View unanswered posts | View active topics It is currently Fri Dec 27, 2024 11:01 am



Reply to topic  [ 431 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 29  Next
 Fhealltoir Take:2 
Author Message
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: Fhealltoir Take:2
> tW 1W Reaction Turn enemy vehicles tS 1S tW


Sat Dec 21, 2019 1:00 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Fhealltoir Take:2
> 3S, keep using wall for cover, Smoke 1E, reaction fire on any vehicles I see.


Sun Dec 22, 2019 3:48 am
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Fhealltoir Take:2
Move 1 East, Turn South

Move 2 South, drones to reaction fire to the East if enemies spotted

Stay in cover to the building to the East at the end of my movement

Cannon to fire at any mechs, machinegun to troopers/powersuits


Sun Dec 22, 2019 7:37 am
Profile
User avatar

Joined: Fri Oct 17, 2008 9:46 pm
Posts: 5212
Location: The Grills Locker.
Reply with quote
Post Re: Fhealltoir Take:2
>TIME TO MAKE STUFF HAPPEN

>Sidestep 1S, 3E

>Kick objective with all my mobility - 4

>4W



Sun Dec 22, 2019 8:45 pm
Profile WWW
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
Reply with quote
Post Re: Fhealltoir Take:2
> 1S, 1E, Doot E, 1W, 1N.


Mon Dec 23, 2019 12:31 am
Profile
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Reply with quote
Post Re: Fhealltoir Take:2
>Moving with Baroque 2S, stop at Shockwave's position, fire with all weapons on anything that approaches through the SW gap diagonal to me.


Mon Dec 23, 2019 8:59 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Fhealltoir Take:2
Image

Orbital scans of this district show it to have a pair of military garrisons to the north and south, between which lies freight elevators granting access to the Geofront below the city. The rest of the district is mainly composed of logistics and shipping facilities to handle what goes in and out of the Geofront.
- Deploy Packages on Geofront Freight Elevators.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.
- Leave District through Northern Exit. [Pre-requisite Incomplete]


HKU - Thunder
-- !! STUNNED !! -- [-50% to hit and -50% mobility this turn, -20% to hit next turn]

Driving out past the corner you glance out to take a salvo of rail fire.
[120mm Railguns] 80+10-25:65 - 3 31
[36mm Rail Repeater] 80-25:55 - 25 47 45 64 27 / 88 91 8 39 5 / 77 57 4 30 52 / 38 48 66 31 39 / 17 81 37 30 64 / 13 42 54 44 36
[60mm Railguns] 80-25:55 - 20 6

Your shield strains under the fire but holds, so shaken slightly you turn and fire back at one of the Kriegos.
[180mm Railgun] 80+50-5-50-15:60 - 59
Your shot hits cracking its shield and you move on, taking position as far forwards as you dare before launching a cloud of smoke around the corner.


CrazyMLC - Crispr

Scanning the area to the front you ready your weapons to fire, but sadly nothing shows its face for you to flight up.


TheKebbit - Kettlehead

Flying along with Baroque you take aim at the south western gap weapons ready, but the hostiles don't approach, let alone from that angle.


CaveCricket48 - Baroque

Pulling around the corner you see Thunder take some fire, and have your Powersuit Drone fire at the offending hostiles as you pass.
[8MW Particle Lance] 80+10-5:85 - 40
[40mm Railgun] 80+10-5:85 - 90 51 52 79 31

The shots slam into its shield, but it manages to hold, carrying on you come to a stop alongside Shockwave and scan for hostiles ahead of you, but there's nothing in direct view.


DSMK2 - STOP

Pulling back you cover the rear, but no hostiles show themselves, guess they are all grouped up to the east?


maart3n - Shockwave

After waiting for Thunder to drop smoke to cover the corner you move up and release a blast from your Marú Anála before backing up, good thing you did too as some heavy HE shell slams into the smoke, all but clearing it.


