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 Fhealltoir 
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Post Re: Fhealltoir
> Turn W, move W x 3, Put some radiation into Juggler #1, follow up with pulse laser because why not.

"I hope you boil in there!"


Thu Jul 25, 2019 1:25 am
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Post Re: Fhealltoir
>WWW, hit Juggler #2 with the XFEL and (why not) put the plasguns on reaction fire W in case they have backup.


Thu Jul 25, 2019 2:39 am
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Post Re: Fhealltoir
> 2W 1N Shoot Juggler #1 1N


Thu Jul 25, 2019 3:28 am
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Post Re: Fhealltoir
"Aya, and trouble arrives regardless. Son of many ♥♥♥♥♥es.
> Deora the tile in front of the district gate this time, the one with the new enemies.


Fri Jul 26, 2019 4:31 am
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Post Re: Fhealltoir
> Aim West, Move 1 West, reaction fire both guns towards West.


Fri Jul 26, 2019 6:24 am
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Post Re: Fhealltoir
Note: You may have noticed that some enemies fired twice this roll, that is because I effectively carry out two turns each roll, first your turn, and then the enemies turn.
As such, they were sat with reaction fire aimed in the rough area that MLC entered, this meant that they got to fire once in your turn as he entered their view, and then a second time in their own turn.

[---- ---- ----]



New Enemy units encountered:

Sumat
"One of many versions of the standard Main Battle Tank concept encountered in the colonies, although somewhat lightweight it's notable as being a solid dependable design, but nothing that breaks the mold."
Tank
Chassis
Internals: 230/230
Mobility: 4
Sensors: 2
Armour
- 126(F) 100.8(S) (84) Thickness
- 840 Durability
Systems
Discharger APS [10]
Weapons
AP Beam Laser (Turreted)
100mm Cannon (Turreted, Stabilised)
- APHE [100pen, 100damage]


Image
Orbital scans of this district show there to be stacks of shipping containers all across the district, a large fuel storage tank to the south, a distribution control center to the north, and a military garrison to the south east containing an Anti-Orbital gun.
Objectives in this district:
- Destroy Anti-Orbital Weapons Emplacement.
- Leave District through Western Exit. [Pre-requisite Incomplete]


CaveCricket48 - Disco

You follow behind Swiss, guns ready and tracking for any hostiles, but nothing comes into view, only for swiss to take an absolute barrage of fire that your APS does its best to lessen.
[APS] 60 - 53 22 81 30 46
You intercept most of the on target rockets, but one manages to make it through and strike Swiss, your APS can't do much about the cannon fire that slams into him though.


TorrentHKU - Rumble

You grumble to yourself "Aya, and trouble arrives regardless. Son of many ♥♥♥♥♥es."which is quickly made all too relevant as Swiss drives straight into an ambush. Personally you decide to hold position for now, and take aim and fire a burst of canisters into the vicinity of the tank that'd been spotted.


TheKebbit - Gazer

Moving up to keep the Jugglers in your sights you fire another blast with your XFEL into the same Walker.
[XFEL] 80-35+50:95 - 8
The Beam is directly on target, boiling into the right hand side of its armour before punching through and slagging one of its Grenade Launchers. Fortunately for you the one that's still alive decides to switch targets and fire on Scipio.


maart3n - Scipio

Storming forwards with a yell of "I hope you boil in there!" you open up with your Scian Taibhse and AP Pulse Laser.
[Scian Taibhse] 80-5:75 - 52
[AP Pulse Laser] 80-5:75 - 25

Both strike true, scoring hits dead center on the Walker, it almost seems like they had no effect on the target bar causing some minor burn marks on the paint. Only for it to suddenly jerk, miss a step and with an almighty crash collapse into an ungainly heap mid-stride. The way the legs are twitch a few times, make it pretty clear that yes, he did boil in there. Possibly enraged at you killing his buddy his friend turns and fires a burst of grenades at you.
[50mm Grenade Launchers] 80-50-35:5 - 66 41 88
But they're still reeling from Gazers fire and his shots go decidedly wide, instead peppering the ground around you.


DSMK2 - HALT

You move up, ready to fire on the closer Juggler, only to see it twitching on the floor, Guess Scipio got to it first. No point in shooting a dead man, so you just fly behind the building to the north.


