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 Any possible way to stop DS auto-scuttle? 
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Any possible way to stop DS auto-scuttle?
Empyreal wrote:
If that doesn't work, maybe you could wiggle the engines in between phases? :/

Although I'm not sure how you'd make it do that.


Right... I have a feeling that wont work at all due to a small line in the code that goes like this:

Code:
AddActor = ACDropShip
   InstanceName = Ion Cannon Central Unit
   AddToGroup = Craft
   AddToGroup = Bombs
   Mass = 1000
   PinStrength = 999999999999999999999999999999999   <---that one.
   LifeTime = 90000
   HitsMOs = 0


Thu Dec 13, 2007 10:33 pm
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Joined: Fri Jan 05, 2007 6:34 pm
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Post Re: Any possible way to stop DS auto-scuttle?
I thought that pin only pinned the body.

Oh well.


Thu Dec 13, 2007 10:35 pm
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Post Re: Any possible way to stop DS auto-scuttle?
Empyreal wrote:
I thought that pin only pinned the body.

Oh well.


Yeah, but the autoscuttle is rigged to the body and not the thrusters.
If body wont move = boom.


Thu Dec 13, 2007 10:54 pm
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Joined: Fri Dec 22, 2006 12:47 pm
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Location: I am the monkey. I can go ANYWHERE.
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Post Re: Any possible way to stop DS auto-scuttle?
Solutions -
1. have a rocket, a firearm, a whatever, it doesn't matter, as the main body. Use an attachable that instantly gibs (jointstrength = -1), starting an emitter, whose direction you can tweak with emissionangle.

2. Pin one engine of a dropship and make that the actual cannon. Have the body and other engine invisible and free. They will oscillate up and down (heheh...oscillate), thus stopping it from dying of boredom.

3. If you remove the UL thruster from a rocket (just take that part of the code out, and only that thruster, the others don't have this effect) then the other steering thrusters will fire constantly and the doors open.

There you go. Enjoy :)


Thu Dec 13, 2007 10:55 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Any possible way to stop DS auto-scuttle?
blipflip wrote:
Solutions -
1. have a rocket, a firearm, a whatever, it doesn't matter, as the main body. Use an attachable that instantly gibs (jointstrength = -1), starting an emitter, whose direction you can tweak with emissionangle.

2. Pin one engine of a dropship and make that the actual cannon. Have the body and other engine invisible and free. They will oscillate up and down (heheh...oscillate), thus stopping it from dying of boredom.

3. If you remove the UL thruster from a rocket (just take that part of the code out, and only that thruster, the others don't have this effect) then the other steering thrusters will fire constantly and the doors open.

There you go. Enjoy :)


The problem is, he wanted destroyable emitters.


Thu Dec 13, 2007 11:29 pm
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Joined: Fri Apr 27, 2007 4:55 pm
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Post Re: Any possible way to stop DS auto-scuttle?
My findings:

Dropships die after being pinned... After being attached to Bunkers.
Pinning a dropship doesn't actually make it scuttle, or so I've seen.

Same thing happens to crabs!

BUT.

Not to Coalition Liberators.

I will find out how to replicate the anti-scuttle bug soon.


Thu Dec 13, 2007 11:33 pm
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Joined: Wed Jun 06, 2007 8:01 pm
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Post Re: Any possible way to stop DS auto-scuttle?
Give it a thruster that emits .0001 mass really slowly. Something that will keep it moving, but not enough to matter?

Aye, Alenth, I is nooby. I shalt not lie. Best way to learn it to try and ask :|


Last edited by kamakazibob on Thu Dec 13, 2007 11:47 pm, edited 1 time in total.



Thu Dec 13, 2007 11:38 pm
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Joined: Mon Dec 04, 2006 3:34 am
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Post Re: Any possible way to stop DS auto-scuttle?
kamakazibob wrote:
Give it a thruster that emits .0001 mass really slowly. Something that will keep it moving, but not enough to matter?


Mr.X wrote:
Where is the hardcode?

I've never seen it before.


This is why noobs should avoid hacky modder topics.


Thu Dec 13, 2007 11:40 pm
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Joined: Fri Jan 05, 2007 6:34 pm
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Post Re: Any possible way to stop DS auto-scuttle?
Sadly, I think I'm in the noob modder category now. <_<


Thu Dec 13, 2007 11:57 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Any possible way to stop DS auto-scuttle?
Well, I sent Data with the request of the AutoScuttle = 0 variable and decided that ill comment out the ypsilon bomb from the next release until the next build when I can prevent the scuttling...


Fri Dec 14, 2007 12:54 pm
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