Areku - Frog
-- !! STUNNED !! -- [-50% to hit and -50% mobility this turn, -20% to hit next turn]

Stepping out opf the smoke the Agravs to your rear open up on you.
[4MW Lasers] 80+30-25-10:75 - 61 81 70 64 24 78
Their fire does little to your Armour and you push ahead, to suddenly take a salvo of fire from your left.
[30mm Chainguns] 80+20-25-5:70 - 85 85 93 57 97 57 34 86 22 76 12 7 4 38 94 2 67 37 32 17
[150mm Missiles] 80+20-25-5:70 - 5 78
[Laser APS] 60 - 9

Your APS stops the one on target missile, and the chaingun fire does relatively minor damage to you, Ignoring this you rush ahead and deliver a brutal kick to the Target, pulling back you see that you've taken out a sizable chunk of its structure, but it remains standing. Just as you start grumbling to yourself you realise you're out in the open and a whole bunch of hostiles open up on you.
[4MW Lasers] 80+30-5-15:90 - 41 11 34 26 15 2
[30mm Chainguns] 80+20-5-15:80 - 17 60 9 74 1 36 75 17 18 64 10 50 23 29 24 85 8 54 28 33
[150mm Missiles] 80+20-5-15:80 - 13 45
[Laser APS] 60 - 37
[40mm Cannons] 80-15-5:60 - 18 89
[50mm Rockets] 80-15-5-20:40 - 25 50 17 18 22 10

Combined all their fire tears through your Armour taking a considerable chunk out of it, and you are left staggered, especially after that missile blew a huge chunk out of your armour.


---- Enemies ----

Nus #1
- Shield Down
- Armour Undamaged

Nus #2
- Shield Down
- Armour Undamaged

Nus #3
- Shield Up
- Armour Undamaged

Kriego #1
- Shield Up (Cracked)
- Armour Undamaged

Kriego #2
- Shield Up
- Armour Undamaged

Ramat #1
- Shield Up
- Armour Undamaged

Ramat #2
- Shield Up
- Armour Undamaged

Ramat #3
- Shield Up
- Armour Undamaged

Beetle
- Shield Up
- Armour Undamaged

Pony #1
- Shield Up
- Armour Undamaged

Pony #2
- Shield Up
- Armour Undamaged

Slinger #1
- Shield Up
- Armour Undamaged

Slinger #2
- Shield Up
- Armour Undamaged

Prong #1
- Shield Up
- Armour Undamaged

Prong #2
- Shield Up
- Armour Undamaged


Tue Dec 24, 2019 2:54 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Fhealltoir Take:2
> tE WWW tS S


Tue Dec 24, 2019 5:41 am
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Fhealltoir Take:2
> Smoke 1E 1S

Move 2 South after Thunder's smoke is deployed.

Drones fire at all enemies within their firing arcs

Turn East, fire at cannon at non-Nus mechs, fire machinegun at visible powersuits/troopers

If no non-Nus mechs visible, shoot Nus


Last edited by CaveCricket48 on Tue Dec 31, 2019 1:11 am, edited 2 times in total.



Fri Dec 27, 2019 5:42 am
Profile
User avatar

Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Reply with quote
Post Re: Fhealltoir Take:2
> tS tE 2W Shoot NUS #2 with Plasgun charging 6EN 1E tS


Sun Dec 29, 2019 12:42 am
Profile
User avatar

Joined: Fri Oct 17, 2008 9:46 pm
Posts: 5212
Location: The Grills Locker.
Reply with quote
Post Re: Fhealltoir Take:2
>Ah heck

>5E

>Drop smoke on self

>5 mobi kick, 0 mobi punch at the objective

>WE'RE KNOCKING IT DOWN BOYS


Last edited by Areku on Tue Dec 31, 2019 4:28 am, edited 1 time in total.



Sun Dec 29, 2019 12:56 am
Profile WWW
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
Reply with quote
Post Re: Fhealltoir Take:2
> 1S, 1E, Doot E, 1E, KICK!(or hunker if it is already ded)


Last edited by maart3n on Wed Jan 01, 2020 10:41 pm, edited 1 time in total.



Tue Dec 31, 2019 12:33 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Fhealltoir Take:2
> 120 energy into capacitors. Smoke 1S 1E, move 1S, Turn E, 1E. Fire on Nus #2.


