Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Fhealltoir
> Move 1N, Smoke 1N 1E, Move 1N
Turn West, Fire on all visible enemies with appropriate weaponry
Last edited by CaveCricket48 on Fri Sep 06, 2019 12:29 am, edited 3 times in total.
Thu Sep 05, 2019 2:35 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir
> Shields online. Wait for my allies movement first, then NNN tW. If at any point I see an enemy AGrav, interrupt this movement, turn towards them, and fire 20 shots. Reaction fire any infantry.
Last edited by CrazyMLC on Fri Sep 06, 2019 2:35 am, edited 1 time in total.
Thu Sep 05, 2019 2:36 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Fhealltoir
> Shields Online, wait until I see Disco's smoke, tW reaction fire Particle Lance + Laser for non-infantry that comes into view, otherwise use AP laser 3N
Thu Sep 05, 2019 2:46 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Fhealltoir
>Turn CCW, move NN with Disco, fire XFEL at an agrav with its shields up, AP weapons reaction fire on infantry, if no infantry or powered armor fire on agravs.
Fri Sep 06, 2019 1:59 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Fhealltoir
> Shield on, 2N, Turn W, 5W, Canister and Ram those ♥♥♥hole infantry, Deora the tile those ♥♥♥hole agravs were on, E5.
Fri Sep 06, 2019 2:34 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Fhealltoir
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners. - Destroy Northern Anti-Orbital Weapons Emplacement. - Destroy Southern Anti-Orbital Weapons Emplacement. - Complete - Leave District through Northern Exit.[Pre-requisite Incomplete]
CaveCricket48 - Disco
Walker - [Low Profile] - [Shield Transfer Systems] - [Emergency Smokescreen] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Moving up you pop a smoke cloud to block the view of the Sumats, then as your ound the corner you take aim at the Agravs and snap a cannon shell into the Bramble. [100mm Cannon] 80+40+10-15-30:85 - 42 Your shot slams into its shield and despite combined fire from you Gazer and HALT, it manages to stay online.
TorrentHKU - Rumble
Tank - [Wedge Hull] - [Reinforced Dozer Blade] - [Chemical Resistant Plating] - [Torque Downshift] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Weapons 30mm Canister Shot (turreted) Ag Caoineadh Iarainn (50mm Chemical Projector) - [Deora Agitator] Ammo [950]
Bringing your shield back online with a snap, you rev your engine as you power around the corner, to once again take a salvo of fire from the Agravs. [4MW Laser] 80+50-15-25:90 - 78 729847 5799 [12MW Particle Lance] 80+50-15-25:90 - 85 The Lasers instantly bring your shield back down before it really had a chance to stabilise and then burn into your armour, the Particle Lance follows behind, gouging out a chunk. You ignore this and move up looking to ram the Powered Armour, but don't catch any sight of them until you reach the end of the building, at which your Canister Shot opens up. [30mm Canister Shot ]80-15-55:10 - 60 80 63 83 39 74821 56 15 You clip the already damaged trooper but it doesn't really cause that much damage, switching your concentration you try to fire a burst of Deora at the Agravs, but forget to account for their movement and your shot lands short, you just reverse back to the others at this point watching in grim satisfaction as Swiss reduces one of the Ponies to a hunk of scrap metal.
TheKebbit - Gazer
Agrav - [Jump Jets] - [Leech Beam - XFEL] - [Shield Overcharge Capacitors] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Systems 20MW Generator Quad Channel Laser Turret APS (If over 60mm fire 2 shots) (If over 100mm fire 4 shots)
Weapons Blood Burner (coaxial IR Laser) XFEL (20MW Leech Laser Turret) [160/120/80] Quad AP Plasgun array (Turreted)
Swinging out alongside Disco you scan the street and yep, the Agravs are there no infantry though, so you track onto the Bramble and open up. [XFEL] 80+50+8-15-30:93 - 6 [Quad AP Plasgun Array] 80+50+8-15-30:93 - 77 79 19 52 [Blood Burner] 80+50+8-15-30:93 - 84 Your combined fire slams into its shield, surely draining it a good amount, but not managing to bring it down.
