Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Fhealltoir
>Light the fuel tanks on the E side of the map.
Fri Aug 16, 2019 11:46 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Fhealltoir
Scipio, shaken and regretting his immediate past calls out "Guys I think I may have suffered some minor damage." To which Swiss replies "Weren't youse listenin' when I told you bout my battle on that oil rig? Stick to cover or you're gonna get shredded like little Timmy."
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners. - Destroy Northern Anti-Orbital Weapons Emplacement. - Destroy Southern Anti-Orbital Weapons Emplacement. - Leave District through Western Exit.[Pre-requisite Incomplete]
Weapons 30mm Canister Shot (turreted) Ag Caoineadh Iarainn (50mm Chemical Projector) - [Deora Agitator] Ammo [1040]
Setting your canister Shot to automatic, you put the pedal to the metal and plow through the barricade to your front and round the corner, you spot the Agravs at the end of the road, and ignoring them you round the corner. [30mm Canister Shot] 80-40:40 - 28848 35 32481485 6424 Your AI decides to open up and reduce the two remaining Civilians to a pulpy mess. but as you drive forwards you don't spot anything else even as you pull into Discos Smoke cloud.
Systems 20MW Generator Quad Channel Laser Turret APS (If over 60mm fire 2 shots)
Weapons Blood Burner (coaxial IR Laser) XFEL (20MW Leech Laser Turret) [160/120/80] Quad AP Plasgun array (Turreted)
You swing your turret around to track onto the Fuel Tanks and open fire. [XFEL] 80+50:100 - 88 Your beam easily punches through the skin of the tank, Which goes up in a giant fireball, the rest of the tanks proceed to go off in a chain reaction, reducing a majority of the compound to rubble. [150mm Missile] 100 - 80 [Laser APS] 60 - 4973 [50mm Grenades] 80-40:40 - 89 7235319 2 40 2660 87 7034 [Laser APS] 60 - 40 57 Before you can spend too long marvelling at the destruction you caused you find that missile launched from the Garrison coming straight for you, but fortunately your APS makes short work of it, the barrage of grenades that follows shortly afterwards has more luck and the ones that make it past your APS bring your shields back down out of overcharge. As another missile launches from the Garrison Your system keeps blaring a warning about something locking on to you from the west, there's just a factory there but something has to be spotting you for those enemies to be firing on you, right?
maart3n - Scipio - ! STUNNED ! - [-20% to hit this turn]
Weapons AP Pulse Laser (Coaxial) Scian Taibhse (12MW Gamma Emitter) [Damaged: Final hit chance Halved] [120 Damage, -1 per 5mm of armour / 10 Damage to Shields] [-25 damage per tile past 2 tiles] 20MW Particle Lance [240/80/40]
You snap shot your Particle Lance into the Sumat just as Disco and Swiss pull up alongside you. [Particle Lance] 80-50+8:38 - 3 Your bolt punches through its armour blowing a hole in its protection, followed by a burst from Swiss that hits just before your view is blocked by smoke. You then bring your shields up and wonder where it all went wrong, when you charged ahead on your own with no shields? surely not.
Weapons AP Laser (Turreted) 14MW Particle Lance [168/56/28] 2MW Laser [16/12/8] Rocket Pod - [50mm HEAT] Ammo [100] [60/20]
You fire your AP Laser at the last Trooper. [AP Laser] 80+50:100 - 15 42 32 54 45 30 58 92 23 4 The beam fries him and you swing around the building and take aim to the east, ready for any hostiles that try to flank, but none appear.
Weapons 8mm Machinegun (turreted) Linked 90mm Chaingun [0/60] [APHE] [Loaded in:2] - [90mm APHE] Ammo [270] [90/90] - [90mm HEAT] Ammo [62] [108/36] - [90mm HE] Ammo [42] [45/144]
Moving forwards you put a short burst of fire into each of the Baricades and vehicles in front of you, before opening fire on the Sumat. [Linked 90mm Chaingun] 80+20-25+8:83 - 30 71 65 77 / 82 62 77 61 79 31 / 86 8853 178845 699658 42 The barricades are blown apart and reduced to splinters of concrete, and the vehicles suffer a similar fate, the Sumat weakened by Scipios shot is torn to pieces by your shells that hit it, but you don't get to see much of its final fate as your view is blocked by Discos smoke. Your furnace now full springs to life, chugging away before a corrugated plate slides out from a slot on the top of your Tank before being slid into position in front of your Glacis plate, looks like he plates will help against one or two shots, but they don't seem all that durable.
