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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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I need a magazine that fires nonexistent bullets
I,m making a weapon called a stabber, that when fired turns into a huge blade that impales things, but I can't get it to do anything but reload with out a magazine so I need a magazine that fires bullets that pass through terrain and have no effect on any thing around them. here's what the stabber lookes like.
Attachments:
File comment: concealed
Gun000.bmp [1.21 KiB]
Downloaded 302 times
File comment: firing
Gun001.bmp [1.96 KiB]
Downloaded 302 times
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Sat Aug 18, 2007 11:36 pm |
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Liam
Joined: Fri Aug 10, 2007 1:30 am Posts: 26
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Re: I need a magazine that fires nonexistent bullets
make invisible particles, that fly in a straight line, and have short lifetime
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Sun Aug 19, 2007 12:06 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: I need a magazine that fires nonexistent bullets
Firevelocity = 1, Lifetime = 1, TrailLength = 1, HitsMOs = 0, make sure it's an MOPixel, and that's probably about all.
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Sun Aug 19, 2007 12:09 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: I need a magazine that fires nonexistent bullets
And no shake or spread. And the Lifetime should be like 50-200.
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Wed Aug 22, 2007 1:22 am |
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Demented
Joined: Fri Jun 15, 2007 7:19 am Posts: 94
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Re: I need a magazine that fires nonexistent bullets
Everyone has a different perception of what nonexistant means... Code: AddAmmo = Round InstanceName = Round Nonexistant Bullet ParticleCount = 1 //Set to '0' if you're feeling lucky. Particle = MOPixel //Set to 'None' if you're feeling REALLY lucky. InstanceName = Nonexistant Bullet Mass = 0 //No mass = no recoil. LifeTime = 1 //Disappears instantly. Sharpness = 0 //Bounces off everything. HitsMOs = 0 //Ignores moving objects. GetsHitByMOs = 0 //Ignored by moving objects. Color = Color //Following settings make it invisible. R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color //Again, makes the trail invisible. R = 255 G = 0 B = 255 TrailLength = 0 //No trail. Shell = None //Who needs shells? FireVelocity = 0 //Goes nowhere. ShellVelocity = 0 //Goes nowhere. Separation = 0
If you can make a bullet that's more "nonexistant" than that... You get many kudos.
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Wed Aug 22, 2007 1:52 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: I need a magazine that fires nonexistent bullets
Code: AddAmmo = Round InstanceName = Round Nonexistant Bullet ParticleCount = 1 Particle = MOPixel InstanceName = Nonexistant Bullet Mass = 0.01 // Limited mass = limited recoil. LifeTime = 100 // Or perhaps higher, test it out. Sharpness = 500 // To make up for low mass. HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 0 Shell = None FireVelocity = 40 ShellVelocity = 0 Separation = 0 Casey, that's what you want for this sword. Also, remember to make the sword's GetsHitByMOS 0, otherwise it will break itself.
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Wed Aug 22, 2007 3:50 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: I need a magazine that fires nonexistent bullets
MOs = mass objects, not moving objects, but, other than that, yes.
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Wed Aug 22, 2007 5:16 am |
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Demented
Joined: Fri Jun 15, 2007 7:19 am Posts: 94
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Re: I need a magazine that fires nonexistent bullets
I just called 'em "moving" objects to distinguish them from dirt, concrete, an' th'like. That said, I never knew it stood for Mass Objects, either.
So I just have to ask: What's MOS stand for? Edit: Using that thing in my noggin', I'd imagine S is somehow related to "Sprite."
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Wed Aug 22, 2007 5:40 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: I need a magazine that fires nonexistent bullets
^Well MOSRotating and MOSParticles do you sprites so I think your right. I never knew what those MO were shortened from. Now I do, thx to u. : 3
What casey needs here is a ridiculously fast invisible MOPixels with large sharpness and a slightly bit of mass (0.001) And the firing speed for them about... 10.000-40.000.
That should do the trick.
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Wed Aug 22, 2007 9:31 am |
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