CrazyMLC - Swiss

You creep forwards, trying to be cautious about moving ahead, weapons ready for anything in your frontal arc, the infantry hiding behind the container to your right catch a burst from your 8mm as they open fire on you.
[8mm Machinegun] 80-25-25+20:50 - 75 19 49 66 64 4 59 67 69 5
[50mm Rockets] 80-25-10-5:40 - 61 59 98 70 41 99
[Autocannon] 80-25-5:50 - 89 8 46 83

You mow down four of the Troopers and only the Powered Armour among them scores hits with its Autocannon, but not dealing any damage of real consequence. Only to then notice the Sumat and the Troopers it is sat with by merit of them opening fire on you.
[50mm Rockets (various)] 80-25-10-5:40 - 48 44
[100mm Cannon] 80-25-5+20:70 - 18

The rockets once again whizz past you failing to hit, but the shell from the Sumat slams into your side armour, blowing away a rather minor chunk of plating. By the time you've processed that you're being ambushed all of the enemies have fired on you once again.
[50mm Rockets] 80-10-5:65 - 43 2 54 95 40 23 94
[Autocannon] 80-5:75 - 52 35 93 34
[100mm Cannon] 80-5+20:95 - 3

The Cannon and Autocannon fire pings off your armour, wearing it down even more. While a good number of the rockets are on target to hit you this time, Discos AMS swats all but one out of the air which joins the gunfire in causing rather minor damage to you, but even so, this damage could easily add up.


---- Enemies ----

Juggler #2
- Shield Down
- Armour Heavily Damaged
- Internal Damage
- One Grenade Launcher Destroyed

Sumat #1
- Minor Armour Corrosion


Last edited by Amazigh on Mon Jul 29, 2019 3:38 am, edited 1 time in total.



Sat Jul 27, 2019 8:16 am
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Post Re: Fhealltoir
> 5S
> Set Particle Lance to reaction fire


Last edited by DSMK2 on Mon Jul 29, 2019 3:41 am, edited 1 time in total.



Sat Jul 27, 2019 4:50 pm
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Post Re: Fhealltoir
Put some gamma into the other juggler, then move 3W and turn S, fire the AP laser if anything is still alive and reaction fire with the lance.


Sat Jul 27, 2019 8:08 pm
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Post Re: Fhealltoir
>Fire the XFEL at the remaining Juggler, 5W. As per usual, keep the IR laser and plasgun array on reaction fire W.


Last edited by TheKebbit on Mon Jul 29, 2019 6:23 am, edited 1 time in total.



Mon Jul 29, 2019 2:42 am
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Post Re: Fhealltoir
> Deora the tile directly N of the Sumat so it can't proceed north at all.
Then. 1 E, turn S, 2 S, turn W, 6 W, Ram the Sumat.


Mon Jul 29, 2019 2:46 am
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Post Re: Fhealltoir
> Move foward within the tile and cut the pie around the right corner, firing machinegun on infantry and cannon on the first power armor tier and higher enemy.


Mon Jul 29, 2019 2:49 am
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Post Re: Fhealltoir
> tS, shred the Sumat. Fire my turrets at the infantry.


Mon Jul 29, 2019 3:00 am
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Post Re: Fhealltoir
Image
Orbital scans of this district show there to be stacks of shipping containers all across the district, a large fuel storage tank to the south, a distribution control center to the north, and a military garrison to the south east containing an Anti-Orbital gun.
Objectives in this district:
- Destroy Anti-Orbital Weapons Emplacement.
- Leave District through Western Exit. [Pre-requisite Incomplete]


CaveCricket48 - Disco

Edging your way around Swiss, you peek around the corner of the containers, weapons at the ready and as soon as you spot the first hostile you open fire.
[8mm Machinegun] 80-20+40:100 - 59 98 98 77 75 6 100 85 60 93
[100mm Cannon] 80-20+40:100 - 64

With controlled bursts of fire to take down each of the troopers as your slow creep brings them into view, and when you spot the Powered Armour it is treated to a 100mm shell to the gut. Reaching the point that you have a complete view around the corner you stop and survey your handiwork, four Troopers lying in pools of blood and a bisected suit of powered armour, the two halves lying a good dozen feet away from each other.


