Trucks and other Civilian vehicles [same color as barricades, but without the yellow] do not obstruct line of sight.
For movement they stop Tanks/Walkers, but not Agravs. Tanks/Walkers can plow through them at a cost of 1 Mobility per vehicle moved through.
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New Enemy units encountered:
Pony"A pretty typical lightweight Agrav, albeit with high end sensor equipment, making it very effective as a spotter as well as as harasser."Agrav
ChassisInternals: 332/332
Mobility: 8
Sensors: 5
Armour- 72(F) 57.6(S) (48) Thickness
- 840 Durability
Hardshield- 84 Thickness
- 336/336 Durability
Systems12MW Generator
WeaponsScatter Laser (Hull Mounted)
4MW laser (Stabilised) [32pen, 24damage, 16thermal]
4MW laser (Stabilised) [32pen, 24damage, 16thermal]
4MW laser (Stabilised) [32pen, 24damage, 16thermal]
Bramble"How something with no smartplate protection made it past ANS acquisitions is a mystery, but despite that the Bramble is quite the nasty ambush predator."Agrav
ChassisInternals: 372/372
Mobility: 10
Sensors: 5
Hardshield- 120 Thickness
- 480/480 Durability
Systems8MW Generator
Capacitor: [24/24]
WeaponsScatter Laser (Hull Mounted)
12MW Particle Lance (Stabilised) [144pen, 48damage, 24thermal]
Rocket Pod
- [50mm HEAT] Ammo [100] [60/20]
Orbital scans of this district show Industrial Facilities to the East, a series of housing units to the west and Garrisons housing the objectives in the Northwest and Southwest corners.
- Destroy Northern Anti-Orbital Weapons Emplacement.- Destroy Southern Anti-Orbital Weapons Emplacement.- Leave District through Western Exit. [Pre-requisite Incomplete]CaveCricket48 - DiscoYou walk forwards sticking with Swiss, and drop some smoke to cover you from any possible inbound fire.
TorrentHKU - RumbleYou hit the reboot button, and your shield pops back to life with a crack, shield back on you power through the Barricade and a truck before slinging a burst of Deora towards the Garrison before turning off and taking cover behind a building
TheKebbit - GazerSetting your AI to fire eveything automatically, you turn and fly out to get a view of the area ahead, you spot a massive group of foot mobiles just in front of the next compound, and some Agravs in the distance, at which point your AI starts opening up.
[Blood Burner] 80+50-45-15:70 - 62 36 55 38 61 99 17 10 15 24
[Quad AP Plasgun Array] 80+50-45-15:70 - 23 14 31 78 24 74 32 3 21 71 94 42 79 80 11 52 69 71 19 16 75 31 11 50 98 3 37 45 78 70 95 98 93 83 22 10 35 59 86 61You watch as your Blood burner and Plasgun array go to town on the foot mobiles and... oh god, the two who are left definitely look like civilians to you, guess the Trust were pretty indiscriminate with their AI programming.
[XFEL] 80+50-45-15:70 - 68Your XFEL instead punches into one of the Ponies, sapping its shield to augment your own. All weapons cycling you move back behind the building to avoid any return fire. Just as you get safe from the Agravs your system blares a warning about hostiles to the west, but there's just a building there? Before you can think further on it suddenly a barrage of Grenades come arcing down.
[50mm Grenades] 80-30-40:10 - 77 1 50 52 28 93 32 27 97 94 26 26
[Laser APS] 60 - 7A dozen grenades shriek in, but only one is on target and your APS makes short work of it, there must be some jugglers hiding around here. only after the smoke from the grenades clears do you notice that something in the compound has launched a Missile, that's gotta be coming for you as well.
maart3n - Scipio-- !! STUNNED !! -- [-50% to hit and -50% mobility this turn, -20% to hit next turn]
You turn and fire your Scian Taibhse into the Juggler.
[Scian Taibhse] 80+8:88 - 78It staggers and collapses, sparks and melting armour coming off it in equal measure. Turning away you move forwards and take aim at the Sumat, only to see it being destroyed by Swiss. No need to waste capacitor on a dead tank. This is the point where its buddy rolls out of Rumbles gas cloud and fires a shell at you.
[100mm Cannon] 80+20:100 - 31It slams into your Armour, alarms blare to warn that it was barely stopped from penetrating through to your internals, you wonder for a moment if its the time to bring your shield back up. before suddenly taking a barrage of fire from the Group of Agravs out to the north.
[4Mw Laser] 80+50:100 - 76 64 21 28 86 91
[12MW Particle Lance] 80+50:100 - 61
[50mm Rockets] 80+50-20-19:91 - 50 50 12 93 50 99 83 86 72 36 49 97 26 81 20 64 65 50 99 67
[Discharger APS] 80/60/40/20 - 67 71 26 70 21 21 55 66 71 69 84 87 10 17 2 91[Crit!] 14 - Mobility [usable mobility is cut in half]
[Crit!] 29 - Scian Tabhise [final to hit chance is cut in half]
[Crit!] 53 - Empty SpaceYou don't get as lucky this time, Laser beams bringing your armours heat back up to unhealthy levels, a particle Lance gouging into your Armour and then despite your dischargers best efforts most of a salvo of rockets slams into you, through the shaking you see two big warnings pop up on your main console, damage to both actuators and the housing for your Gamma emitter, not what you wanted to hear but at least nothing else got busted up. After firing on you the agravs simply zip behind the factory complex.
DSMK2 - HALTPeeking around the corner of the building you fire on them with your Particle Lance.
[Particle Lance] 80+50:100 - 66It cores one of them, you keep moving and fire your AP Laser on another Suit.
[AP Laser] 80+50-25:100 - 33 69 2 30 25 55 45 84 83 44The concentrated beam cuts the man clean in half, at which you make some distance from the survivor. At which point he opens fire on you.
[10mm Autocannon] 80-15-20:45 - 79 21 52 94
[50mm Rockets] 80-30-15-20:15 - 56 33 68 60Just a single autocannon shell impacts your shield, the damage barely worth considering.
CrazyMLC - SwissYou swing your machinegun around and open up on the hostiles.
[8mm Machinegun] 80+8+20:100 - 39 49 33 64 25 65 49 93 38 25You drop one of them, now riddled with bullets. Turning your attention frontwards you drive over the rubble of the building you levelled and bringing the Sumat into view you open up with your Chaingun.
[Linked 90mm Chaingun] 80+8+20-35:73 - 11 15 80 92 17 67 96 29 72 16 84 61 23 8 43 60 51 94 9 66Your rounds tear into it sweeping across its hull, blowing a track clean off before boring deep inside and reducing it to a smoking heap.
---- Enemies ----Sumat #2- Minor Armour Corrosion
Pony #1- Shield Up
- Armour Undamaged
Pony #2- Shield Up
- Armour Undamaged
Bramble #1- Shield Up
- Armour Undamaged