Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RTD Galactic Reboot!
> Inspect my surroundings.
Sat May 20, 2017 11:35 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RTD Galactic Reboot!
>Walk on over to the winehouse!
Sun May 21, 2017 2:09 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: RTD Galactic Reboot!
> Follow whoever seems to be taking action. Getting a room on my own will be difficult.
Sun May 21, 2017 2:46 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RTD Galactic Reboot!
Head to the winehouse and look for someone willing to transport me to a very specific spot in the wilderness.
Mon May 22, 2017 1:55 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RTD Galactic Reboot!
Random stuff happening rolls: 5, 2, 3, 3 (basically nothing)
Judith:
You examine your surroundings. You're on the end of a dead-end street, on the edge of town. behind you are forests, and some smoke from the landing, and the subsequent small brush fire. In front of you are multiple houses, made of mainly wood, stone, and animal pelts for some of the larger houses as curtains, as well as a blacksmith, a butcher house compete with hanging salted meat of some variety, and of course, the large, brick, 2 story winehouse, with sounds of merriment and drunkenness spilling into the cold cobbled street. Oh, and there seems to be a lost copper coin.
Jakob: You walk into the winehouse. Inside, most of the tables are filled, and most of the men, as well as some women, are at least slightly drunk, with at least 1 or 2 basically incoherent. The bartender is busy cleaning glasses, while another person is chatting with the other ship crewman. There is also a sigh hanging above the stair upwards with the words "Rooms Available" written on it.
Kyr: You walk into the winehouse, looking for someone who has a vehicle. However, you only know approximately where your beloved ship is, as your GPS is fried. Inside, most of the tables are filled, and most of the men, as well as some women, are at least slightly drunk, with at least 1 or 2 basically incoherent. The bartender is busy cleaning glasses, while another person is chatting with the other ship crewman. There is also a sigh hanging above the stair upwards with the words "Rooms Available" written on it.
Arica: 3 of the other 4 people in your pod went into the winehouse, so you follow them. Inside, most of the tables are filled, and most of the men, as well as some women, are at least slightly drunk, with at least 1 or 2 basically incoherent. The bartender is busy cleaning glasses, while another person is chatting with the other ship crewman. There is also a sigh hanging above the stair upwards with the words "Rooms Available" written on it.
Char Sheets:
Judith Trovare (CaveCricket48)
Name: Judith Trovare
Race: Human
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4. Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds
Jakob Stennard(TheKebbit)
Name: Jakob Stennard
Race: Human
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds
Kyr(maart3n)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 + 2 Intelligence 4 + 1 Charisma 2 + 3 Will 2 Tetrabrachius: Can manipulate four things at once
Skills: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated. Split vision: No/lower penalty to aiming at multiple things at once.
Associates: "Nico": A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies. Jonah Silverton: Arms Dealer Mike Re: Fence "Fox's legacy": Heavily modified Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo. (think B25-H with some 40k fire raptor mixed in.)
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds
Arica(TorrentHKU)
Name: "Celsius" Arica
Race: Human
Backstory: A bit of a mystery. 3 years ago, a pale girl in a ripped jumpsuit shows up in a battered pod on a no name station in the middle of nowhere, and then through pantomime and a bit of writing, manages to get food, clothes, and travel to a central hub station. From there, she's gone on to make something of a name for herself with an unusual set of innate magical abilities, wordlessly taking all sorts of small time mercenary work to make ends meet. Or at least, that's what everyone thinks she's doing. Whether it's by choice or inability, no one she's met can claim to have heard her speak. Since then, she's found two more people with similar magic to her own, though none are willing to share anything about their background. Her nickname "Celsius" is thought to come from both her skill with thermal magic, and her general behavior as an "Ice Queen".
Description: A strikingly beautiful young woman, probably in her mid twenties, with pale skin, a thin frame, and long silvery hair down to her waist. Constantly has an expressionless or vacant look on her face. Never seems to show emotion, never talks.
Abilities: Ice Queen - Her thermal magic allows her to rapidly cool and even freeze things within several feet of her. Works especially well on water, easily forming ice shards. Frozen - Even in tremendous stress or danger, Arica never loses her cool. Resistant to panic or intimidation.
Contacts: "Salamander" Om - An older human man, at least 60 years old. Arica met him on her travels, seems to have similar powers relating to fire. Has great skill with his flames, though not much power. A skilled machinist and welder.
