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 I need a magazine that fires nonexistent bullets 
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Joined: Wed Dec 27, 2006 10:05 pm
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Post I need a magazine that fires nonexistent bullets
I,m making a weapon called a stabber, that when fired turns into a huge blade that impales things, but I can't get it to do anything but reload with out a magazine so I need a magazine that fires bullets that pass through terrain and have no effect on any thing around them. here's what the stabber lookes like.


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Sat Aug 18, 2007 11:36 pm
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Joined: Fri Aug 10, 2007 1:30 am
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Post Re: I need a magazine that fires nonexistent bullets
make invisible particles, that fly in a straight line, and have short lifetime


Sun Aug 19, 2007 12:06 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: I need a magazine that fires nonexistent bullets
Firevelocity = 1, Lifetime = 1, TrailLength = 1, HitsMOs = 0, make sure it's an MOPixel, and that's probably about all.


Sun Aug 19, 2007 12:09 am
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Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
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Post Re: I need a magazine that fires nonexistent bullets
And no shake or spread.
And the Lifetime should be like 50-200.


Wed Aug 22, 2007 1:22 am
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Joined: Fri Jun 15, 2007 7:19 am
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Post Re: I need a magazine that fires nonexistent bullets
Everyone has a different perception of what nonexistant means...

Code:
AddAmmo = Round
   InstanceName = Round Nonexistant Bullet
   ParticleCount = 1 //Set to '0' if you're feeling lucky.
   Particle = MOPixel //Set to 'None' if you're feeling REALLY lucky.
      InstanceName = Nonexistant Bullet
      Mass = 0 //No mass = no recoil.
      LifeTime = 1 //Disappears instantly.
      Sharpness = 0 //Bounces off everything.
      HitsMOs = 0 //Ignores moving objects.
      GetsHitByMOs = 0 //Ignored by moving objects.
      Color = Color //Following settings make it invisible.
         R = 255
         G = 0
         B = 255
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color //Again, makes the trail invisible.
            R = 255
            G = 0
            B = 255
         TrailLength = 0 //No trail.
   Shell = None //Who needs shells?
   FireVelocity = 0 //Goes nowhere.
   ShellVelocity = 0 //Goes nowhere.
   Separation = 0


If you can make a bullet that's more "nonexistant" than that... You get many kudos.


Wed Aug 22, 2007 1:52 am
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Location: A little south and a lot west of Moscow
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Post Re: I need a magazine that fires nonexistent bullets
Code:
AddAmmo = Round
   InstanceName = Round Nonexistant Bullet
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = Nonexistant Bullet
      Mass = 0.01 // Limited mass = limited recoil.
      LifeTime = 100 // Or perhaps higher, test it out.
      Sharpness = 500 // To make up for low mass.
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 255
         G = 0
         B = 255
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 255
            G = 0
            B = 255
         TrailLength = 0
   Shell = None
   FireVelocity = 40
   ShellVelocity = 0
   Separation = 0


Casey, that's what you want for this sword.
Also, remember to make the sword's GetsHitByMOS 0, otherwise it will break itself.


Wed Aug 22, 2007 3:50 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: I need a magazine that fires nonexistent bullets
MOs = mass objects, not moving objects, but, other than that, yes.


Wed Aug 22, 2007 5:16 am
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Joined: Fri Jun 15, 2007 7:19 am
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Post Re: I need a magazine that fires nonexistent bullets
I just called 'em "moving" objects to distinguish them from dirt, concrete, an' th'like.
That said, I never knew it stood for Mass Objects, either.

So I just have to ask: What's MOS stand for?
Edit: Using that thing in my noggin', I'd imagine S is somehow related to "Sprite."


Wed Aug 22, 2007 5:40 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: I need a magazine that fires nonexistent bullets
^Well MOSRotating and MOSParticles do you sprites so I think your right.
I never knew what those MO were shortened from. Now I do, thx to u. : 3

What casey needs here is a ridiculously fast invisible MOPixels with large sharpness and a slightly bit of mass (0.001) And the firing speed for them about... 10.000-40.000.

That should do the trick.


Wed Aug 22, 2007 9:31 am
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