---- Enemies ----
Pony #1 - Shield Up - Armour Undamaged
Pony #2 - Shield Up - Armour Undamaged
Bramble #1 - Shield Up - Armour Undamaged
Sat Aug 17, 2019 5:35 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Fhealltoir
>Transfer 120 shields into Scipio, WWWW to follow Swiss
Last edited by CaveCricket48 on Mon Aug 19, 2019 1:22 am, edited 1 time in total.
Sat Aug 17, 2019 5:39 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Fhealltoir
>Turn CCW, SS, W, N.
Sat Aug 17, 2019 5:51 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Fhealltoir
Move W, reaction fire with all the guns.
"I feel like some sassy deity is pointing out some mistakes he thinks I've made. Anyone else hearing this or just me?"
Sat Aug 17, 2019 10:27 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Fhealltoir
> tW 3N (spot anything?) 1S 3W, think about who the UAT are.
Sun Aug 18, 2019 5:06 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir
> WWWW. Take cover behind the building and shoot at any appropriate targets I see.
Sun Aug 18, 2019 8:41 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Fhealltoir
> 2S, Turn W, 2W, Turn S, 1 S, ram anything that's in my way, Turn W, 1 W, Turn S, 2S, Turn W. End up hiding right below that building.
Mon Aug 19, 2019 3:08 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Fhealltoir
New Enemy units encountered:
Fiver "A heavy AAA platform, intended to shoot down orbital landing craft on their final approach, generally turned to act as an assault gun instead, a role in which it is devastatingly effective." Tank Chassis Internals: 271/271 Mobility: 2 Sensors: 2 Armour - 162(F) 129.6(S) (108) Thickness - 1080 Durability Weapons 8mm Machinegun (Hull Mounted) 180mm Cannon (Turreted, Stabilised) - HE [90pen, 288damage]
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners. - Destroy Northern Anti-Orbital Weapons Emplacement. - Destroy Southern Anti-Orbital Weapons Emplacement. - Leave District through Western Exit.[Pre-requisite Incomplete]
You fire up your transfer systems, and with a thump you can feel through your cockpit you transfer some shielding to Scipio, before follwing up behind Swiss.
Weapons 30mm Canister Shot (turreted) Ag Caoineadh Iarainn (50mm Chemical Projector) - [Deora Agitator] Ammo [1040]
You reverse back into the other smoke cloud before turning and driving around the building, keeping an eye out for any enemies, as you swerve past the Trucks a barrage of fire hits your rear. [8MW Plasgun] 80+20-25:75 - 43 [180mm Cannon] 80+20-25:75 - 75 Whatever it is slams into you, dropping your shield, and blowing out a relatively small chunk of armour. You continue on unworried and round the second building, spotting a pair of jugglers you swerve to ram into one. [Reaction Ram] 70 - 92 You fail to correct enough and merely swerve past it and slide to rest behind the building. As they start backing up towards the garrison, the Jugglers open up on your with their Grenade Launchers. [50mm Grenades] 80-5-40:35 - 43 58 4834851255 73750441 Most of them miss, but a couple hit, boring some relatively minor holes in your armour.
TheKebbit - Gazer -- !! STUNNED !! -- [-50% to hit and -50% mobility this turn, -20% to hit next turn]
Systems 20MW Generator Quad Channel Laser Turret APS (If over 60mm fire 2 shots)
Weapons Blood Burner (coaxial IR Laser) XFEL (20MW Leech Laser Turret) [160/120/80] Quad AP Plasgun array (Turreted)
Swinging around the building, you pass behind it, and about as soon as HALT exits your view your system stops blaring a warning, but shortly after you re-emerge from behind it the warning starts up again, HALT no longer in sight. [150mm Missile] 100-20:80 - 17 [Laser APS] 60 - 79 72 Before you can think on it much longer the missile comes shrieking down at you, your APS fires a pair of pulses at it but they fail to take it down, it slams into your shield and goes off with a thunderous blast, your shield shatters from the impact and you the overwhelming tang of burnt ozone washes through your cockpit. Despite being shaken from the impact you see another missile fly up from the base, that better not be going for you.
Weapons AP Pulse Laser (Coaxial) Scian Taibhse (12MW Gamma Emitter) [Damaged: Final hit chance Halved] [120 Damage, -1 per 5mm of armour / 10 Damage to Shields] [-25 damage per tile past 2 tiles] 20MW Particle Lance [240/80/40]
Muttering "I feel like some sassy deity is pointing out some mistakes he thinks I've made. Anyone else hearing this or just me?" You Walk out of the Smoke as Disco boosts your Shield. You spot the Two Powered Armours and fire on one with your AP Pulse Laser as Swiss alongside you also opens up. [AP Pulse Laser] 80-20-15+8:53 - 6643 29 1988 60 972097 81 Together you drop one of the pair, the other quickly running inside the Garrison. Keeping an eye out for more enemies you see the pair of Jugglers that Rumble flushed out and fire both your main guns on them. [Particle Lance] - 80-20-25:35 - 6 [Scian Taibhse] - 80-20-25/2:18 - 69 Your Particle Lance slams into its shield but fails to take it down, your Gamma blast goes way off course, clearly the damage is not as minor as you'd have liked.