DSMK2 - HALT
Agrav - [Low Profile] - [Sensor Scrambler] - [Experimental Custom Systems] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Weapons AP Laser (Turreted) 14MW Particle Lance [168/56/28] 2MW Laser [16/12/8] Rocket Pod [Damaged: Only 10 Tubes usable, penalty for firing multiple tubes raised to 2%/tube] - [50mm HEAT] Ammo [44] [60/20]
Bringing your shields back online you turn and wait for Disco and the others to make their move before flying across the streets tracking your aim down them, once the Bramble comes into view you open fire. [Laser] 80+50-15-35:80 - 47 [Particle Lance] 80+50-15-35:80 - 76 Both of your shots strike its shield but it stays online, it's likely nearly down at this point though.
CrazyMLC - Swiss
Tank - [Sensor Scrambler] - [Linked Autoloader (Chaingun)] - [Casing Reuse Furnace] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Weapons 8mm Machinegun (turreted) Linked 90mm Chaingun [40/60] [APHE] - [90mm APHE] Ammo [204] [90/90] - [90mm HEAT] Ammo [62] [108/36] - [90mm HE] Ammo [42] [45/144]
Reactivating your sheild for what it's worth you move up the street, keeping an eye out for any hostiles to the west, as you spot the Agravs you slide into a turn and aim at a Pony. [Linked 90mm Chaingun] 80+20+10-15-35:60 - 127932 57 42 3388 76 8146 19 516256811690 8742 21 Your Chaingun unleashes a stream of lead downrange, the Ponies shield stopping the first few shots before failing and, its armour does little to save it from the rest of your fire, the Pony jerking upwards as one of its Grav plates malfunctions before slamming into the ground a smoking wreck. Looks like his buddies didn't like that so much, as they open fire on you. [4MW Laser] 80+50-5:100 - 57 85 47 [12MW Particle Lance] 80+50-50-10:70 - 9 Lasers Slam into your shield bringing it back down once again before scoring across your Glacis, followed by the Particle Lance which punches into your armour, bleeding through a little and doing some more minor damage to your systems. They then zip into the Garrison through its side entrance, guess they don't want to stay around to be fired on.
---- Enemies ----
Pony #2 - Shield Up - Armour Undamaged
Bramble #1 - Shield Up - Armour Undamaged
Prong #1 - Shield Down - Armour Damaged, Corrosion
Sumat #1 - Armour Undamaged
Sumat #2 - Armour Undamaged
Sumat #3 - Armour Undamaged
Last edited by Amazigh on Wed Sep 11, 2019 2:10 am, edited 2 times in total.
Sat Sep 07, 2019 2:37 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir
> Reaction fire 10 into each enemy vehicle if they show their ugly mugs, reaction fire infantry as appropriate.
Last edited by CrazyMLC on Wed Sep 11, 2019 1:45 am, edited 1 time in total.
Sat Sep 07, 2019 8:12 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Fhealltoir
>Smoke 2N
> Move 5W, firing on any visible enemies, machinegun on power armor and lower tier.
> Smoke 1W, Turn N, fire on any visible enemies
Move 1N, stay behind Rumble
Last edited by CaveCricket48 on Wed Sep 11, 2019 2:25 am, edited 3 times in total.
Wed Sep 11, 2019 12:48 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Fhealltoir
> 3W 1N tN Reaction Fire Particle Lance + Laser for vehicles coming out the gate. Reaction Fire AP laser for infantry.
Wed Sep 11, 2019 1:44 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Fhealltoir
> 5W, High angle Deora the objective, Canister the infantry. Go in before HALT so that he doesn't get shot up by reaction fire. "Once you get closer, I will draw the ♥♥♥♥ agravs fire. Then please rush in, and shoot them to many deaths for me." > Turn N, 2N, Then SNSN to built up mobility for that sweet evade bonus. HUG THE WALL AND DO NOT GO PAST IT AND INTO VIEW OF THE MAIN GATE.