"Behemoth" Shorwick - A middle aged man, probably about 30, built like a bear. Arica met him on her travels, seems to have similar powers relating to metal. Can powerfully manipulate metal, tearing panels off walls and warping it with only his force of will. Likes to make improvised armor from the floor and then charge into enemies during mercenary work.
Hecate Shorish - Young woman similar age to Arica. Dark skin and hair, energetic and proud. Shuttle pilot, always willing to fly Arica if she's nearby, or really needs it. Met on a mercenary job, became friends after Arica's abilities prevented the shuttle she was driving from meltdown while redlining it to flee from pursuers.
Catalina Hendricks - 44 year old woman, owns a successful exotic pet business that sells to stations all across the galaxy. Met Arica while touring one of the retail outlets for her business. Arica entered one the store with an armful of stray cats, hoping to find someone to care for them. Knows a surprising number of people in high places with exotic pets.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds
Mon May 22, 2017 2:22 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RTD Galactic Reboot!
Approach both of the extremely drunk patrons and offer them an absurd amount of money if they have a ship to take me somewhere.
Mon May 22, 2017 2:24 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RTD Galactic Reboot!
> Grab the copper coin.
"Is this the currency they use here? Are Galcredits even worth anything on this planet?"
> Check out the blacksmith, see who's there/what they have for sale.
Mon May 22, 2017 2:32 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: RTD Galactic Reboot!
> Wait for someone to inquire about a room, then follow their lead. If nobody does, follow Kyr.
Mon May 22, 2017 3:15 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RTD Galactic Reboot!
>Approach barkeep. "Sign says you've got rooms for rent. Do you take offworlder money? Galcreds? I can do some work if that's not legal tender here."
CHARACTERS ACTIONS Judith: Judith: "Is this the currency they use here? Are Galcredits even worth anything on this planet?" You say to yourself while you pick up the coin, as no one answers back. You then check out the blacksmith. The door's locked, so you ring the doorbell. After half a minute, a large, well built man with a sooty face, multiple burns, a shaven skull, and a missing pinky finger opens the door. Perception: 7 + Roll 6 Threshold 6 You notice that he is packing a small SMG or large handgun in his belt area. Blacksmith: "Alright, waddya want? Guns, swords, spaerrs, or you just looking for someone tyannoy for tha night?"
Jakob: Jakob: "Sign says you've got rooms for rent. Do you take offworlder money? Galcreds? I can do some work if that's not legal tender here." Bartender: "GalCreds'll do, but I'll charge ya 5% more, cause I gotta send a runner to the next town to cash 'em in." He ponders and concentrates for a second, then says: Bartender: "Sevendy-five Galcreds for a one-bed, One twenny for a 2 man, one siddy for the Capital Suite, 2 double beds." Meanwhile, a drunken lady, maybe 20-something, comes over, and attempts to grapple you, yelling: Drunk Lady: "F*** outsiders!" You automatically try to dodge: Speed + Perception + 1 Roll (Jakob) vs Perception + Speed + 1 Roll (Drunk) 2 + 3 + Roll of 3 = 8 vs 3 + (2 - 1(Quite Drunk)) + Roll of 5 = 9 Drunk wins but fail and are grabbed. She then tries to push you down: Strength - 2 + 1 Roll (Jakob) vs Strength + 1 Roll (Drunk) 9 - 2 + 1 = 8 vs 4 + 4 Tie and you are forced onto one knee.
Kyr: You walk over to the 2 drunk men. One of them is already passed out. Kyr: "I'll give you an absurd amount of money if you take me somewhere." Drunk 1: "Yeah, I'll take ya...on my yacht..." It doesn't take a genius to realize he doesn't have a yacht. Behind you, you hear a yell, and then a grunt.
Arica: You follow Jakob to get a room for the night. Jakob: "Sign says you've got rooms for rent. Do you take offworlder money? Galcreds? I can do some work if that's not legal tender here." Bartender: "GalCreds'll do, but I'll charge ya 5% more, cause I gotta send a runner to the next town to cash 'em in." He ponders and concentrates for a second, then says: Bartender: "Sevendy-five Galcreds for a one-bed, One twenny for a 2 man, one siddy for the Capital Suite, 2 double beds." Meanwhile, a drunken lady, maybe 20-something, comes over, yelling: Drunk Lady: "F*** outsiders!" and attempts to grapple Jakob. She succeeds in grappling him, and on forcing him onto one knee.
Char Sheets:
Judith Trovare (CaveCricket48)
Name: Judith Trovare
Race: Human
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4. Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds 1 Copper Coin
Jakob Stennard(TheKebbit)
Name: Jakob Stennard
Race: Human
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds
Kyr(maart3n)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 + 2 Intelligence 4 + 1 Charisma 2 + 3 Will 2 Tetrabrachius: Can manipulate four things at once
Skills: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated. Split vision: No/lower penalty to aiming at multiple things at once.
Associates: "Nico": A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies. Jonah Silverton: Arms Dealer Mike Re: Fence "Fox's legacy": Heavily modified Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo. (think B25-H with some 40k fire raptor mixed in.)
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds
Arica(TorrentHKU)
Name: "Celsius" Arica
Race: Human
Backstory: A bit of a mystery. 3 years ago, a pale girl in a ripped jumpsuit shows up in a battered pod on a no name station in the middle of nowhere, and then through pantomime and a bit of writing, manages to get food, clothes, and travel to a central hub station. From there, she's gone on to make something of a name for herself with an unusual set of innate magical abilities, wordlessly taking all sorts of small time mercenary work to make ends meet. Or at least, that's what everyone thinks she's doing. Whether it's by choice or inability, no one she's met can claim to have heard her speak. Since then, she's found two more people with similar magic to her own, though none are willing to share anything about their background. Her nickname "Celsius" is thought to come from both her skill with thermal magic, and her general behavior as an "Ice Queen".
Description: A strikingly beautiful young woman, probably in her mid twenties, with pale skin, a thin frame, and long silvery hair down to her waist. Constantly has an expressionless or vacant look on her face. Never seems to show emotion, never talks.
Abilities: Ice Queen - Her thermal magic allows her to rapidly cool and even freeze things within several feet of her. Works especially well on water, easily forming ice shards. Frozen - Even in tremendous stress or danger, Arica never loses her cool. Resistant to panic or intimidation.
Contacts: "Salamander" Om - An older human man, at least 60 years old. Arica met him on her travels, seems to have similar powers relating to fire. Has great skill with his flames, though not much power. A skilled machinist and welder.
"Behemoth" Shorwick - A middle aged man, probably about 30, built like a bear. Arica met him on her travels, seems to have similar powers relating to metal. Can powerfully manipulate metal, tearing panels off walls and warping it with only his force of will. Likes to make improvised armor from the floor and then charge into enemies during mercenary work.
Hecate Shorish - Young woman similar age to Arica. Dark skin and hair, energetic and proud. Shuttle pilot, always willing to fly Arica if she's nearby, or really needs it. Met on a mercenary job, became friends after Arica's abilities prevented the shuttle she was driving from meltdown while redlining it to flee from pursuers.
Catalina Hendricks - 44 year old woman, owns a successful exotic pet business that sells to stations all across the galaxy. Met Arica while touring one of the retail outlets for her business. Arica entered one the store with an armful of stray cats, hoping to find someone to care for them. Knows a surprising number of people in high places with exotic pets.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds
Last edited by TheMysticDreamer on Wed May 24, 2017 3:49 am, edited 1 time in total.
Wed May 24, 2017 3:43 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RTD Galactic Reboot!
"Hey, what's your problem? I crashed, I don't want any trouble from you!" >Push back to regain my footing, but in a controlled way. Try not to split open her head on a barstool, while breaking and reversing the grapple if possible.
Wed May 24, 2017 3:48 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RTD Galactic Reboot!
"Three things.
What guns and tools do you have for sale?
Are there any jobs you need done? Like chopping wood, making charcoal, things like that?
Last - are you willing to take in any apprentices?"
Wed May 24, 2017 3:58 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: RTD Galactic Reboot!
> Raise hand with 2 extended fingers. Two bed room.
Wed May 24, 2017 4:10 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RTD Galactic Reboot!
"Useless drunks..." Check if the passed out dude has anything useful in his pockets. If the other drunk interferes turn him into passed out dude #2.
Thu May 25, 2017 3:18 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RTD Galactic Reboot!
GM Rolls: RANDOMMM: 6, 4, 5, 1
CHARACTERS ACTIONS Judith: Judith: "Three things. What guns and tools do you have for sale? Are there any jobs you need done? Like chopping wood, making charcoal, things like that? Last - are you willing to take in any apprentices?" He seems visibly bored until you come to the last point. Blacksmith: "I've a wide varaaty of stuff, that yew can buy, but its all insaade. I don't need anyone dewing any awd jawbs around hare, but I coud use an appreentice. Tell ya what. Ai'll let y'in, ta look at ma weapons, and ta see whatcha gawt as a blacksmith."
