Judith, Kyr: Judith pays the blacksmith, and turns towards the bar again, but Kyr grabs her, and drags her around 150 metres down the road to a house with a green sedan out front. You knock on the door, and he walks out in a nightrobe. Driver: "What?" Kyr: "I need you to drive me to desert to find something. I'll pay you handsomely." Driver: "Not tonight I'm not, but I'll loan you the car for the night for 2 sils."
Jakob: Jakob: "Hello there, ma'am. Would you be able to tell me when the next ship for offworld is scheduled to arrive, and where it touches down? I figured this place might have that information." Secretary: "Hm..." She types on her GalTram a bit. "The next one is in 2 week, an old anti-pirate patrol ship, landing on the Grevet coast, you'll need to get to one of the sea towns and take a ferry, thank god that those are back after the war, but there's one coming in 2 days, some type of unidentified vessel, that's apparently low on fuel...Wait..." She says as she squints at the screen.
Arica: A quick walk it is. You go downstairs, careful not to disturb any of the other rooms. The bar is quiet, with only a handful of people either sleeping at the tables or smoking and/or reading in the candlelight. Outside, the streets are dark. You check your GalTram. You've only been sleeping for around an hour. (This is around 45 mins after everyone else.)
Judith Trovare (CaveCricket48)
Name: Judith Trovare
Race: Human
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4. Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9500 GalCreds 1 Copper Coin
Jakob Stennard(TheKebbit)
Name: Jakob Stennard
Race: Human
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9840 GalCreds Room Key (Capital Suite)
Kyr(maart3n)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 + 2 Intelligence 4 + 1 Charisma 2 + 3 Will 2 Tetrabrachius: Can manipulate four things at once
Skills: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated. Split vision: No/lower penalty to aiming at multiple things at once.
Associates: "Nico": A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies. Jonah Silverton: Arms Dealer Mike Re: Fence "Fox's legacy": Heavily modified Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo. (think B25-H with some 40k fire raptor mixed in.)
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Backstory: A bit of a mystery. 3 years ago, a pale girl in a ripped jumpsuit shows up in a battered pod on a no name station in the middle of nowhere, and then through pantomime and a bit of writing, manages to get food, clothes, and travel to a central hub station. From there, she's gone on to make something of a name for herself with an unusual set of innate magical abilities, wordlessly taking all sorts of small time mercenary work to make ends meet. Or at least, that's what everyone thinks she's doing. Whether it's by choice or inability, no one she's met can claim to have heard her speak. Since then, she's found two more people with similar magic to her own, though none are willing to share anything about their background. Her nickname "Celsius" is thought to come from both her skill with thermal magic, and her general behavior as an "Ice Queen".
Description: A strikingly beautiful young woman, probably in her mid twenties, with pale skin, a thin frame, and long silvery hair down to her waist. Constantly has an expressionless or vacant look on her face. Never seems to show emotion, never talks.
Abilities: Ice Queen - Her thermal magic allows her to rapidly cool and even freeze things within several feet of her. Works especially well on water, easily forming ice shards. Frozen - Even in tremendous stress or danger, Arica never loses her cool. Resistant to panic or intimidation.
Contacts: "Salamander" Om - An older human man, at least 60 years old. Arica met him on her travels, seems to have similar powers relating to fire. Has great skill with his flames, though not much power. A skilled machinist and welder.
"Behemoth" Shorwick - A middle aged man, probably about 30, built like a bear. Arica met him on her travels, seems to have similar powers relating to metal. Can powerfully manipulate metal, tearing panels off walls and warping it with only his force of will. Likes to make improvised armor from the floor and then charge into enemies during mercenary work.
Hecate Shorish - Young woman similar age to Arica. Dark skin and hair, energetic and proud. Shuttle pilot, always willing to fly Arica if she's nearby, or really needs it. Met on a mercenary job, became friends after Arica's abilities prevented the shuttle she was driving from meltdown while redlining it to flee from pursuers.
Catalina Hendricks - 44 year old woman, owns a successful exotic pet business that sells to stations all across the galaxy. Met Arica while touring one of the retail outlets for her business. Arica entered one the store with an armful of stray cats, hoping to find someone to care for them. Knows a surprising number of people in high places with exotic pets.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9880 GalCreds Room Key (Double Bed)
Thu Jun 08, 2017 4:51 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RTD Galactic Reboot!
> Let Kyr do the talking.
Thu Jun 08, 2017 4:53 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: RTD Galactic Reboot!
> Probably just post-accident stress. Go for a walk. How's the weather?
Fri Jun 09, 2017 3:55 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RTD Galactic Reboot!
>Wait for her to finish her sentence.
Fri Jun 09, 2017 5:30 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RTD Galactic Reboot!
"Which of these coins is the sil? Ah screw it just take em all." Give man coins, get keys, get in car. "Judith, see if there's a map in the glovebox."
