Object Code:
Code:
IfObstacleReached = //1 for use diggers, 2 for jetpacks, 0 for walk into.
// Obstacle as in hill or something like terrain that goes above the AI's raycasting... rays.
IndividualAcceleration = Vector
X = 0
Y = 19.82
// Sets gravity for each object
Map's AI Code:
Code:
SetTargetWaypoint = Vector
X = 1920
Y = 835
//For telling the AI where to go to get to the brain
AIPerMin =
//How many AI ships spawn in one minute