Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir
> NN. Fire 20 shots into the Fiver if it's still there. S.
Mon Aug 26, 2019 1:09 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Fhealltoir
> Turn N, Move N right before Swiss does, fire cannon at Fiver/appropriate large targets, MG at power suits and lower tier if visible. Move S right after Swiss retreats.
Last edited by CaveCricket48 on Mon Aug 26, 2019 1:39 am, edited 2 times in total.
Mon Aug 26, 2019 1:25 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Fhealltoir
> 1E, Turn N, 1S, ram and Canister the dude, 1N, Deora the power suits and infantry up north, Turn W.
Mon Aug 26, 2019 1:34 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Fhealltoir
>Turn CCW, WSWWSS, fire the XFEL at the objective and use reaction fire with plasguns and IR laser if any infantry give me problems on the site of the orbital gun. Then slide back around the corner into cover with agrav mobility.
Mon Aug 26, 2019 3:18 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Fhealltoir
> 1W Fire Particle Lance + Laser at Pony #1 1W 2NW tW Dump AP Laser Fire onto the power armor 1W tE
Mon Aug 26, 2019 3:20 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Fhealltoir
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners. - Destroy Northern Anti-Orbital Weapons Emplacement. - Destroy Southern Anti-Orbital Weapons Emplacement. - Leave District through Western Exit.[Pre-requisite Incomplete]
CaveCricket48 - Disco -- !! STUNNED !! -- [-50% to hit and -50% mobility this turn, -20% to hit next turn]
Moving out of the smoke ahead of Swiss to draw fire you see what you're walking into and oh god the bramble is there as well. [12MW Particle Lance] 80+50-25-10:95 - 9 [180mm Cannon] 80+20-25:75 - 51 [50mm Rockets] 80+50-25-19-5-45:36 - 772458 9235427 141 8133 7 17 84928 554 82 87 [Laser APS] 60 - 39 607928 14 1694 61 95 74 They both fire on you, Particle Lance and Cannon slamming into your shield which holds, only just. Only for your APS to go wild firing at the inbound Rockets, swatting a good chunk out of the sky, but a good few manage to get through, shattering your shield and one even hits your armour. Tracking your Cannon across to the Bramble you open fire. [100mm Cannon] 80+40-25-50:45 - 96 Your shot goes low, whizzing just under the Bramble and slamming into the ground. Shaking from the mass of fire you took you pull back into the smoke, just after Swiss finishes off the Fiver.
Weapons 30mm Canister Shot (turreted) Ag Caoineadh Iarainn (50mm Chemical Projector) - [Deora Agitator] Ammo [1000]
Clearing yourself out of the rubble you finish rounding the corner and With gusto reverse over the Powered Armour, still sat on him you fire a burst of Deora into the Troops to the north, no way they'll survive that. Pulling off the Trooper you fire a shell from your Canister shot into the bloody mess... just to make sure... before turning to your left.
Systems 20MW Generator Quad Channel Laser Turret APS (If over 60mm fire 2 shots) (If over 100mm fire 4 shots)
Weapons Blood Burner (coaxial IR Laser) XFEL (20MW Leech Laser Turret) [160/120/80] Quad AP Plasgun array (Turreted)
You rush out of the smoke, and fly into the Garrison, poking around the corner you check for any Troopers, AP weapons ready but none are in sight so you just track your XFEL over the objective and fire. [XFEL] 80+50-50:80 - 26 Your beam burns away at its armour, it's definitely wearing thin, maybe another few shots will do it? But for what little protection it'll give, you move back behind the building.
Weapons AP Laser (Turreted) 14MW Particle Lance [168/56/28] 2MW Laser [16/12/8] Rocket Pod [Damaged: Only 10 Tubes usable, penalty for firing multiple tubes raised to 2%/tube] - [50mm HEAT] Ammo [47] [60/20]
You round the corner and prepare to fire on the Pony, but there's nothing visible down the road... guess they moved. Continuing on ahead into the Garrison, you ready your AP Laser for the Powered Armour, only to find it flattened into a pulp on the ground, guess Rumble had that covered.
