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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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The Gib Effect
Didn't know where to put, but I don't give a damn cause that bug sure is useful The Gib Effect 1: Get a rocket and a shitloadz of crabs (See image to have an idea of quantity) 2: Aim the rocket to the enemy roof (Don't matter where, the effect [I think] will work anyway) 3: Just sit back relax and get nuts with the effects... and lags... PF: After the enemy is gibbed, check the scenario... Probably 1 dummy will survive but surely lost its limbs. Profit Tested on: Campaing By: Jox =3
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Tue Mar 11, 2008 12:44 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: The Gib Effect
Everyone knows about this.
Still fun though.
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Tue Mar 11, 2008 12:50 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: The Gib Effect
Really? ._. I'm filling kinda useless right now... Should I make glitch threat to overwrite the crappy already-known-glitch?-thread?
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Tue Mar 11, 2008 12:54 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: The Gib Effect
I discovered this a while ago, god it's awesome. It's like, a wave of gib commands.
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Tue Mar 11, 2008 7:36 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: The Gib Effect
How is this a glitch?
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Tue Mar 11, 2008 5:45 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: The Gib Effect
Hasnt there already been 2 of these threads?
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Tue Mar 11, 2008 6:03 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: The Gib Effect
Never saw it before, sorry anyways :C
Or maybe... guys... we should think: Seeing the gibbing quantity make "everything" gibs, right? So if we manage to make a super-device that cause a giant quantity of gibs/any other effects, like wounds?
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Tue Mar 11, 2008 10:38 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: The Gib Effect
What the hell are you even attempting to say with that last post?
Get a better translation program please.
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Wed Mar 12, 2008 2:46 am |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: The Gib Effect
What he is trying to say.. getting a large quantity of MOs to gib at the same time stresses the engine and causes all exposed actors in the map to gib simultaneously due to superspeed particles (See: Green Clone Helmet back then).
He is wondering if such an exploit can be put to use in a superbomb.
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Wed Mar 12, 2008 3:40 am |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: The Gib Effect
Yeah, like this. Thanks for the tranlation ;D
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Wed Mar 12, 2008 6:37 pm |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: The Gib Effect
Locked because this has nothing to do with mods or the making of them.
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Wed Mar 12, 2008 7:53 pm |
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