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 Question : Why does the .ini loader fail so hard? 
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Joined: Mon Dec 04, 2006 3:34 am
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Post Question : Why does the .ini loader fail so hard?
Whenever I edit ANYTHING involving the actors from Base.rte, the goddamn loader decides to skip out of Index.ini before it gets to Scenes.ini, which is just plain out annoying as ♥♥♥♥. It breaks the entire game for me to call CopyOf even ONCE in the same file as it is copying from. I would appreciate knowing how to make it stop doing this.

Also, whenever CC crashes out, it leaves itself runnin as a process, and I have to manually ctrl-alt-del and close it, I've had up to 30 copies eating all of my RAM.


Sat Jun 16, 2007 10:51 pm
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Joined: Wed Dec 27, 2006 9:52 pm
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Yeah, I get this kind of junk too. Also when you delete a line and put it back in by typing it, the whole .ini becomes corrupt and you have to reinstall the game.


Sun Jun 17, 2007 1:31 am
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I've noticed that it's especially picky with tabbing, which can also be a major pain.


Sun Jun 17, 2007 1:38 am
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That's because tabbing and lines is how it knows what's what, like the ; in other languages.


Sun Jun 17, 2007 1:52 am
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I don't get it.


Sun Jun 17, 2007 2:13 am
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I have no idea why it get's corrupted, unless data added a thing where is tries to save what it loaded the last time as a "safe" mode... but that would be really wierd...


Sun Jun 17, 2007 2:14 am
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Maybe. But I have to copy and paste everything to make a new .ini, like to make a new device, I would have to copy some other devices lines, typing it out wouldn't work since it can't identify what any property is.


Sun Jun 17, 2007 2:16 am
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/n != ; when it comes to programming.

A line break is not the same thing as a semi colon. A semi colon denotes the end of the line. Its basically machine-readable code.

A line break is only for the use of human readers. Typically, computers remove any and all whitespaces (read: spaces, tabs, carriage returns).

A note to data: You really should change whatever "language" this is. If its a common language, I don't recognize it. I imagine this is probably interpreted on the fly by some in-code interpreter. Incorporate some kind of "end of line" notation mebbe? <3

</technobabble>


Sun Jun 17, 2007 2:36 am
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I know what I am talking about too, but the .ini loader uses the formatting to know what's what is what I am saying, the game itself is in C++, the .ini files are just data files.


Sun Jun 17, 2007 3:08 am
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I dub the code used in the .ini's CORTEXCODE or CCC for short. No, really. It is its own language.


Sat Jun 23, 2007 6:41 am
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