I'm trying to make an actor who has armor that covers his legs, but ingame the armor always shows up behind the legs instead of in front. Is there a way to change the order in which it is drawn so it the armor show up in front?
Sun Feb 18, 2018 7:37 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
Re: Making armor that covers legs
DrawAfterParent is what you're looking for. When set to 1, it makes the object appear in front of whatever it's attached to. 0 for it to be behind.
Here it is on the coalition soldier's helmet -
Code:
AddEffect = Attachable PresetName = Soldier Helmet A Mass = 3 Sharpness = 1 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Coalition.rte/Actors/Soldier/HelmetA.bmp FrameCount = 1 SpriteOffset = Vector X = -7 Y = -4 AngularVel = 6 EntryWound = AEmitter CopyOf = Dent Metal Light ExitWound = AEmitter CopyOf = Dent Metal Light AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepCheck = 0 JointStrength = 180 JointStiffness = 0.6 // BreakWound = AEmitter // CopyOf = Wound Bone Break JointOffset = Vector X = 0 Y = 0 DrawAfterParent = 1 <------------------------------------ GibImpulseLimit = 1500 GibWoundLimit = 6
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