Ram Organization : WIP thread
Okay guys, I thought a little bit and I told myself that if I was going to surf these forums and play B20, I might try to make something decent for once (Sorry SBR V2... You were close IMO). So I thought I'd create another army: the Ram Organization. Basically, it's going to be an army based on rams. I already plan to make a few units, but actually I made this thread so I can get ideas for a more complete army and maybe a little bit of help if I need it (probably will happen...) So for now, that's what I plan to include in the pack:
-Delivery rocket: Probably based on the Stray Bullet V2 with some changes, it will gib, have custom fire, be more balanced and instead of having reverse thrust, I'm going to change it to a strong booster (So the main thrust will be normal to deliver normal units, and the booster will be to transport the BIG ones.)
-Delivery dropship: For those that think rockets sucks, I'm going to make a dropship. But I still think that rockets are better than dropships
.
-Combat rocket: Another rocket, but this one is going to have rather high health (maybe 5000 or something) and be made out of a rather strong material, but will cost alot, and will be MEANT for being wasted, as I meant it to be wide and heavy to knock the other rockets or the dropships off the skies
. Probably will not gib, but if it does, it will be really hard to gib.
-Small actor: Baphomet Jr: Probably will be based on the RO's one, it will likely carry a small machinegun. Will be the standard and cheap unit.
-Big actor: Baphomet: I'll probably need help for this one, but it will be a giant (maybe kind of like the Massive clone, only meant to be big so it will look better) and will likely carry some end-of-the-world weapons. But it will cost ALOT. Like 2500 or something.
-Cruise missile: Idea based on the bombs in the Kinetics mod, it will be a missile that will come from top (or maybe you can make silos? Yeah, I'm going to make it able to land.) and that you control it, and it will go kaboom upon hitting an object hard enough (so it can land). Probably will need help on this one too, especially for the "kaboom" part.
-Guns for actors: Of course I'll make some guns, because you probably all agree, custom actors without custom guns suck. So they'll have custom made weapons fitting them.
For now, that's all I plan to do. But feel free to post criticism and ideas, I find this pack kind of empty. Also, if you are a spriter/coder and would like to help, it will be very appreciated.
Also,
THIS IS NOT THE PLACE TO FLAME MY PAST WORK. IF YOU DO WANT TO FLAME ME, WAIT UNTIL I RELEASE SOMETHING.PS: This army is kind of thought for non-AI usage, as most of the features probably won't be used by the computer.