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 Industructabl actor code. 
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Joined: Sun Dec 03, 2006 9:08 pm
Posts: 7
Location: CF
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Post Industructabl actor code.
This is part of a project. Huzzah.
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Armoured Flesh
Resolution = 4
Depth = 0
StructuralIntegrity = 9999999
Bounce = 1

This is from my "actors.ini" in my mod folder, alenth.


Thu Dec 20, 2007 3:36 am
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: Industructabl actor code.
I meant with tabbing marked in some way...

Also; atomgroup is for when the actor dies. At least it was last time I checked.


Thu Dec 20, 2007 3:37 am
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Joined: Sun Dec 03, 2006 9:08 pm
Posts: 7
Location: CF
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Post Re: Industructabl actor code.
that would explain a lot.


Thu Dec 20, 2007 3:39 am
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Industructabl actor code.
Atom group is also for when it is active,
but you only notice it on higher settings.


Thu Dec 20, 2007 3:41 am
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: Industructabl actor code.
Actually, I must be drunk.

AtomGroup is correct.

DeepGroup is probably also useful.


Thu Dec 20, 2007 3:46 am
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Joined: Sun Dec 03, 2006 9:08 pm
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Post Re: Industructabl actor code.
ftw

so if I put this:


[ ]Material = Material
[ ]CopyOf = Kevlared Flesh
[ ]Resolution = 4
[ ]Depth = 0
[ ]StructuralIntegrity = 99999
[ ]Bounce = 1

at the end of actors.ini, would it change the mats to this?


Thu Dec 20, 2007 3:51 am
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Post Re: Industructabl actor code.
No, you add the SI to the Atom/DeepGroups


Thu Dec 20, 2007 3:52 am
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Joined: Sun Dec 03, 2006 9:08 pm
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Post Re: Industructabl actor code.
I got it, thanks.


Thu Dec 20, 2007 4:15 am
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