Wed Sep 11, 2019 1:55 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Fhealltoir
>5W, moving with Disco. Reaction fire W down the corridor with the XFEL if vehicles pop out as we are en route. Turn CW and fire all weapons at any hostiles encountered observed in the N direction
Wed Sep 11, 2019 11:08 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Fhealltoir
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners. - Destroy Northern Anti-Orbital Weapons Emplacement. - Destroy Southern Anti-Orbital Weapons Emplacement. - Complete - Leave District through Northern Exit.[Pre-requisite Incomplete]
CaveCricket48 - Disco
Walker - [Low Profile] - [Shield Transfer Systems] - [Emergency Smokescreen] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Popping smoke to cover your future advance from the Sumats, you walk up weapons ready, but don't spot anything by the time you reach the corner of the Compound. Dropping some smoke on the Deora cloud, you move up behind Rumble as he sits just at the corner of the Entrance of the Garrison.
Tank - [Wedge Hull] - [Reinforced Dozer Blade] - [Chemical Resistant Plating] - [Torque Downshift] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Weapons 30mm Canister Shot (turreted) Ag Caoineadh Iarainn (50mm Chemical Projector) - [Deora Agitator] Ammo [940]
Yelling to your comrades "Once you get closer, I will draw the ♥♥♥♥ agravs fire. Then please rush in, and shoot them to many deaths for me."You power ahead, launching a salvo of Deora at the objective, as you round the corner you prepare to open up with your Canister Shot, but the Powered Armour have since moved away, preparing for an assault, you move up and take position just outside the Gate.
TheKebbit - Gazer
Agrav - [Jump Jets] - [Leech Beam - XFEL] - [Shield Overcharge Capacitors] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Systems 20MW Generator Quad Channel Laser Turret APS (If over 60mm fire 2 shots) (If over 100mm fire 4 shots)
Weapons Blood Burner (coaxial IR Laser) XFEL (20MW Leech Laser Turret) [160/120/80] Quad AP Plasgun array (Turreted)
Sticking behind Disco you move up, keeping a keen eye out for any enemies, but nothing shows its face, even after you turn the corner to check the gate of the Garrison.
DSMK2 - HALT
Agrav - [Low Profile] - [Sensor Scrambler] - [Experimental Custom Systems] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Weapons AP Laser (Turreted) 14MW Particle Lance [168/56/28] 2MW Laser [16/12/8] Rocket Pod [Damaged: Only 10 Tubes usable, penalty for firing multiple tubes raised to 2%/tube] - [50mm HEAT] Ammo [44] [60/20]
Gliding forwards as Rumble powers past you you scan the area for enemies, you don't pick up anything as you move along, it looks like they might be making a stand in the Garrison.
CrazyMLC - Swiss
Tank - [Sensor Scrambler] - [Linked Autoloader (Chaingun)] - [Casing Reuse Furnace] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Weapons 8mm Machinegun (turreted) Linked 90mm Chaingun [40/60] [APHE] - [90mm APHE] Ammo [204] [90/90] - [90mm HEAT] Ammo [62] [108/36] - [90mm HE] Ammo [42] [45/144]
Holding your ground, you scan the area for enemies, but you spot nothing. A quick sensor sweep across the buildings fails to reveal any hidden infantry as well, might be time to move up.
---- Enemies ----
Pony #2 - Shield Up - Armour Undamaged
Bramble #1 - Shield Up - Armour Undamaged
Prong #1 - Shield Down - Armour Damaged, Corrosion
Sumat #1 - Armour Undamaged
Sumat #2 - Armour Undamaged
Sumat #3 - Armour Undamaged
Wed Sep 11, 2019 11:54 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir
>WWW tN.
Thu Sep 12, 2019 7:40 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Fhealltoir
> THIS WILL SUCK. Turn W, High Deora the objective again, then ugh 3W. If the Prong is N of me, Turn N and 2N ramming it along the way, then 2S, Turn W, and 3E. Otherwise, Turn S, 1S. If the Prong is alone down the south hallway, Turn W and go as far W as needed, then ram, and then go back E as far away from it as I can without leaving cover and exposing myself to agravs. If the Agravs are down the S hallway at all, just go back 1N, turn W, go 3E. ♥♥♥♥ dat ♥♥♥♥.
Fri Sep 13, 2019 3:52 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Fhealltoir
tW 2N 1W 1S [*]Open fire with Particle Lance/Laser on an agrav that comes into view [*]Launch 3 rockets low angle at potential Prong [*]AP Laser on enemy infantry
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