Weapons 8mm Machinegun (turreted) Linked 90mm Chaingun [14/60] [APHE] - [90mm APHE] Ammo [224] [90/90] - [90mm HEAT] Ammo [62] [108/36] - [90mm HE] Ammo [42] [45/144]
Moving up and pulling out of the smoke you spot the Fiver and the Bramble, but not being distracted you aim at the Fiver and Fire. [Linked 90mm Chaingun] 80+20-30-15+8:63 - 18 589627 19 786 88 88369219 6084 7253 63 579515 Your shells rain down on it, wearing down and then punching through its armour, scything up its Glacis and cutting through its turret ring before reducing its cannon to a bent and mangled tube. The Fiver definitively out of action, oyu pull back into the smoke before that Bramble gets any ideas.
---- Enemies ----
Pony #1 - Shield Up - Armour Undamaged
Pony #2 - Shield Down - Armour Undamaged
Bramble #1 - Shield Up - Armour Undamaged
Last edited by Amazigh on Wed Aug 28, 2019 7:35 am, edited 2 times in total.
Mon Aug 26, 2019 5:36 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir
> N tE tN S. Reaction fire, spreading my remaining 14 shots between any targets I see.
Mon Aug 26, 2019 6:27 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Fhealltoir
>Slide out and fire again at the objective.
Mon Aug 26, 2019 2:35 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Fhealltoir
> Wait for shields to come back online tN Reaction Fire Particle Lance 2W 1N "Gazer, Rumble, we're fish in a barrel if we stay here for too long, where are those Ponys?"
Tue Aug 27, 2019 12:35 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Fhealltoir
> Standby.
Tue Aug 27, 2019 3:29 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Fhealltoir
> Engine finally back and fine, good. "Gazer, be careful, the gun is looking like an overstuffed gun-turkey, may pop any moment." > 1 W, Turn S, 1N, Deora the objective, Turn W, 2W, Turn N, 5N, look around, 1S. Ram any enemy vehicles I see, Canister any on foot troops. If there's nobody in the alley, fire it into that first building. Hopefully I can get some of those shits hiding inside.
Wed Aug 28, 2019 3:12 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Fhealltoir
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners. - Destroy Northern Anti-Orbital Weapons Emplacement. - Destroy Southern Anti-Orbital Weapons Emplacement. - Complete - Leave District through Western Exit.[Pre-requisite Incomplete]
CaveCricket48 - Disco -- !! STUNNED !! -- [-20% to hit]
Walker - [Low Profile] - [Shield Transfer Systems] - [Emergency Smokescreen] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
You wait in the smoke and run a quick check on your systems everything is mostly alright, but that armour damage is definitely something that could add up fast.
TorrentHKU - Rumble -- !! STUNNED !! -- [-50% to hit and -50% mobility this turn, -20% to hit next turn]
Tank - [Wedge Hull] - [Reinforced Dozer Blade] - [Chemical Resistant Plating] - [Torque Downshift] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Weapons 30mm Canister Shot (turreted) Ag Caoineadh Iarainn (50mm Chemical Projector) - [Deora Agitator] Ammo [990]
Calling out "Gazer, be careful, the gun is looking like an overstuffed gun-turkey, may pop any moment." you spin around and fire a burst of canisters into the objective as you back up before swinging around the corner and rounding the block of buildings, you spot a whole bunch of enemies and open up with your Canister Shot. [30mm Canister Shot] 80-25-40:15 - 44 50743 45 20 42 34 17 80 Your rather hurriedly aimed shot only manages to take out one Trooper, at which they all suddenly open fire. [50mm Rockets] 80-25-20-20-25:5 - 92 72 78 [50mm Missiles] 80-25-20-25:10 - 86 31 46 42 [4MW Laser] 80-25-20-25:10 - 100 32 [60mm Railgun] 80+30-25-10:75 - 9121 [36mm Rail Repeater] 80+30-25-10:75 - 99711 18 57 / 498914 66 74 / 58 28 728812 / 8 43 659148 / 75 68 28 14 41 / 79 8375 23 71 The vast majority of the fire goes wide slamming into the District wall, but the Prongs score a good number of hits, not that their guns do much to your armour, powering on ahead you swerve to ram the nearer Prong. [Reaction Ram] 70 - 84 But the smoke from the Troopers rocket launcher fire blocks your view just enough to have you miss them, pulling past the Prongs you take a quick look around and oh hey, there's the Bramble and a pair of Powered Armours, spotting them you pull back a little, right between the Prongs, as they swing their guns to aim at you one word goes through your head. "♥♥♥♥." [50mm Rockets] 80-50-50-10:5 - 30 265 [50mm Missiles] 80-50-10:20 - 96 74 57 28 [4MW Laser] 80-50-10:20 - 37 74 [60mm Railgun] 80+30-10:100 - 33 1 [36mm Rail Repeater] 80+30-10:100 - 67 47 72 12 28 / 9 31 37 68 46 / 49 33 65 100 82 / 42 99 53 70 46 / 28 78 72 71 31 / 69 79 43 38 93 The Prongs make good on their position and slam a hail of slugs into yuor armour, albeit to minimal effect, you nearly took as much damage from the one rocket that the Troopers hit you with. As you start to think your fear was uneccesary, the Bramble rounds the corner just as one of the Ponies comes from the West side corner and they both open fire. [4MW Laser] 80+50-10-10:100 - 42 93 60 [12MW Particle Lance] 80+50-10:100 - 7 [50mm Rockets] 80+50-19-10-25:76 - 688812 2299 8976 53 55 32 13 519911 76 6993 9417 59 The Lasers and Particle Lance melt into your Armuor, but deal relatively minor damage, before the mass of Rockets slam into it and even through all your plating the shock of the impact shakes you up, but before you can even start to recover you see the two Prongs raise up a leg, and as you wildly grasp for your joysticks they bring them down with a pair of almighty clangs as the impacts tear off two huge chunks of armour. A word comes to mind once again. "♥♥♥♥."