Tue Dec 31, 2019 1:08 am
Profile WWW
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Reply with quote
Post Re: Fhealltoir Take:2
>Turn CCW, move 2S with Baroque, open up E on Ramats dispersing fire with the SABRE and Backstop but if the smoke stays up and we don't see anything, fire on the closest Nus. Fire with electrolasers on any infantry or powersuits that manifest E. Blind the Nus with ECM if LOS opens up, otherwise maintain the indirect fire shield.


Wed Jan 01, 2020 11:08 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Fhealltoir Take:2
Image

Orbital scans of this district show it to have a pair of military garrisons to the north and south, between which lies freight elevators granting access to the Geofront below the city. The rest of the district is mainly composed of logistics and shipping facilities to handle what goes in and out of the Geofront.
- Deploy Packages on Geofront Freight Elevators.
- Destroy Northern Anti-Orbital Weapons Emplacement.
- Destroy Southern Anti-Orbital Weapons Emplacement.
- Leave District through Northern Exit. [Pre-requisite Incomplete]


HKU - Thunder
- ! STUNNED ! - [-20% to hit this turn]

Dumping energy into your shield and seeing the integrity rise to a safer level you launch smoke before moving into it and aiming a shot at one of the Nus's.
[180mm Railgun] 80+50-50-5-5:70 - 85
You shot goes short, causing a considerable spray of debris to fly into the air, but no damage to the target.


CrazyMLC - Crispr

Pulling back you start to flank around the building, don't want to walk straight into a firing line after all.


TheKebbit - Kettlehead

Following along behind Barouqe you scan the area ahead spotting the line of Tanks as Thunder moves up, and treat them to a burst of fire.
[Backstop Missile Launcher] 80+50-5-20:100 - 79
[Discharger APS] 100 - 1
[70mm SABRE Chaingun] 80+50-5-20:100 - 37 2 84 53 93 38 7 48 49 82

Once again some damned APS takes out your missile, but your rake your SABRE fire across the tanks, shattering all of their shields and even punching into the armour of one. Looking further past the Tanks you see a whole bunch of foot mobiles and open up with your Electrolasers.
[Quintuple AP Electrolasers] 80+50-30:100 - 25 40 11 72 54 50 29 26 27 46 81 91 99 43 14 88 92 94 97 40 5 57 68 70 48 44 37 91 40 19 15 78 23 54 56 61 66 66 78 23 28 91 69 5 22 78 11 91 70 2
The beams shred the Infantry and fry the Powered Armours where they stand, and then with the few left over after that bout of violence you tear into a Powersuit, doing somewhat appreciable damage to it.


CaveCricket48 - Baroque

Deploying smoke to cover the teams advance you move up and have your Drones fire on the Nus in front of Shockwave.
[8MW Particle Lance] 80+10-30:60 - 73
[30mm Rail Repeaters] 80+10-30:60 - 93 70 13 99 18 86
[40mm Railgun] 80+10-30:60 - 70 73 49 28 17

Their shots tear into its armour, but it's still reasonably intact after your fire, turning to face the mass of enemies you can now see you fire a burst from your main gun at the Beetle.
[150mm Autocannon] 80+50-5:100 - 23 31 2 47
Your shells slam into its shield doing some damage, but you'd recon it's still reasonably intact, those things are rather well protected after all. Switching targets you let loose a stream of fire onto the Infantry behind it.
[8mm Machinegun] 80+50-30:100 - 40 78 1 2 77 19 33 86 14 38
You cut down a bunch of troopers and do some damage one of the Powered Armours, which Kettlehead helps finish off with his fire.


DSMK2 - STOP

Spinning around and backing up so you get a shot through the narrow gap between buildings you fire on the Nus.
[30MW Plasgun] 80+40-30-16:74 - 95
Your bolt goes wide tearing a gouge into the concrete next to the Nus, grimacing at your miss you drive back into cover, no need to get shot at after all.


maart3n - Shockwave

Moving up into the Smoke the others dropped you fire off your Marú Anála knocking off some armour, but seeing that it's still intact you burst out of the smoke and give it a solid kick tearing away more armour, only to find yourself the target of far too many hostiles.
[80mm Autocannon] 80-50-10-20:5 - 75 48 43 62
[80mm Autocannons] 80-10-20:50 - 44 20 98 93 45 6 93 47 63 57 98 42
[76mm Autocannons] 80+20-25-20:55 - 72 48 21 47 19 78 26 18 92 45 12 19
[40mm Autocanon] 80+40-50-25-20:25 - 1 81 57 74
[50mm Missiles] 80+40-50-25-20:25 - 37 24
[4MW Lasers] 80-5-25-20:30 - 5 75 86 46
[50mm Missiles] 80-5-25-20:30 - 71 28 42 15 38 60 75
[30mm Autocanons] 80-25-20:35 - 77 7 8 23 17 86 89 34
[180mm Cannon] 80+20-25-20:55 - 2