Fri Jun 09, 2017 11:40 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RTD Galactic Reboot!
CHARACTERS ACTIONS
Judith, Kyr: Kyr: "Which of these coins is the sil? Ah screw it just take em all." Kyr hands the man all of his coins, and the man seems satisfied. Driver: "Don't scratch 'er. I'll kill you if you do." He says as he tosses you the keys. Kyr: "Judith, see if there's a map in the glovebox." As a matter of fact, there is, covering the whole continent, but outdated with the borders still pre-war.
Jakob: Secretary: "Apparently it isn't registered, but it's hailing us with only emergency fuel...This can't be good. If you want to get offworld, that's probably your best bet, unless you wanna join the Feds or wait another 3 months."
Arica: Outside, it's cool and clear. Since there's no moon, the streetlights illuminate the way. Nobody's outside, but the air is crisp and clean.
Judith Trovare (CaveCricket48)
Name: Judith Trovare
Race: Human
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4. Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9500 GalCreds 1 Copper Coin
Jakob Stennard(TheKebbit)
Name: Jakob Stennard
Race: Human
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9840 GalCreds Room Key (Capital Suite)
Kyr(maart3n)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 + 2 Intelligence 4 + 1 Charisma 2 + 3 Will 2 Tetrabrachius: Can manipulate four things at once
Skills: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated. Split vision: No/lower penalty to aiming at multiple things at once.
Associates: "Nico": A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies. Jonah Silverton: Arms Dealer Mike Re: Fence "Fox's legacy": Heavily modified Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo. (think B25-H with some 40k fire raptor mixed in.)
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Backstory: A bit of a mystery. 3 years ago, a pale girl in a ripped jumpsuit shows up in a battered pod on a no name station in the middle of nowhere, and then through pantomime and a bit of writing, manages to get food, clothes, and travel to a central hub station. From there, she's gone on to make something of a name for herself with an unusual set of innate magical abilities, wordlessly taking all sorts of small time mercenary work to make ends meet. Or at least, that's what everyone thinks she's doing. Whether it's by choice or inability, no one she's met can claim to have heard her speak. Since then, she's found two more people with similar magic to her own, though none are willing to share anything about their background. Her nickname "Celsius" is thought to come from both her skill with thermal magic, and her general behavior as an "Ice Queen".
Description: A strikingly beautiful young woman, probably in her mid twenties, with pale skin, a thin frame, and long silvery hair down to her waist. Constantly has an expressionless or vacant look on her face. Never seems to show emotion, never talks.
Abilities: Ice Queen - Her thermal magic allows her to rapidly cool and even freeze things within several feet of her. Works especially well on water, easily forming ice shards. Frozen - Even in tremendous stress or danger, Arica never loses her cool. Resistant to panic or intimidation.
Contacts: "Salamander" Om - An older human man, at least 60 years old. Arica met him on her travels, seems to have similar powers relating to fire. Has great skill with his flames, though not much power. A skilled machinist and welder.
"Behemoth" Shorwick - A middle aged man, probably about 30, built like a bear. Arica met him on her travels, seems to have similar powers relating to metal. Can powerfully manipulate metal, tearing panels off walls and warping it with only his force of will. Likes to make improvised armor from the floor and then charge into enemies during mercenary work.
Hecate Shorish - Young woman similar age to Arica. Dark skin and hair, energetic and proud. Shuttle pilot, always willing to fly Arica if she's nearby, or really needs it. Met on a mercenary job, became friends after Arica's abilities prevented the shuttle she was driving from meltdown while redlining it to flee from pursuers.
Catalina Hendricks - 44 year old woman, owns a successful exotic pet business that sells to stations all across the galaxy. Met Arica while touring one of the retail outlets for her business. Arica entered one the store with an armful of stray cats, hoping to find someone to care for them. Knows a surprising number of people in high places with exotic pets.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9880 GalCreds Room Key (Double Bed)
Fri Jun 09, 2017 11:59 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RTD Galactic Reboot!
"Okay so my ship is somewhere in the middle of that desert, do the maps show elevation so we can find a good overwatch position?" Start driving towards the desert.
Sat Jun 10, 2017 1:57 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RTD Galactic Reboot!
"The Feds? They have a presence here?"
Sat Jun 10, 2017 6:15 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RTD Galactic Reboot!
> Check map for high ground. If high ground is found, point in that direction and say "That way."
Sat Jun 10, 2017 8:01 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: RTD Galactic Reboot!
> Hm. Where are those other people from the escape pods. Didn't they say something about getting a vehicle?
Sun Jun 11, 2017 3:14 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RTD Galactic Reboot!
CHARACTERS ACTIONS
Judith, Kyr: Kyr: "Okay so my ship is somewhere in the middle of that desert, do the maps show elevation so we can find a good overwatch position?" (45 mins drive) There's no elevation on the map, but when you get near, you can see a large sand dune, that probably can overwatch the area.