TorrentHKU - Rumble

Aiming to pen the Sumat in, you launch another set of canisters to keep it somewhat trapped, before turning and gunning your engine to drive round and ram it into oblivion. You're powering on the straight heading for impact as it's being perforated by Swiss, as it erupts into a pillar of flame as its ammo cooks off, you take this as a hint and slam on the brakes and narrowly avoid plowing into the blazing fireball that it has become.


TheKebbit - Gazer

Keeping your aim steady you fire on the Juggler again.
[XFEL] 80-45+50:85 - 77
Boiling away the last of the walkers armour, your beam destroys its remaining weapon and Scipios gamma blast proceeds to do something horrible it its leg unit and thoroughly disabled it collapses venting smoke into a slowly growing puddle of hydraulic fluid and oil. Still wary of infantry you keep your Anti-Personnel weapons tracking your frontal arc, but no targets make themselves known.


maart3n - Scipio

Tracking your aim into the remaining Walker you take aim and open fire with your Gamma Emitter.
[Scian Taibhse] 80-5:75 - 22
The burst of radiation punches through the Jugglers hip joint and the hydraulics inside rupture and burst spraying fluid all over, It collapses to the floor very clearly out of the fight. You procced to move up ready to help take out the Infantry just get to see Disco finishing them off with surgical precision, snapping your aim back up you track the area in case any other hostiles appear, but your scopes stay clear.


DSMK2 - HALT

Heading down the rows of containers you scan along them, keeping an eye out for any other hostile vehicles, but you don't spot any, and your Lance stays silent. Only for your sensors to warn you of a group of hostiles just as they appear and open fire on you.
[60mm Railgun] 80-25-20-20+30:45 - 64
[36mm Rail Repeater] 80-25-20-20+30:45 - 92 71 98 52 86, 35 100 65 91 10, 16 76 67 52 52
[50mm Grenades] 80-25-20-25-25:5 - 6 58 1 2 5 30
[10mm Autocannon] 80-25-20-25:10 - 16 18 12 50
[50mm Rockets] 80-25-20-25-25:5 - 5 95 35 80 57 94 15 70 37 76 4 14 18 83

A few Rail slugs and some grenades and rockets slam into your shield, dropping its integrity dangerously low, but fortunately the majority of the rounds miss you and sail past harmlessly. You do notice that the armour on the Prong looks like its seen better days, looks like the work one of Rumbles canister barrages.


CrazyMLC - Swiss

Turning to face the Sumat, you open up with your Chaingun.
[Linked 90mm Chaingun] 80-20+20:80 - 68 41 98 89 86 64 52 88 94 51 85 35 24 6 72 23 49 23 46 1
Your first couple of shells take chunks out of the Tanks glacis before the next near dozen start punching through the plate and tearing into its internals, it rocks back a little the fire is so intense, it sits there smoking for a moment before suddenly its ammo cooks off in a pillar of fire, launching the turret clear of the hull. Tank down, you swing your aim over the the Troopers and open up with your 8mm.
[8mm Machinegun] 80-20+20:80 - 58 25 53 2 70 81 14 42 20 21
They are just mown down as your fire strafes across them, each collapsing riddled with lead.


---- Enemies ----

Juggler #3
- Shield Up
- Armour Undamaged

Prong #1
- Armour Corrosion


Mon Jul 29, 2019 7:54 am
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Post Re: Fhealltoir
> tW WW tS.

"Ey, tin can, you kinda blocked us off ova here. We're so close too; I can almost shoot the big explodey bull♥♥♥♥, there's just some buildin's in the way."


Last edited by CrazyMLC on Wed Jul 31, 2019 5:10 am, edited 1 time in total.



Mon Jul 29, 2019 12:17 pm
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Post Re: Fhealltoir
"Yes yes, so close, except for those things that make it much further away.
Halt, I have the Juggler. Please do not have my fun snatched a second time."
> 1 E, Turn S, 3S, Turn E, 5E, ram the Juggler and Canister Shot on the infantry and power armor.
Reverse 2W.


Mon Jul 29, 2019 3:13 pm
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