The fire tears into your shield, dropping it to rather unsafe levels, but before you can shake off the fire and react they open up again.
[80mm Autocannon] 80-20-20:40 - 2 45 84 48
[80mm Autocannons] 80-20:60 - 69 39 17 77 95 55 68 94 28 75 54 42
[76mm Autocannons] 80+20-20:80 - 53 97 81 85 95 79 63 42 75 82 68 80
[40mm Autocannon] 80+40-50-20:50 - 47 82 26 84
[50mm Missiles] 80+40-50-20:50 - 60 36
[4MW Lasers] 80-5-20:55 - 76 38 66 69
[50mm Missiles] 80-5-20:55 - 49 70 73 63 8 25 30 53
[30mm Autocanons] 80-20:60 - 11 98 51 31 92 93 45 23
[180mm Cannon] 80+20-20:80 - 35
[120mm Railguns] 80+10-20:70 - 45 11
[60mm Railguns] 80-5-20:55 - 15 16
[36mm Rail Repeaters] 80-5-20:55 - 23 92 76 70 51 / 75 100 58 12 56 / 13 47 88 66 18 / 24 44 45 93 53 / 33 45 67 31 72 / 5 73 5 55 87

Shockwave has a moment to consider the amount of incoming fire before it all hits, his shield shattering in moments before the rest of the fire impacts tearing through armour and structure alike, the heavily mangled wreck of his walker collapsing to the ground. The Package mounted on the back of it almost seems to have survived intact before it suddenly bursts and erupts into a sizzling fountain of something like boiling thermite turned up to eleven. By the time it burns out there is little identifiable of the Walker left, just a scorched tangle of metal.


Areku - Frog
- ! STUNNED ! - [-20% to hit this turn]

You storm up towards the target ignoring the enemies and covering yourself with smoke deliver a solid kick and punch into the target, your foot tears away a chunk of the structure while your armature takes another chunk out while groaning protestingly. Before you get a chance to think on that a pair of missiles streak towards your smoke cloud.
[150mm Missiles] 80+20-5:95 - 24 84
[Twin Laser Turret APS] 60-20:40 - 97 29

Your APS swats one out of the air before it gets close, but the other hits the ground near you, clearing some of your smoke, but not enough to give them a clear shot on you.


---- Enemies ----

Nus #1
- Shield Down
- Armour Damaged

Nus #2
- Shield Down
- Armour Undamaged

Nus #3
- Shield Up
- Armour Undamaged

Nus #4
- Shield Up
- Armour Undamaged

Kriego #1
- Shield Up (Cracked)
- Armour Undamaged

Kriego #2
- Shield Up
- Armour Undamaged

Ramat #1
- Shield Down
- Minor Armour Damage

Ramat #2
- Shield Down
- Armour Undamaged

Ramat #3
- Shield Down
- Armour Undamaged

Beetle
- Shield Up
- Armour Undamaged

Pony #1
- Shield Up
- Armour Undamaged

Pony #2
- Shield Up
- Armour Undamaged

Slinger #1
- Shield Up
- Armour Undamaged

Slinger #2
- Shield Up
- Armour Undamaged

Prong #1
- Shield Up
- Armour Undamaged

Prong #2
- Shield Up
- Armour Undamaged

Vinbero #1
- Shield Up
- Armour Undamaged

Vinbero #2
- Shield Up
- Armour Undamaged

Fiver #1
- Armour Undamaged


Last edited by Amazigh on Fri Jan 03, 2020 8:33 pm, edited 1 time in total.



Fri Jan 03, 2020 12:08 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 431 posts ]  Go to page Previous  1 ... 13, 14, 15, 16, 17, 18, 19 ... 29  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.049s | 16 Queries | GZIP : Off ]