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 BUILD 14 OUT! W00t w00t w00t!!! 
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Joined: Wed Nov 22, 2006 3:19 pm
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Post BUILD 14 OUT! W00t w00t w00t!!!
Look in teh devlog!!!!


Tue Jun 12, 2007 3:41 pm
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Post Re: BUILD 14 OUT! W00t w00t w00t!!!
MaximDude wrote:
Look in teh devlog!!!!
I SAW NOW GET TO WORK CONVERTING MK2-5! please? oh and v3.rts :)


Tue Jun 12, 2007 3:48 pm
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Awesome, there's some new maps and dropships as well.


Tue Jun 12, 2007 3:49 pm
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GAH! You beat me to it MD!


Tue Jun 12, 2007 3:49 pm
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Post Re: BUILD 14 OUT! W00t w00t w00t!!!
gtaiiilc wrote:
MaximDude wrote:
Look in teh devlog!!!!
I SAW NOW GET TO WORK CONVERTING MK2-5! please? oh and v3.rts :)


Aint no mods getting converted
Way too damn difficult..I have to change EVERYTHING, some paths, alot of instances, the MATERIAL NAMES WERE CHANGED! Filepaths are changed GODDAMN IT!!!
Im making new mawds
Lucky that I didnt get to the weapons and/or scene part with my MD TC


Tue Jun 12, 2007 3:58 pm
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I love the new command menus, now you can really control whether or not a dropship/rocket flies away. You can also make them "scuttle" to crash into the ground where they are. The actor commands are pretty cool too, although gold dig looks like of funny. Seems pretty nice though.


Tue Jun 12, 2007 4:07 pm
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I knew it.

*thanks floating entity*


Tue Jun 12, 2007 4:09 pm
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So I'm looking through the way things are scripted, and I think we may have a bit of a problem concerning materials. Apparently each material is assigned to an index 0-255. And unless some collaboration in the modding world happens, there could be a problem, perhaps.


Tue Jun 12, 2007 4:10 pm
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Mega w00t?

With improved collision we may be able to make AVALANCHES! With MOSRocks!

And mabye, just mabye... Y-LOOP WORKS FLAWLESSLY!

But I can't test any of this:( I'm on school comp because my school don't get out till 14th. :(I


Tue Jun 12, 2007 4:14 pm
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After waiting for it for so long... After playing it... I feel like I want my build 13 back... For some wierd reason :???:

Bugs or whatever I discovered while playing:
1.If you slow down time everything gets all glichy and skips frames
2.Bullets are sometimes invisible and sometime visible

That is all I discovered in my short 10 minute game

The AI controll system works great, no tunneling anymore, thats a real improvement
I also noticed a new rocket and dropship... They are the same as the originals...
Didnt look through the code yet, but after looking in materials I decided to install build 13 again
BUILD 14 TOO COMPLICATED *Brain explodes*

While looking through the scene BMPs, I noticed that they are not like before, or maybe its just my comp givin me shitz, anyway, now the empry space isnt pink, its half black half pink and looks wierd... Not noticable in the game though

Alos, I dislike the breakdown of stuff into seperate INIs, like the weapons and effects, it makes it more complicated

Build 13, im comin' back


Tue Jun 12, 2007 4:26 pm
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Take some time to learn the code, you'll get it.


Tue Jun 12, 2007 5:59 pm
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in this build you can land on dropships and ride them I only had a light digger and green clone so I landed it on thew drop ship amd shot the engine off it was so cool!


Tue Jun 12, 2007 7:22 pm
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This inspired me for a build 14 mawd

Posted after 12 minutes 49 seconds:

My mawd is a faliure :(
The actor cant stand on the dropship platforum thing I made without his legs and/or head getting torn off


Tue Jun 12, 2007 7:36 pm
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I modded my Spartan to work in build 14, I don't even know if the original for build 13 works in 14, but mines not bugged.


Tue Jun 12, 2007 7:41 pm
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nope.. riding on the dropship is not possible...

***** typos!!


Last edited by Skiv on Tue Jun 12, 2007 8:12 pm, edited 1 time in total.



Tue Jun 12, 2007 7:54 pm
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