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 Fhealltoir 
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Post Re: Fhealltoir
> tN N. 7 shells into the two on the right, 6 into the one on the left.

"Sumats on the exit! Gonna need a couple more guns pointed at these things."


Last edited by CrazyMLC on Tue Sep 24, 2019 3:06 am, edited 2 times in total.



Tue Sep 24, 2019 3:00 am
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Post Re: Fhealltoir
"Ah! God has given me a TREAT as thanks for my STUPID AS PAINTED ♥♥♥♥ maneuver!"
> 2E, Turn N, 2N, Turn W right behind Sumat #3.
"HOW CAN I NOT?"
> TORQUE DOWNSHIFT.
RAM SUMAT #3 IN THE ASS. SHOVE IT INTO NEXT TILE. RAM SUMAT #2 AS WELL.
Then Turn N. If I can, Turn E as well but I doubt I have enough mobility at that point.


Tue Sep 24, 2019 3:02 am
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Post Re: Fhealltoir
>Turn East, Move 1 North

Shoot at the lowest health enemy that isn't being finished off by someone else.

Move 1 East


Last edited by CaveCricket48 on Wed Sep 25, 2019 12:52 am, edited 1 time in total.



Tue Sep 24, 2019 3:59 am
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Post Re: Fhealltoir
>Quickly fire XFEL into one of the undamaged Sumats and don't wait before moving ESSW to safety.


Last edited by TheKebbit on Wed Sep 25, 2019 5:58 am, edited 1 time in total.



Tue Sep 24, 2019 6:20 am
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Post Re: Fhealltoir
> tE 1N Shoot Sumat #2 with Particle Lance + Laser 1S


Wed Sep 25, 2019 12:47 am
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Post Re: Fhealltoir
Image
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners.
- Destroy Northern Anti-Orbital Weapons Emplacement. - Complete
- Destroy Southern Anti-Orbital Weapons Emplacement. - Complete

- Leave District through Northern Exit.


CaveCricket48 - Disco

Walking up alongside HALT you take a moment to pick yourself a target among the Sumats, but every time you center your aim on one someone finishes it off, so you're left with nothing to fire on. Shrugging to yourself you step forwards, looks like this is about it for this district.


TorrentHKU - Rumble

"Ah! God has given me a TREAT as thanks for my STUPID AS PAINTED ♥♥♥♥ maneuver!" Pedal to the metal you power out past Swiss, and swing yourself up between the Sumats and the wall. With a Shout "HOW CAN I NOT?" You kick your engine into overdrive and slam into one of them and with the deafening roar of your engine you push forwards and smash it into another as that one takes a pounding from your allies. Turning to get yourself loose of the carnage you take a glance at the carnage you wrought, the two tanks are little more than a twisted pile of scrap metal at this point.


TheKebbit - Gazer

Switching aim to an undamaged Tank, you open fire.
[XFEL] 80+50:100 - 89
Your beam has much the same effect as before, but the follow up by Swiss leaves the Sumat in the same state as the others, fit for the scrapheap. At which you swing around the Buildings, a stationary target is a dead target after all.


DSMK2 - HALT

Moving out past the building with Disco, you open fire with you main guns on the nearest Sumat.
[Laser] 80+50+8-20-25:93 - 45
[Particle Lance] 80+50+8-20-25:93 - 89

Your shots, combined with Swiss's shells prove more than sufficient, and it almost seems to collapse in on itself, and it basically does after Rumble drives the other Tank into it. Shots fired you move back behind the buildings.


CrazyMLC - Swiss
- ! STUNNED ! - [-20% to hit]

"Sumats on the exit! Gonna need a couple more guns pointed at these things." Swinging your Tank around and taking aim as best you can you open up with your Chaingun.
[Linked 90mm Chaingun] 80+20-50:50 - 78 20 81 21 56 3 35
You land some shots into the closer one just before Rumble slams into its rear.
[Linked 90mm Chaingun] 80+20-50:50 - 10 20 63 54 1 67 100
The one behind it, now exposed takes a few hits as well, its armour near enough flowing like Butter after Gazers beam and your shells punch right through its armour detonating inside and blowing out the crew hatches, definitely taken care of.
[Linked 90mm Chaingun] 80+20-50:50 - 46 86 92 18 42 59
Finally you unload the last of your burst into the one Rumble slammed the other Sumat into, leaving it a complete wreck. Before you get a chance to enjoy the destruction you wrought your rear sensors ping that enemies are spotted, and they open fire.
[4MW Lasers] 80-5-5-15:55 - 47 24
[50mm Missiles] 80-5-5-15:55 - 100 74 45 14
[Discharger APS] 80/60 - 95 69

