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 Lua on bunker modules 
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Post Lua on bunker modules
Can you attach scripts directly to bunker modules, or do you have to use work arounds like always?

EDIT:

Nevermind, I found a better solution to what I wanted but I'm still curious lol


Sat Dec 31, 2016 5:13 am
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Joined: Fri Sep 10, 2010 1:48 am
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Location: Halifax, Canada
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Post Re: Lua on bunker modules
I don't think so - bunker modules aren't MOs so they don't do update stuff I think. You can attach scripts to actors in the modules (e.g. doors, etc.) though.


Sat Dec 31, 2016 7:13 am
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Post Re: Lua on bunker modules
Yeah, you could just include an invisible object in the script with no gravity that just runs the script you want. Hard part is deciding when to make it die, unless you make it an object aspect of the module that can actually be destroyed. (otherwise you'd be checking if pixels relative to the object are still the same material, I'd think)


Fri Jan 06, 2017 12:46 am
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Data Realms Elite
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Post Re: Lua on bunker modules
Yeah, that's what I thought. Thanks anyways :)


Sun Jan 08, 2017 2:39 am
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