 2008 4:48 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Is it possible for someone to have a tail?
ItsJester wrote: I'm not sure Ive seen things with like 4 legs to you could make your "furclone" have three legs and maybe make the third one disabled?
Also Neoseaker,This coming from a /b/tard take your 4chan wannabe ♥♥♥♥ somewhere else please.
Also what the ♥♥♥♥,Censorship?
This part is completely unrelated: ♥♥♥♥ foot ♥♥♥♥ bastard ♥♥♥♥♥ ladylike slut..uhmm...yeah just wanted to see what it comes up with sorry. You can turn it off in user preferences.
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Fri May 23, 2008 1:00 pm |
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