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 Altus Robotics - Reboot (2018-02-21) 
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
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Post Re: Altus Robotics - Tweaks
Dusted this off and updated it, adding some new weapons and tweaking some stuff.


Thu Feb 22, 2018 2:24 am
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Joined: Sat Jul 11, 2015 5:00 am
Posts: 52
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Post Re: Altus Robotics - Reboot (2018-02-21)
Nice stuff my man it is good to know modding for CC isn't dead just very slow.


Fri Feb 23, 2018 6:55 am
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Joined: Sun Sep 17, 2017 11:17 pm
Posts: 35
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Post Re: Altus Robotics - Reboot (2018-02-21)
Spritework is very clean and not overly complicated, which is somethig I struggle with. The weapons are functional and fun to use, and the actors feel comfortably durable and mobile.
Overall a very solid little faction, and a great mod. Keep up the good work.


Thu Mar 01, 2018 5:16 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Altus Robotics - Reboot (2018-02-21)
Glad you find it nice so far.

There was some time spent in making the ammunition belts on the LMG, HMG, and Grenade MG animate - I don't know how noticeable that is to someone who isn't aware of it.


Fri Mar 02, 2018 2:01 am
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Post Re: Altus Robotics - Reboot (2018-02-21)
CaveCricket48 wrote:
Glad you find it nice so far.

There was some time spent in making the ammunition belts on the LMG, HMG, and Grenade MG animate - I don't know how noticeable that is to someone who isn't aware of it.

while I didn't notice it specifically, those small details contribute to the overall feel of the mod. Shows quality.


Fri Mar 02, 2018 2:22 am
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Joined: Wed Dec 24, 2014 11:01 am
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Post Re: Altus Robotics - Reboot (2018-02-21)
This is seriously impressive stuff! I'm not sure if many people still play this but the attention to detail is amazing, reminds me of aco tech with all the little animations.


Thu Dec 12, 2019 12:10 pm
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