DSMK2 - HALT -- !! STUNNED !! -- [-50% to hit and -50% mobility this turn, -20% to hit next turn]
Weapons AP Laser (Turreted) 14MW Particle Lance [168/56/28] 2MW Laser [16/12/8] Rocket Pod [Damaged: Only 10 Tubes usable, penalty for firing multiple tubes raised to 2%/tube] - [50mm HEAT] Ammo [50] [60/20]
You turn around and fly up north passing through the smoke clouds, you catch a glimpse of the Powered Armour as one gets mown down before passing into the second cloud. moving back out you fly forwards, wondering who the UAT are, you'd never heard about them before you got the contract, and for the resources they must have to put together the vehicles they made for you? clearly not some new company, maybe a shell company owned by some other major player? One thing yuo know for certain after those civilians got mown down by the In-board AI's, they sure don't care much about the populace of the planet they're named after. Interrupting your musings, a trio of shots come flying at you. [180mm Cannon] 80-20+20:80 - 71 [8MW Plasgun] 80-20+20:80 - 39 [8MW Plasgun] 80-20+20-5:75 - 10 [Crit!] 36 - Rocket Pod [50% of ammo lost, usable tubes cut to 10, penalty for firing multiple tubes raised to 2%/tube] A Cannon shell slams into your shield, rocking you in your seat with the impact as it shatters, followed by a pair of Plasgun bolts punching deep into your armour and one punches into your Rocket Pod, there's a detonation as a bunch of the ammo goes off, but thankfully the external mounting of your Pod saves you from taking any damage from it.
Weapons 8mm Machinegun (turreted) Linked 90mm Chaingun [0/60] [APHE] [Loaded in:1] - [90mm APHE] Ammo [270] [90/90] - [90mm HEAT] Ammo [62] [108/36] - [90mm HE] Ammo [42] [45/144]
You move out of the smoke and almost immediately see Scipio firing on one of the Powered Armours, and assist him with your machinegun. [8mm Machinegun] 80-40-15+20+8:53 - 9324 1158418552 48 2461 Combined, your fire drops the trooper and you continue on ahead, taking position behind a building.
---- Enemies ----
Pony #1 - Shield Up - Armour Undamaged
Pony #2 - Shield Up - Armour Undamaged
Bramble #1 - Shield Up - Armour Undamaged
Juggler #1 - Shield Up - Armour Undamaged
Juggler #2 - Shield Up - Armour Undamaged
Restada #1 - Shield Up - Armour Undamaged
Restada #2 - Shield Up - Armour Undamaged
Fiver #1 - Armour Undamaged
Mon Aug 19, 2019 5:40 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Fhealltoir
>EN turn CW. Reaction fire with XFEL (NE) on any agravs that float in. Calibrate APS to fire 4 shots on munitions above 100 mm, overruling the other firing rule when applicable.
Last edited by TheKebbit on Tue Aug 20, 2019 1:20 am, edited 1 time in total.
Mon Aug 19, 2019 5:56 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Fhealltoir
> tN fire particle lance, followed by Low Angle fire 3 rockets at Fiver #1 6S 1E "♥♥♥♥! ♥♥♥♥! shitttt!"
Last edited by DSMK2 on Tue Aug 20, 2019 3:54 am, edited 1 time in total.
Mon Aug 19, 2019 7:25 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Fhealltoir
Fire on the juggler again, Move 2W into cover behind the building so the assaultgun can't see me.
Mon Aug 19, 2019 1:51 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Fhealltoir
> Activate my shields. Fire at Juggler #1 with my 8mm.
Last edited by CrazyMLC on Tue Aug 20, 2019 5:08 am, edited 1 time in total.
Mon Aug 19, 2019 3:10 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Fhealltoir
> Turn (whatever is appropriate for the following action), Fire cannon at Juggler 1, reaction fire machinegun on any infantry that appear within my firing angle.
Tue Aug 20, 2019 4:19 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Fhealltoir
"They better hear this from here to Valhalla." > High Deora on the southern objective. 3W and punch through the barricade, Turn N, 1 N. Torque Downshift, Ram one of the Jugglers, and push it forward into the other if possible. I'd prefer to Ram #2 into #1, but #1 into 2 is also fine. If I can't hit both, then just ram #2. Whatever I get, push them 1 N and smash them on the bottom corner of that barricade, then Turn E and go 2 W.
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