Jakob: Jakob: "The Feds? They have a presence here?" Secretary: "No, but they've been bombarding a pirate coven for the last half century or so. 'Parrently it's the center of piracy for most of the sector, and they think it'll rid the sector of pirates if they destroy it. No luck though, the pirates just dig deeper underground. Meanwhile, pirates still slip out almost constantly. Nobody here even cares, 'cause all the pirates do here is run brothels and casinos, and that makes them enough money without raiding. Here, the main danger's the wars, and the desert bandits."
Arica: From what you remember, they were looking for something in the desert. Probably large, it would be difficult to find anything small there.
Judith Trovare (CaveCricket48)
Name: Judith Trovare
Race: Human
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4. Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9500 GalCreds 1 Copper Coin
Jakob Stennard(TheKebbit)
Name: Jakob Stennard
Race: Human
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9840 GalCreds Room Key (Capital Suite)
Kyr(maart3n)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 + 2 Intelligence 4 + 1 Charisma 2 + 3 Will 2 Tetrabrachius: Can manipulate four things at once
Skills: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated. Split vision: No/lower penalty to aiming at multiple things at once.
Associates: "Nico": A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies. Jonah Silverton: Arms Dealer Mike Re: Fence "Fox's legacy": Heavily modified Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo. (think B25-H with some 40k fire raptor mixed in.)
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 7430 GalCreds Handcarved Hunting Shotgun (0/2) 100 Rounds 00 Buckshot 2 Plasteel Semi-Autos (0/12, 0/12) 240 Rounds 10.5mm Standard Green Sedan Keys
Arica(TorrentHKU)
Name: "Celsius" Arica
Race: Human
Backstory: A bit of a mystery. 3 years ago, a pale girl in a ripped jumpsuit shows up in a battered pod on a no name station in the middle of nowhere, and then through pantomime and a bit of writing, manages to get food, clothes, and travel to a central hub station. From there, she's gone on to make something of a name for herself with an unusual set of innate magical abilities, wordlessly taking all sorts of small time mercenary work to make ends meet. Or at least, that's what everyone thinks she's doing. Whether it's by choice or inability, no one she's met can claim to have heard her speak. Since then, she's found two more people with similar magic to her own, though none are willing to share anything about their background. Her nickname "Celsius" is thought to come from both her skill with thermal magic, and her general behavior as an "Ice Queen".
Description: A strikingly beautiful young woman, probably in her mid twenties, with pale skin, a thin frame, and long silvery hair down to her waist. Constantly has an expressionless or vacant look on her face. Never seems to show emotion, never talks.
Abilities: Ice Queen - Her thermal magic allows her to rapidly cool and even freeze things within several feet of her. Works especially well on water, easily forming ice shards. Frozen - Even in tremendous stress or danger, Arica never loses her cool. Resistant to panic or intimidation.
Contacts: "Salamander" Om - An older human man, at least 60 years old. Arica met him on her travels, seems to have similar powers relating to fire. Has great skill with his flames, though not much power. A skilled machinist and welder.
"Behemoth" Shorwick - A middle aged man, probably about 30, built like a bear. Arica met him on her travels, seems to have similar powers relating to metal. Can powerfully manipulate metal, tearing panels off walls and warping it with only his force of will. Likes to make improvised armor from the floor and then charge into enemies during mercenary work.
Hecate Shorish - Young woman similar age to Arica. Dark skin and hair, energetic and proud. Shuttle pilot, always willing to fly Arica if she's nearby, or really needs it. Met on a mercenary job, became friends after Arica's abilities prevented the shuttle she was driving from meltdown while redlining it to flee from pursuers.
Catalina Hendricks - 44 year old woman, owns a successful exotic pet business that sells to stations all across the galaxy. Met Arica while touring one of the retail outlets for her business. Arica entered one the store with an armful of stray cats, hoping to find someone to care for them. Knows a surprising number of people in high places with exotic pets.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9880 GalCreds Room Key (Double Bed)
Last edited by TheMysticDreamer on Mon Jun 12, 2017 2:49 am, edited 1 time in total.
Sun Jun 11, 2017 4:31 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RTD Galactic Reboot!
Park the sedan at the bottom of the dune and trek up there in case somebody is nearby. What can I see from the top?
Mon Jun 12, 2017 2:43 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RTD Galactic Reboot!
> Check the car for anything useful. Knives/tools, firearms, whatever. Just in case.
If there aren't any firearms, grab a 10.5mm gun off of Kyr and 100 rounds of 10.5mm. "I'm borrowing this."
Mon Jun 12, 2017 2:45 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: RTD Galactic Reboot!