Systems 20MW Generator Quad Channel Laser Turret APS (If over 60mm fire 2 shots) (If over 100mm fire 4 shots)
Weapons Blood Burner (coaxial IR Laser) XFEL (20MW Leech Laser Turret) [160/120/80] Quad AP Plasgun array (Turreted)
Sliding out of cover you sight on the Objective and sweep your view across it looking for a wekness, then as Rumbles gas canisters impact you spot a crack leading deeper into the internals, you track your aim there and fire. [XFEL] 80+50:100 - 80 You almost wonder if you didn't have any effect, but just moments later the entire thing goes up in a titanic detonation, it shakes you up a little but it was worth it to get front row seats to that spectacle.
DSMK2 - HALT
Agrav - [Low Profile] - [Sensor Scrambler] - [Experimental Custom Systems] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Weapons AP Laser (Turreted) 14MW Particle Lance [168/56/28] 2MW Laser [16/12/8] Rocket Pod [Damaged: Only 10 Tubes usable, penalty for firing multiple tubes raised to 2%/tube] - [50mm HEAT] Ammo [47] [60/20]
"Gazer, Rumble, we're fish in a barrel if we stay here for too long, where are those Ponys?" Shouting out to your comrades as you fly round to scan for Hostiles you are somewhat relieved that you see nothing as you note your shields are just finishing their reset and starting to recharge.
CrazyMLC - Swiss
Tank - [Sensor Scrambler] - [Linked Autoloader (Chaingun)] - [Casing Reuse Furnace] - [Trust Blackbox] [+20% of the sensor bonus of any ally in the same tile]
Weapons 8mm Machinegun (turreted) Linked 90mm Chaingun [14/60] [APHE] - [90mm APHE] Ammo [224] [90/90] - [90mm HEAT] Ammo [62] [108/36] - [90mm HE] Ammo [42] [45/144]
You pull out of the smoke, ready to lay into anything you spot but there's nothing there, even after sweeping your view to the east, so you pull back into the smoke.
---- Enemies ----
Pony #1 - Shield Up - Armour Undamaged
Pony #2 - Shield Down? - Armour Undamaged
Bramble #1 - Shield Up - Armour Undamaged
Prong #1 - Shield Up - Armour Undamaged
Prong #2 - Shield Up - Armour Undamaged
Last edited by Amazigh on Thu Aug 29, 2019 12:46 am, edited 3 times in total.
Wed Aug 28, 2019 5:31 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir
"You're gonna be alright Rumble, we're on our way."
> NNNN. Reload my APHE ammo.
Wed Aug 28, 2019 6:20 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Fhealltoir
"YOOOOOOOOOU!" > RAM Prong #2. 4S, Canistering the troops again on my way by. Deora the Prongs, then Turn W, 1E.
Wed Aug 28, 2019 8:43 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Fhealltoir
> 1N 2W Rake the soldiers + power armor with AP Laser, Fire Particle Lance + 3 Rockets at Phrong #1 tE 3E 1NE 3E tN 1NE
Last edited by DSMK2 on Thu Aug 29, 2019 6:05 am, edited 1 time in total.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum