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 Deadly Cortex Command is back in production! 
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Post Re: Deadly Cortex Command is back in production!
So It's just a big bunch of activities?


Mon May 12, 2008 1:02 pm
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Joined: Mon Jul 16, 2007 9:50 am
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Location: Tallahassee, FL
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Post Re: Deadly Cortex Command is back in production!
Tea wrote:
So It's just a big bunch of activities?

Hey hey, nothing wrong with that. I've honestly decided I didn't want to deal with releasing my own activities, especially since there is so much else out there besides my own mod that could go into it. So DCC seems to be a good amalgamation of everything.


Mon May 12, 2008 5:11 pm
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Post Re: Deadly Cortex Command is back in production!
Darlos9D wrote:
Tea wrote:
So It's just a big bunch of activities?

Hey hey, nothing wrong with that. I've honestly decided I didn't want to deal with releasing my own activities, especially since there is so much else out there besides my own mod that could go into it. So DCC seems to be a good amalgamation of everything.

Of course, I have no problem with that.
Fighting all major mods/factions in one game would be indescribably cool.


Tue May 13, 2008 9:48 am
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Joined: Mon May 12, 2008 8:44 pm
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Post Re: Deadly Cortex Command is back in production!
What's the progress with this? I've been dying to play against Darklones and AAL.


Tue May 13, 2008 6:11 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Deadly Cortex Command is back in production!
This sounds like a simple modification of existing mods and Activities.ini

Good idea, I'm looking forward to it.

Also, don't increase gibs, considering the sparkly effects in most mods these days you'll make CC ♥♥♥♥ its pants.


Wed May 14, 2008 9:42 am
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Joined: Sat Nov 18, 2006 8:11 pm
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Post Re: Deadly Cortex Command is back in production!
Release date has been pushed back a bit due to my schedule, but it is still in production. Stay tuned for updates.


Wed May 14, 2008 7:38 pm
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