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 EXTREME™ [Updated - 02/05 -17] 
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Joined: Sat Dec 20, 2014 4:33 pm
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Post Re: EXTREME™ - BIG Update [05/09 -16] [R:4]
Another update another "thumbs up" from me :D, now only to make Cortex command lag less on my pc so i can summon more of these titans :3


Sat Sep 10, 2016 3:43 pm
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Post Re: EXTREME™ - BIG Update [05/09 -16] [R:4]
darkman945 wrote:
Another update another "thumbs up" from me :D, now only to make Cortex command lag less on my pc so i can summon more of these titans :3


Thanks for your support bro, I really appreciate it. Yeah they really are titans i guess, but i am disappointed on how weak and "Small" they feel.. They feel like normal actors and doesnt have that "Overly powerful aura" which i wanted. Even the fossilbreaker seems slow and lame..

I am taking a break on this for a while. I'm working on a new faction for Cc. The Myskoplex territory from another system.

This is the space map from DataRealms themselves. I was inspired to make the Myskoplex area because of their lore.


Sat Sep 10, 2016 8:49 pm
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Post Re: EXTREME™ - BIG Update [05/09 -16] [R:4]
Nice I look forward to your new faction :smile: :grin:


Sat Sep 10, 2016 9:11 pm
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Post Re: EXTREME™ - BIG Update [05/09 -16] [R:4]
Just read about the myskoplex. Now I can't wait for you to finish your next faction!


Sat Sep 10, 2016 9:47 pm
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Post Re: EXTREME™ - BIG Update [05/09 -16] [R:4]
AbsoluteCero95 wrote:
Nice I look forward to your new faction :smile: :grin:

fv22 wrote:
Just read about the myskoplex. Now I can't wait for you to finish your next faction!


Thanks guys, really appreciate it, yeah I was working with scenes and I actually got my maps to work. It was fun to work with.

The stuff that i have completed for the myskoplex are 3 guns, a shield, 2 maps, an actor.
Sounds. Effects.

And thats it. Still working on it and im really working to get that little "Extra" in this. Worked 2 hours on ONE gun.. I'm also trying to make stuff as close to lore as I can. (Even though there is not much lore to base it on)

I also noticed I needed lua to achieve stuff that I wouldnt have been able to do without it... And being a sucker as I am on lua that can be hard, but to my surprise I actually have been successful in some scripts and they have turned out well. So im still learning lua and its difficult.

At the moment EXTREME is my masterpiece faction. But I believe strongly that the Myskoplex will ascend above EXTREME in terms of quality.
It feels like EXTREME is just silly in terms of "Balance" but I guess having a big tank robot cant be balanced...

Anyway stay tuned in the forums and on workshop for release ;)


Sun Sep 11, 2016 2:41 am
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Post Re: EXTREME™ - BIG Update [05/09 -16] [R:4]
My new facebook:
https://www.facebook.com/marcos.svieira.75


Mon Dec 05, 2016 11:47 pm
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Post Re: EXTREME™ - Mk2 Update! [16/12 -16] [R:7]
Now updated! Enjoy the new content!


Fri Dec 16, 2016 9:47 pm
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Post Re: EXTREME™ - Mk2 Update! [16/12 -16] [R:7]
Pretty awesome, fun for just annihilating anything and everything.

Keep up the great work!!!


Sat Jan 07, 2017 12:09 am
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Post Re: EXTREME™ - Mk2 Update! [16/12 -16] [R:7]
New update is good and working with B32, this also works as a bump so the mod doesnt get lost :7


Wed Mar 01, 2017 9:11 pm
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Post Re: EXTREME™ - Mk2 Update! [16/12 -16] [R:7]
so when's Project: AIU coming?
(check the steam workshop page)


Thu Apr 27, 2017 9:27 pm
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Post Re: EXTREME™ - Mk2 Update! [16/12 -16] [R:7]
huehuehue wrote:
so when's Project: AIU coming?
(check the steam workshop page)


Thats a good question.. I forgot to update the forums when i uploaded to steam.
Will fix asap.


Tue May 02, 2017 1:45 pm
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Post Re: EXTREME™ - Mk2 Update! [16/12 -16] [R:7]
RandomCoderZ wrote:
huehuehue wrote:
so when's Project: AIU coming?
(check the steam workshop page)


Thats a good question.. I forgot to update the forums when i uploaded to steam.
Will fix asap.


Now updated. Check changelog for more details.


Tue May 02, 2017 10:09 pm
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