Well, I got a little piece of advice: If you want it to be a one hit-KO gun, make it fire grenades, not necessarily exploding on impact, but standard grenades will do. If you're not sure what I mean, you could take a look at the
KYA WTF sniper module. It fires grenades like the flak cannon, at a sick velocity, which vaporizes actors and might take off a dropship engine. The grenades also dig a little into the ground, which makes it look less like a high-velocity grenade launcher, even though that's what it is...
Anyways, just an idea and bragging about my mod.
I wish you luck on this project, every Harkonnen mod I've seen looks nothing like the image you posted, just a long stick with über-sharpness rounds, so thanks for coming up with a better idea.
Of course, if you want the rounds to pierce, it sucks a little that it's hard to apply sharpness to grenades, unless you're giving them high velocity, which means higher recoil unless you lower the mass of the bullet.
So, that's what I can offer of help. If you need a suggestion on whether it'd be best with impact-explosion or timed, I'll need to know more about it. Like, what kind of gun is it? (Sorry if I seem uninterested, but anime really isn't my thing). A sniper would IMO be best with timed rounds, so you can kill more, but a machine gun would be best with impact explosions. That way, it wouldn't go through so many people, but hit and detonate, instantly killing one or two actors, so it wouldn't lag so much. Imagine the lag caused by 30 timed rounds being sprayed in a 90 degrees area. On hard, it might kill up to 20 actors, including dropships, which would make your game lag to the extreme.