[Crit!] 8 - Cockpit/Sensors [Sensor Strength reduced by 50%, all successful hits must be re-rolled]
The lasers heat score into your armour burning away precious protection just for the missiles to come in, two managing to bypass your APS to hit you, your screens flicker for a moment before coming back up, with a warning about damage to your primary FCS.... you remember one thing about the schematics for this vehicle, and that's how the FCS units are mounted right above your head, that's really bad news.


---- Enemies ----

Pony #2
- Shield Up
- Armour Undamaged

Bramble #1
- Shield Up
- Armour Undamaged

Prong #1
- Shield Up
- Armour Damaged


Last edited by Amazigh on Thu Sep 26, 2019 12:02 am, edited 1 time in total.



Wed Sep 25, 2019 6:46 am
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Post Re: Fhealltoir
> Turn W, Turn S, Deora and Canister those power suit asshats.


Wed Sep 25, 2019 12:23 pm
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Post Re: Fhealltoir
>Turn CW, slide around the corner E and annihilate the powersuits with AP weapons, reserving the XFEL on reaction fire for any harder target that wanders into view. Then NN for the escape.


Wed Sep 25, 2019 6:35 pm
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Post Re: Fhealltoir
> Move 4 East, Turn South

Shoot at the troopers if they're still alive


Thu Sep 26, 2019 1:01 am
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Post Re: Fhealltoir
> 1N 5E tS Reaction Fire Particle Lance + Laser on enemy vehicles, Reaction fire AP Laser on enemy infantry


Last edited by DSMK2 on Thu Sep 26, 2019 1:06 am, edited 1 time in total.



Thu Sep 26, 2019 1:02 am
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Post Re: Fhealltoir
> N.


Thu Sep 26, 2019 1:04 am
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Post Re: Fhealltoir
As you all reach the Gate the light on the Blackbox comes on again, and the Gate shudders open. You all move through it, onto a link-road much the same as before.

It will take 10 turns worth of time for you to reach the next district, please detail anything you want to do on the journey (set shields to inactive for faster recharge/etc.)

Image


CaveCricket48 - Disco

After walking up to the gate you turn to face the Troopers and... yeah, that's very dead.


TorrentHKU - Rumble


Spinning around you take aim at the Powersuits and let loose.
[30mm Canister Shot] 80 - 85 14 2 88 54 70 56 88 30 23
Your and Gazers AP fire tears into them only for your Deora canisters to land to well and truly finish them off.


TheKebbit - Gazer

Turning and popping out around the corner you open fire on the Powersuits.
[Blood Burner] 80+50-25:100 - 40 82 40 68 64 6 50 62 81 5
[Quad AP Plasgun Array] 80+50-25:100 - 85 58 69 32 26 51 64 66 27 69 45 44 37 53 56 96 84 21 33 88 36 16 47 65 55 82 68 75 82 27 81 40 100 20 74 11 87 29 56 40

Combined with Rumbles fire there's not much left of them, just a scattering of melting armour plates. Immediate area clear, you move to the exit.


DSMK2 - HALT

Moving as fast as your damaged Grav-plates allow, you fly up to the gate along with the others.


CrazyMLC - Swiss

Leaving the Powersuits to your allies you move up to the exit.


Thu Sep 26, 2019 1:42 am
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Post Re: Fhealltoir
> Look hopelessly around for any miracle future-nanite-nanobot-sci-fi repair things.
"Damn! Looks like I'm not going to survive the next district. Who wants my reward money? Hahaha..."


Thu Sep 26, 2019 1:45 am
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Post Re: Fhealltoir
> Set shields to inactive for faster recharge


Thu Sep 26, 2019 1:48 am
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Post Re: Fhealltoir
> Shields already deactivated? Then we drive.


Thu Sep 26, 2019 1:50 am
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