Void Wanderers ( Updated - V131 )
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - V131 )
Well the new version is on steam and worked fine on my other PC after it was updated from steam. This also applies to UL2 which had the same bug.
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Mon Apr 06, 2015 6:56 am |
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Praetors
Joined: Wed Aug 05, 2009 7:05 pm Posts: 27
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Re: Void Wanderers ( Updated - V131 )
Apparently Void Wanderers is not working well with B31, i just cannot save my game.
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Thu May 07, 2015 4:13 pm |
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Mr_Rainbow
Joined: Mon Mar 25, 2013 11:46 am Posts: 88 Location: Taking a trip around Uranus
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Re: Void Wanderers ( Updated - V131 )
Praetors wrote: Apparently Void Wanderers is not working well with B31, i just cannot save my game. Works fine for me. Try reinstalling CC
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Thu May 07, 2015 5:26 pm |
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SkateLahey
Joined: Fri Jun 12, 2015 4:30 pm Posts: 5
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Re: Void Wanderers ( Updated - V131 )
this game is truly awesome and puts a whole new perspective to CC. that being said i've never been able to go to a black market or upgrade ship parts and most of the missions seem the same (like not changing after i complete one). if that's just me being a "special" and not seeing where to upgrade it / buy from the black market / they are different missions i just don't realize it, then my apologies lol
also about an older post i read, the part about docking to an enemy ship and and having to destroy the enemy and take it over. and then after taking over the ship you can take certain pieces and add them on to your ship, now thats a crazy idea. lol
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Tue Jul 07, 2015 5:52 pm |
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fightman
Joined: Fri Dec 11, 2015 3:19 pm Posts: 18
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Re: Void Wanderers ( Updated - V131 )
I don't know how to sell the weapon when I collect too much
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Sat Jan 30, 2016 12:25 pm |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: Void Wanderers ( Updated - V131 )
fightman wrote: I don't know how to sell the weapon when I collect too much dock with the trade station and go right in the cargo bay until it changes to sell mode. you can do this with the clone storage as well to sell bodies. NOT THE PURCHASE TERMINALS. Weegee, what would cause lua errors for: Code: There is no MOPixel of the Preset name LnSideMenuButtonIdle defined in the All Datamodule! in the StrategyScreenMain.lua file when attempting to launch void wanderers? I did just create a new faction file if thats the problem, but I cannot pin point it easily. EDIT: It looks like it has something to do with low performance mode. Okay, now that that is fixed, why isn't the faction file I've created being loaded? Its spitting a vague error out when loading all of the others. http://pastebin.com/Jak56YHESkateLahey wrote: this game is truly awesome and puts a whole new perspective to CC. that being said i've never been able to go to a black market or upgrade ship parts and most of the missions seem the same (like not changing after i complete one). You can upgrade the ship when at Talos Shipyad, just attach your brain to the slot in the ship and use the nav menu, its to the right past reputation, and one past that is new ships. The black market is the station one entry above the shipyard. What do you mean about the missions?
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Tue Apr 05, 2016 1:18 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - V131 )
I wanted to check what's wrong with it, but then I realized that I don't have a Dummy Expansion mod nearby. Do you have a link on a version that you're using?
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Fri Apr 15, 2016 1:24 pm |
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Punisher
Joined: Fri Apr 15, 2016 1:09 pm Posts: 29 Location: Donetsk People's Republic
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Re: Void Wanderers ( Updated - V131 )
weegee, you do a real the best game modes. And this, i think, best of the best! You cool man, not even deny it. I have one idea, how about a space station? It will be a random event when we fly. It will be possible : Purchase different things like trade star (maybe make fractions stations that sell only their products), or attack station, then will be mission to kill main brain. Or we can find already abandoned station, like abandoned ships, but there will be more things.
How do you like the idea? Bad? If you will be kind of help , you can contact me , I am doing a good weapon , a little know Lua , and make sprites . It would be cool to work with you.
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Wed Jul 13, 2016 9:07 pm |
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Hoovytaurus
Joined: Mon Dec 21, 2015 9:30 am Posts: 89
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Re: Void Wanderers ( Updated - V131 )
The faction selection screen isn't big enough for all factions.
Any fix for this other than uninstalling all unused mods temporarily?
EDIT: nevermind, turns out they weren't showing up at all.
After making a faction file with all the items and actors where do I go to actually add it to the list?
EDIT2: got it to work woop, thanks for the error messages in the console
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Wed Aug 02, 2017 1:20 pm |
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Lauotto
Joined: Thu Sep 07, 2017 5:59 am Posts: 3
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Re: Void Wanderers ( Updated - V131 )
please reupload
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Tue Sep 12, 2017 3:46 pm |
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Bad Boy
Joined: Fri Sep 10, 2010 1:48 am Posts: 666 Location: Halifax, Canada
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Re: Void Wanderers ( Updated - V131 )
Here's a copy of it here, should be the right version. I also seem to have a bunch of other mods that fit in with it I guess, I can put an rar with everything up if that's of use to everyone.
Last edited by Bad Boy on Thu Mar 14, 2024 4:26 pm, edited 1 time in total.
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Tue Sep 19, 2017 3:50 am |
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Lauotto
Joined: Thu Sep 07, 2017 5:59 am Posts: 3
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Re: Void Wanderers ( Updated - V131 )
thank you very very much
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Sun Sep 24, 2017 3:00 pm |
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shadowmist909
Joined: Sat Apr 20, 2013 2:19 am Posts: 4
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Re: Void Wanderers ( Updated - V131 )
please reupload gotchas map pack 3!! Thanks!
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Mon Sep 25, 2017 2:04 am |
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Bad Boy
Joined: Fri Sep 10, 2010 1:48 am Posts: 666 Location: Halifax, Canada
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Re: Void Wanderers ( Updated - V131 )
The dl link for it is still available in its topic: viewtopic.php?f=24&t=12224
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Mon Sep 25, 2017 2:38 am |
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shadowmist909
Joined: Sat Apr 20, 2013 2:19 am Posts: 4
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Re: Void Wanderers ( Updated - V131 )
Oh, I thought the one in the void wanderers download link was updated!
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Mon Sep 25, 2017 4:24 am |
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