Jakob: As you try and push her off, she uses the push to twist herself aside and take a swing at Arica, hitting her. Meanwhile, the bartender vaults over the table, ready to help.
Kyr: You check the passed out drunk's pockets. Lets see...a handful of silver and bronze coins, all stamped, a half-eaten piece of bread, slightly mouldy, and a wet rag with some green liquid on it.
Arica: As you hold up fingers, oblivious to the fight, the bartender vaults over the the table. Roll = 4, Threshold = 2 Meanwhile, the woman takes a swing at you. Agility + 1 Roll (Drunk) vs Speed + 1 Roll (Arica) 5 + 4 = 9 vs 2 + 6 = 8 You don't really see it coming, and it firmly connects with your face dealing... Strength + 1 Roll (Drunk) - Strength (Arica) 3 + 4 - 3 = 4 DMG dealt (Stun) Health = 16/16 Physical, 11/15 Stun Pain Roll: 4,4,2,4,4,5,3,1,4,4 = 33*10 = 330/6 = 55 No Pain Stun
Char Sheets:
Judith Trovare (CaveCricket48)
Name: Judith Trovare
Race: Human
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4. Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds 1 Copper Coin
Jakob Stennard(TheKebbit)
Name: Jakob Stennard
Race: Human
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds
Kyr(maart3n)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 + 2 Intelligence 4 + 1 Charisma 2 + 3 Will 2 Tetrabrachius: Can manipulate four things at once
Skills: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated. Split vision: No/lower penalty to aiming at multiple things at once.
Associates: "Nico": A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies. Jonah Silverton: Arms Dealer Mike Re: Fence "Fox's legacy": Heavily modified Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo. (think B25-H with some 40k fire raptor mixed in.)
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
Inventory: 10000 GalCreds
Arica(TorrentHKU)
Name: "Celsius" Arica
Race: Human
Backstory: A bit of a mystery. 3 years ago, a pale girl in a ripped jumpsuit shows up in a battered pod on a no name station in the middle of nowhere, and then through pantomime and a bit of writing, manages to get food, clothes, and travel to a central hub station. From there, she's gone on to make something of a name for herself with an unusual set of innate magical abilities, wordlessly taking all sorts of small time mercenary work to make ends meet. Or at least, that's what everyone thinks she's doing. Whether it's by choice or inability, no one she's met can claim to have heard her speak. Since then, she's found two more people with similar magic to her own, though none are willing to share anything about their background. Her nickname "Celsius" is thought to come from both her skill with thermal magic, and her general behavior as an "Ice Queen".
Description: A strikingly beautiful young woman, probably in her mid twenties, with pale skin, a thin frame, and long silvery hair down to her waist. Constantly has an expressionless or vacant look on her face. Never seems to show emotion, never talks.
Abilities: Ice Queen - Her thermal magic allows her to rapidly cool and even freeze things within several feet of her. Works especially well on water, easily forming ice shards. Frozen - Even in tremendous stress or danger, Arica never loses her cool. Resistant to panic or intimidation.
Contacts: "Salamander" Om - An older human man, at least 60 years old. Arica met him on her travels, seems to have similar powers relating to fire. Has great skill with his flames, though not much power. A skilled machinist and welder.
"Behemoth" Shorwick - A middle aged man, probably about 30, built like a bear. Arica met him on her travels, seems to have similar powers relating to metal. Can powerfully manipulate metal, tearing panels off walls and warping it with only his force of will. Likes to make improvised armor from the floor and then charge into enemies during mercenary work.
Hecate Shorish - Young woman similar age to Arica. Dark skin and hair, energetic and proud. Shuttle pilot, always willing to fly Arica if she's nearby, or really needs it. Met on a mercenary job, became friends after Arica's abilities prevented the shuttle she was driving from meltdown while redlining it to flee from pursuers.
Catalina Hendricks - 44 year old woman, owns a successful exotic pet business that sells to stations all across the galaxy. Met Arica while touring one of the retail outlets for her business. Arica entered one the store with an armful of stray cats, hoping to find someone to care for them. Knows a surprising number of people in high places with exotic pets.
Equipped: G-Force Suit (+1 to momentum resist rolls) GalTram
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