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 An experiment with a held homing missile. 
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Joined: Thu Apr 12, 2007 2:53 am
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Post An experiment with a held homing missile.
Can anyone else try to add a homing missile actor to another actor's hands using the Helddevice codes?

I tried it using numgun's AAL Homer and putting it into the hands of a coalition heavy. It did have the effect I intended it to have, but it was really unstable and crashed often. I assumed it was because of the quick and shoddy way I coded it in, but can someone else do it to confirm if it's just unstable overall, or it was because of my shoddy coding.


Sat May 03, 2008 4:23 pm
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Joined: Tue Jul 03, 2007 12:33 am
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Location: Elsewhere.
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Post Re: An experiment with a held homing missile.
It would help if your posted your code.
Pretty cool idea, you would be automatically boosted towards the nearest enemy.


Sat May 03, 2008 5:17 pm
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Joined: Thu Apr 12, 2007 2:53 am
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Post Re: An experiment with a held homing missile.
Winterous wrote:
It would help if your posted your code.
Pretty cool idea, you would be automatically boosted towards the nearest enemy.


The code is really messy, I just pasted numgun's code into the soldier.ini in the base folder.

And my intended effect was for the missile to "lock" on a target while it's still held, and then for the actor holding it to throw it.


Sat May 03, 2008 6:12 pm
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Post Re: An experiment with a held homing missile.
Might be a physics issue.
The held actors sometimes shoot the holder, with the rocket that would cause strangeness.


Sun May 04, 2008 4:17 am
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