Is there a way for a MOPixel to only damage AHuman actors, for instance? Or maybe a way so it doesn't damage ADoor actors instead?
I made a knife that "fires" a MOPixel that works as the slashing. I tried messing around with its Mass, Sharpness and FireVelocity but I couldn't adjust it so it damages soft materials but not strong ones. It either does enough damage to hit doors or doesn't do enough to damage armoured flesh.
These are the current stats for the slashing round:
Code:
AddEffect = MOPixel
PresetName = KF-Reds Slash Particle
Mass = 5000
LifeTime = 5
Sharpness = 0.07
HitsMOs = 1
GetsHitByMOs = 0
Color = Color
R = 255
G = 0
B = 255
Atom = Atom
Material = Material
CopyOf = Air Blast
TrailColor = Color
R = 255
G = 0
B = 255
TrailLength = 0
AddAmmo = Round
PresetName = Round KF-Reds
ParticleCount = 1
Particle = MOPixel
CopyOf = KF-Reds Slash Particle
FireVelocity = 20
Separation = -1
It sends the user flying backwards but I solved that by adding "RecoilTransmission = -0.005" which slightly pushes the user forward instead, making it easier to melee the target. This can be used with the jetpack to propel the user forward and either turn them into a human projectile or use it to do some knife dancing, lol.
In addition to cause damage, it also disarms the target, forcing them to use their own knife, which cannot be hit as long as it's being equipped, so it all turns into an awesome stabfest till the end.