Djinn wrote:
I think this is just one of those things that we can do nothing about, but is it possible to add animations to emitters? As in, when the emitter is fired, it cycles through its sprites? It doesn't seem to work but if there's a workaround for it I'd be glad to hear it.
Djinn for the win.
Anyway:
I'm guessing you've already tried the
SpriteFile = Frame000.bmp
FrameCount = Number
Method, and made sure it's a MOSParticle or higher?
The only way I can think of is to fire something that gibs (make it gib by firing out some invisible particles or something) other things that stay pinned in place (or not, depending on what your secret project is, though physics may freak out if you try spawn things that collide with each other in one spot without turning HitsMOs and GetsHitByMOs off), each with a progressively shorter lifetime and a lower depth so you can layer the images.
So like:
Code:
MOSR 1
Lifetime: 200
Depth: 3
MOSR 2
Lifetime: 150
Depth: 2
MOSR 3
Lifetime: 100
Depth: 1
It probably won't look THAT good, but hey... when you're desperate...
Also, good to have a great modder back at DRL. We need your help. CC is extremely boring without creative mods.