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 Ram Organization : WIP thread 
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Joined: Fri May 11, 2007 7:27 pm
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Post Ram Organization : WIP thread
Okay guys, I thought a little bit and I told myself that if I was going to surf these forums and play B20, I might try to make something decent for once (Sorry SBR V2... You were close IMO). So I thought I'd create another army: the Ram Organization. Basically, it's going to be an army based on rams. I already plan to make a few units, but actually I made this thread so I can get ideas for a more complete army and maybe a little bit of help if I need it (probably will happen...) So for now, that's what I plan to include in the pack:

-Delivery rocket: Probably based on the Stray Bullet V2 with some changes, it will gib, have custom fire, be more balanced and instead of having reverse thrust, I'm going to change it to a strong booster (So the main thrust will be normal to deliver normal units, and the booster will be to transport the BIG ones.)

-Delivery dropship: For those that think rockets sucks, I'm going to make a dropship. But I still think that rockets are better than dropships :P .

-Combat rocket: Another rocket, but this one is going to have rather high health (maybe 5000 or something) and be made out of a rather strong material, but will cost alot, and will be MEANT for being wasted, as I meant it to be wide and heavy to knock the other rockets or the dropships off the skies :evil: . Probably will not gib, but if it does, it will be really hard to gib.

-Small actor: Baphomet Jr: Probably will be based on the RO's one, it will likely carry a small machinegun. Will be the standard and cheap unit.

-Big actor: Baphomet: I'll probably need help for this one, but it will be a giant (maybe kind of like the Massive clone, only meant to be big so it will look better) and will likely carry some end-of-the-world weapons. But it will cost ALOT. Like 2500 or something.

-Cruise missile: Idea based on the bombs in the Kinetics mod, it will be a missile that will come from top (or maybe you can make silos? Yeah, I'm going to make it able to land.) and that you control it, and it will go kaboom upon hitting an object hard enough (so it can land). Probably will need help on this one too, especially for the "kaboom" part.

-Guns for actors: Of course I'll make some guns, because you probably all agree, custom actors without custom guns suck. So they'll have custom made weapons fitting them.


For now, that's all I plan to do. But feel free to post criticism and ideas, I find this pack kind of empty. Also, if you are a spriter/coder and would like to help, it will be very appreciated.


Also, THIS IS NOT THE PLACE TO FLAME MY PAST WORK. IF YOU DO WANT TO FLAME ME, WAIT UNTIL I RELEASE SOMETHING.

PS: This army is kind of thought for non-AI usage, as most of the features probably won't be used by the computer.


Tue Jan 15, 2008 12:07 am
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Joined: Sun May 06, 2007 9:26 pm
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Post Re: Ram Organization : WIP thread
OMG CRUISE MISSILE.

Total cool idea that I never thought of :-( .

Kaboom = Easy. Be very interesting to build.

Basically you want a bunker module that spawns a rocket every 2-3 minutes.


Tue Jan 15, 2008 12:12 am
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Post Re: Ram Organization : WIP thread
Actually no, I don't want them to serial spawn, I actually thought more of a silo approach, where we could use one of the dead ends and some vertical shafts bunker modules with doors to make rocket silos. Serial-spawning them could lead to an unbelievable mess, especially since you're probably going to need to drive them yourself. And if they stack, they probably going to go kaboom in masses, making the bunker module explode and make a stacked explosion which would leave probably a nice crater.


Tue Jan 15, 2008 12:38 am
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Post Re: Ram Organization : WIP thread
OFFTOPIC: do you like metal slug too? that monkey is awesome!

ontopic: a missle farm, a very very tall shaft that spawns missles that explodes!
contained in missleproof bunker modules of course


Tue Jan 15, 2008 2:15 am
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Post Re: Ram Organization : WIP thread
OFFTOPIC: Yeah. COLONEL DIAPER MONKEY FTW!

Ontopic: Nah nah, forget the missile farms. I wanted a missile which we could use to build silos and that we drove ourselves into our targets, and anyways, I'm not really a pro in CC modding, so if I even manage to pull this off, the offsets are probably going to make it go KABOOM! But I might try it if it's really a popular request.


Tue Jan 15, 2008 2:37 am
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Post Re: Ram Organization : WIP thread
Cruise missiles uh--don't land.


Tue Jan 15, 2008 2:44 am
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Post Re: Ram Organization : WIP thread
cruise missile ftw


Tue Jan 15, 2008 2:58 am
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Post Re: Ram Organization : WIP thread
When I say that they are going to land, I mean that we actually will be able to make silos without them going instantly kaboom. So basically they will be able to stand in silos before getting used.


Tue Jan 15, 2008 3:06 am
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Post Re: Ram Organization : WIP thread
... so ... an ACRocket?


Tue Jan 15, 2008 3:13 am
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Post Re: Ram Organization : WIP thread
But sprited like a cruise missile, and with a very explosive gib?


Tue Jan 15, 2008 3:19 am
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Post Re: Ram Organization : WIP thread
Pretty much... :cry: seeing how you guys seem to take it, I think I'm going for the bunker module... I have no clue how I am going to make it long range though.

By that I mean that it will actually be mass produced.


Tue Jan 15, 2008 4:02 am
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Post Re: Ram Organization : WIP thread
Missile producing idea is old, thought of long ago in most BWI mod announcements.

If you need a template, you can use my Mech Factory for a base. Credit.


Tue Jan 15, 2008 5:34 am
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Post Re: Ram Organization : WIP thread
Actually Thanatos, that's why I wanted to make a rocket actor that we can put in missile silos ourselves in the bunker build phase, then launch them. But people seemed to like better the idea of them getting mass produced. So now, I'm greatly hesitating between the two. On one side, I want to go into what people kind of didn't do and make a missile that we can actually drive (I seen people use normal rockets to kill and missiles that fell straight down and went kaboom, but not a missile that we can drive and that was meant to kill) and on the other missile production was a rather popular request I'd say...


Tue Jan 15, 2008 1:29 pm
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