> The desert sucks, I'm not going there. Head back to my room, let's make some ice from the pitcher. Let's see if I can still form a spear. Pour the water onto my hand, slowly, freezing as I go. Let it pile up higher and higher, into a long icicle spike.
Tue Jun 13, 2017 3:35 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RTD Galactic Reboot!
CHARACTERS ACTIONS
Judith: You pop the trunk. Inside, there's a spare tire, a car jack, a small repair kit, a half-full jerry can, a blanket with a can of beans and a can opener wrapped in it, and a hatchet. You take the hatchet, and before Kyr heads off, you grab a box of ammo, 3 mags, and one of the handguns. Judith: "I'm borrowing this."
Kyr: Judith grabs a couple of your magazines, a box of ammo, and one of your guns off you. Judith: "I'm borrowing this." You then head up over the sand dune. In front of you is your prized possession, Fox's Legacy. It seems undamaged, though it doesn't look like it will stay that way for long. 3 hooded men, on top of black ATVs, have ridden up, and one of them has climbed to the top of the cockpit, trying to pry it open. Perception: 4 + Roll 4 = 8 They act as if they've done this before, and are probably packing heat (carrying firearms).
Jakob: ...
Arica: You head back to your room and grab the pitcher. Slowly, you pour the water onto your hand as you focus on cooling your hand. The water freezes as soon as it comes into contact with either your skin or the ice. After around a minute of careful pouring, you've made...a cylinder with a pointed top. Probably would be easier if you didn't have to also focus on not spilling the water all over the bed.
Judith Trovare (CaveCricket48)
Name: Judith Trovare
Race: Human
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4. Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9840 GalCreds Room Key (Capital Suite)
Kyr(maart3n)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 + 2 Intelligence 4 + 1 Charisma 2 + 3 Will 2 Tetrabrachius: Can manipulate four things at once
Skills: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated. Split vision: No/lower penalty to aiming at multiple things at once.
Associates: "Nico": A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies. Jonah Silverton: Arms Dealer Mike Re: Fence "Fox's legacy": Heavily modified Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo. (think B25-H with some 40k fire raptor mixed in.)
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 7430 GalCreds Handcarved Hunting Shotgun (0/2) 100 Rounds 00 Buckshot 1 Plasteel Semi-Auto (0/12) 3 12 Round 10.5mm Magazines (0/12) (0/12) (0/12) 120 Rounds 10.5mm Standard Green Sedan Keys
Arica(TorrentHKU)
Name: "Celsius" Arica
Race: Human
Backstory: A bit of a mystery. 3 years ago, a pale girl in a ripped jumpsuit shows up in a battered pod on a no name station in the middle of nowhere, and then through pantomime and a bit of writing, manages to get food, clothes, and travel to a central hub station. From there, she's gone on to make something of a name for herself with an unusual set of innate magical abilities, wordlessly taking all sorts of small time mercenary work to make ends meet. Or at least, that's what everyone thinks she's doing. Whether it's by choice or inability, no one she's met can claim to have heard her speak. Since then, she's found two more people with similar magic to her own, though none are willing to share anything about their background. Her nickname "Celsius" is thought to come from both her skill with thermal magic, and her general behavior as an "Ice Queen".
Description: A strikingly beautiful young woman, probably in her mid twenties, with pale skin, a thin frame, and long silvery hair down to her waist. Constantly has an expressionless or vacant look on her face. Never seems to show emotion, never talks.
Abilities: Ice Queen - Her thermal magic allows her to rapidly cool and even freeze things within several feet of her. Works especially well on water, easily forming ice shards. Frozen - Even in tremendous stress or danger, Arica never loses her cool. Resistant to panic or intimidation.
Contacts: "Salamander" Om - An older human man, at least 60 years old. Arica met him on her travels, seems to have similar powers relating to fire. Has great skill with his flames, though not much power. A skilled machinist and welder.
"Behemoth" Shorwick - A middle aged man, probably about 30, built like a bear. Arica met him on her travels, seems to have similar powers relating to metal. Can powerfully manipulate metal, tearing panels off walls and warping it with only his force of will. Likes to make improvised armor from the floor and then charge into enemies during mercenary work.
Hecate Shorish - Young woman similar age to Arica. Dark skin and hair, energetic and proud. Shuttle pilot, always willing to fly Arica if she's nearby, or really needs it. Met on a mercenary job, became friends after Arica's abilities prevented the shuttle she was driving from meltdown while redlining it to flee from pursuers.
Catalina Hendricks - 44 year old woman, owns a successful exotic pet business that sells to stations all across the galaxy. Met Arica while touring one of the retail outlets for her business. Arica entered one the store with an armful of stray cats, hoping to find someone to care for them. Knows a surprising number of people in high places with exotic pets.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 9880 GalCreds Room Key (Double Bed)
Last edited by TheMysticDreamer on Wed Jun 14, 2017 3:28 am, edited 1 time in total.
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