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Here for the mods.
Joined: Sun Mar 18, 2007 12:31 am Posts: 218 Location: Somewhere over the Rainbow.
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What's a zombie flick without the crazy chainsaw scene? You need a chainsaw.
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Sat Apr 28, 2007 2:38 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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PERFECT POST hftm. No other way to put it but perfect. Zombie - chainsaw = boring.
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Sat Apr 28, 2007 2:47 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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yeah, it does need a chainsaw.
genius, guys.
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Sat Apr 28, 2007 6:33 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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What I need is more buildings for this so far its just three buildings. and I need a new background for my second level (its a farm house that you have to protect.)
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Sat Apr 28, 2007 10:11 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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I think this is right for a mat
tell me if it's not
Posted after a long time:
This farm house should have broken/unbroken funiture
and you can use it as weapons
like kitchen knives = throwing knives
chair = aforementioned weapon
chest of draws = drop out of 2nd story window = splat
Last edited by muffinmonkey on Sat Apr 28, 2007 10:59 am, edited 1 time in total.
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Sat Apr 28, 2007 10:56 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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muffinmonkey wrote: chair = aforementioned weapon
Or a sheild
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Sat Apr 28, 2007 10:58 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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3 solid wrote: muffinmonkey wrote: chair = aforementioned weapon Or a sheild
Yes
I don't use shields much
So I forget about them
BUT
if they only have the invisible chainsaw thing, you wont need it
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Sat Apr 28, 2007 11:01 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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No the zombie will have guns
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Sat Apr 28, 2007 11:29 am |
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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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Guns? Well, maybe a few could have them, the rest could claw you.
But it is your mod, so your call.
- The-Masses
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Sat Apr 28, 2007 11:45 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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I like the invisible chainsaw idea
shorter obviously
if they touch you
KASPLAT
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Sat Apr 28, 2007 11:47 am |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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If the zombies had claws then they would when they saw you that would stop to aim and try to shoot you. It would not work
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Sat Apr 28, 2007 11:50 am |
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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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I was thinking high damage claws, and we could make the actors bleed for a long time and at a high rate so it seems as though the virus is taking over.
You know, bleeding out?
I'm talking around 3, 4 points at a time, for one wound. So you have very little time to take your revenge or you just don't get clawed!
Thank you, thank you, I thought it was a stroke of brilliance too.
- The-Masses
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Sat Apr 28, 2007 11:51 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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That's a beautiful idea
if you make the range really short, they'll get right up to you
otherwise, they'd try and shotgun you from the other side of the map
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Sat Apr 28, 2007 11:54 am |
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The-Masses13
Joined: Thu Jan 04, 2007 3:19 am Posts: 426 Location: Melbourne, Victoria, Australia
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I sent a PM to Elpolodiablo.
- The-Masses
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Sat Apr 28, 2007 11:56 am |
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muffinmonkey
Joined: Fri Jan 05, 2007 5:51 pm Posts: 371 Location: Sector ZZ9PuralZAlpha
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The whole claw thing will mean that they'll have their arms all out like what zombies do
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Sat Apr 28, 2007 11:59 am |
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