Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4.
Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: Mono-Glass White T-shirt Black Cargo Pants Mindjack K-LMG-7 50/50 rounds
Inventory: 13800 GalCreds Toolkit Level 5
You grab a K-LMG-7, and take cover behind the door. Then, you take aim at the gunmen. Stress roll: Threshhold 1: 3
Maart3n(Kyr)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 +2 Intelligence 4 +1 Charisma 2 +3 Will 2 Ability: Can manipulate four things at once
Backstory:
Description:
Abilities: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated.
Split vision: No/lower penalty to aiming at multiple things at once.
Contacts:
Nico: A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies.
Jonah Silverton: Arms Dealer
Mike Re: Fence
"Fox's legacy": Heavily modified Ibram Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo.
Equipped: White T-shirt Black Cargo Pants Mindjack
You take cover behind the stairs, and try to pull out your pistol. Threshold 2-Roll 4 You pull out your pistols, and fire. Long Range Shot- -4 dual wielding -2 Skill- +4 2 rolls, threshold 6 Roll 1- 2 Roll 2- 3 Both shots go wide.
CrazyMLC(Lofty):
Name: Lofty Flourish
Race: Slylandrin: The Slylandrins, simply put, are an ancient race that evolved upon a gas giant they call Source. Though it might surprise you to learn that even though they're an ancient species, the Slylandrin are, in fact, newcomers to the galactic scene. You see, being gaseous in nature, the Slylandrin were unable to create their own spacecraft—or for that matter, create any kind of written record of history or technology of almost any kind. It wasn't up until recently that the humans found the Slylandrin during a routine survey, and learned of their plight. It wasn't long before the humans agreed to help the Slylandrin leave their home planet. While still in the early stages, this effort has culminated in the development of sophisticated pressure suits for the Slylandrin, giving them the ability to explore the stars.
Backstory: Lofty Flourish is a relatively young Slylandrin, only a thousand years old. His people chose him to be one of the first to explore the stars, and tasked him with one day returning with stories of the world beyond Source. Though a bit of an airhead, his sturdy suit makes him a valuable companion.
Description:
Stats: Strength: 4+2 Agility: 2 Perception: 2 Speed: 2 Intelligence: 2 +1 Charisma: 4 Will: 5 +3 Can survive harsh environments, such as a vacuum.
Abilities:
Friend in Need: Lofty doesn't have a very good sense of self preservation; he will gladly take a hit to protect his allies/friends, and gains a bonus when attempting to do so. When Defending others, if damage is take, it is reduced by half, rounded down, or 4, whichever is lower.
Tinkerer in Training: Lofty spoke with several human experts on the intricacies of his pressure suit! He thinks he could fix most issues with it, or maybe fiddle with other machinery. Probably. This is all kind of new to him. +4 to checks on fixing suit, +1 to all other Mechanic checks.
Contacts:
Frederick K. Paulton (Xenospecies Specialist)
Tamara Lu (Technician & Suit-repair Expert)
Daande (Random Kandaari that Lofty made friends with at a night club)
Flippant Flourish (Mother, still lives on Source)
Equipped: Mindjack
Inventory: 9780 GalCreds White T-shirt Black Cargo Pants Backpack Jade Necklace Painting
You can't make it to the truck, so you run into the spaceship.
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar orbital station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they only found an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is noticeably deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations. +2 to all Mechanic and Flying tests with spacecraft and space stations.
Contacts: Rackham Modular Orbital Systems: A firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: Commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: An ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: Jakob's favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: White T-shirt Black Cargo Pants Mindjack Painkilling Gum
Inventory: 10000 GalCreds
You also can't reach the truck, so you get into the plane.
John Freemaneth: Falcon I Sniper Cannon Flight Gear
John gets into the pilot seat, and preps the craft.
Farmer Rick: Butterfly Knife Farm Clothes
Rick jumps into the truck, and revs the engine. You remember he forgot to pay you. Outside: 20 Gunmen Kyr Machineguns
Inside Falcon: John Judith Lofty
Inside Truck Goods Rick
Sat Oct 22, 2016 4:43 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RtD Galactic
Run for the truck, if the opportunity arrives grab a gun from the crate, dive in the bed. "FLOOOOOOR IT!"
Small side question: did I need a 4 or 6 to hit before modifiers?
Sat Oct 22, 2016 6:03 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: RtD Galactic
> Look out of a window on the spaceship at the gunmen.
Sat Oct 22, 2016 6:09 pm
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RtD Galactic
maart3n wrote:
Run for the truck, if the opportunity arrives grab a gun from the crate, dive in the bed. "FLOOOOOOR IT!"
Small side question: did I need a 4 or 6 to hit before modifiers?
You would need a 4,5, or 6.
Sat Oct 22, 2016 6:14 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RtD Galactic
Got it, the threshold was 6, so that was after the modifiers then. Just checking, because if that was before modifiers I might as well not have even tried.
Sat Oct 22, 2016 6:30 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtD Galactic
>Twiddle thumbs until liftoff.
Sat Oct 22, 2016 10:46 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RtD Galactic
> Keep the LMG aimed at the gunmen, only fire if they make a hostile action or advance towards us.
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4.
Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: Mono-Glass White T-shirt Black Cargo Pants Mindjack K-LMG-7 40/50 rounds
Inventory: 13800 GalCreds Toolkit Level 5
As you check your surroundings, you realize Kyr isn't here You see him hunker down behind the truck. A second after, the gunmen sustain fire on the truck cab. Perception: 7+ Roll 6 You see blood erupt from the cab, and... Was that brain? Too much detail! You fire back at the gunmen. 10 bullets. 3+Roll 1= 4 -2-long range = 2 You miss. A lot. Composure: 6 You feel fine. In fact, the blood splattering on the grass seems almost...calming.
Maart3n(Kyr)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 +2 Intelligence 4 +1 Charisma 2 +3 Will 2 Ability: Can manipulate four things at once
Backstory:
Description:
Abilities: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated.
Split vision: No/lower penalty to aiming at multiple things at once.
Contacts:
Nico: A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies.
Jonah Silverton: Arms Dealer
Mike Re: Fence
"Fox's legacy": Heavily modified Ibram Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo.
Equipped: White T-shirt Black Cargo Pants Mindjack
You grab a machine gun out of the crate, and run for the cab. Enemy perception: 4+ Roll 5 =9 The gunmen spot you. Since the door is closed, you hunker beside the car. As you do this, you hear gunfire, and you see blood shoot out above you. However, they also hit the lock, and the door swings open.
CrazyMLC(Lofty):
Name: Lofty Flourish
Race: Slylandrin: The Slylandrins, simply put, are an ancient race that evolved upon a gas giant they call Source. Though it might surprise you to learn that even though they're an ancient species, the Slylandrin are, in fact, newcomers to the galactic scene. You see, being gaseous in nature, the Slylandrin were unable to create their own spacecraft—or for that matter, create any kind of written record of history or technology of almost any kind. It wasn't up until recently that the humans found the Slylandrin during a routine survey, and learned of their plight. It wasn't long before the humans agreed to help the Slylandrin leave their home planet. While still in the early stages, this effort has culminated in the development of sophisticated pressure suits for the Slylandrin, giving them the ability to explore the stars.
Backstory: Lofty Flourish is a relatively young Slylandrin, only a thousand years old. His people chose him to be one of the first to explore the stars, and tasked him with one day returning with stories of the world beyond Source. Though a bit of an airhead, his sturdy suit makes him a valuable companion.
Description:
Stats: Strength: 4+2 Agility: 2 Perception: 2 Speed: 2 Intelligence: 2 +1 Charisma: 4 Will: 5 +3 Can survive harsh environments, such as a vacuum.
Abilities:
Friend in Need: Lofty doesn't have a very good sense of self preservation; he will gladly take a hit to protect his allies/friends, and gains a bonus when attempting to do so. When Defending others, if damage is take, it is reduced by half, rounded down, or 4, whichever is lower.
Tinkerer in Training: Lofty spoke with several human experts on the intricacies of his pressure suit! He thinks he could fix most issues with it, or maybe fiddle with other machinery. Probably. This is all kind of new to him. +4 to checks on fixing suit, +1 to all other Mechanic checks.
Contacts:
Frederick K. Paulton (Xenospecies Specialist)
Tamara Lu (Technician & Suit-repair Expert)
Daande (Random Kandaari that Lofty made friends with at a night club)
Flippant Flourish (Mother, still lives on Source)
Equipped: Mindjack
Inventory: 9780 GalCreds White T-shirt Black Cargo Pants Backpack Jade Necklace Painting
You look around for a window, but you don't find any. However, you realize that skinny 4-armed human isn't here.
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar orbital station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they only found an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is noticeably deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations. +2 to all Mechanic and Flying tests with spacecraft and space stations.
Contacts: Rackham Modular Orbital Systems: A firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: Commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: An ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: Jakob's favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: White T-shirt Black Cargo Pants Mindjack Painkilling Gum
Inventory: 10000 GalCreds
You strap in, twiddle your thumbs, and realize the Twea'd isn't here.
John Freemaneth: Falcon I Sniper Cannon Flight Gear
John askes everyone to buckle in, and prepares to close the ramps.
Farmer Rick: Shot to pieces.
Last edited by TheMysticDreamer on Sun Oct 23, 2016 12:52 am, edited 1 time in total.
Sat Oct 22, 2016 11:59 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RtD Galactic
> Strap myself in, fire through an opened port or whatever if there is one. Else, just sit tight.
Sun Oct 23, 2016 12:08 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RtD Galactic
Duck low in the cab, kick Rick's corpse out and blindly start driving.
Btw man, could elaborate a bit more on what's happening, for instance Rick's death was a bit unclear. Another note: a 4+ bonus on a 4 up roll makes no sense.
Sun Oct 23, 2016 12:08 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: RtD Galactic
"Hey, where's that four-armed guy? Is he out there playing with those men who dropped down?"
Sun Oct 23, 2016 12:26 am
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RtD Galactic
maart3n wrote:
Duck low in the cab, kick Rick's corpse out and blindly start driving.
Btw man, could elaborate a bit more on what's happening, for instance Rick's death was a bit unclear. Another note: a 4+ bonus on a 4 up roll makes no sense.
When there are no other modifiers, it's just skill+roll, but that reminds me to add modifiers for Judith's shot. Doesn't matter though, it still goes wide.
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4.
Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: Mono-Glass White T-shirt Black Cargo Pants Mindjack K-LMG-7 40/50 rounds
Inventory: 13800 GalCreds Toolkit Level 5
You don't see a port, so you buckle up. Maart3n(Kyr)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 +2 Intelligence 4 +1 Charisma 2 +3 Will 2 Ability: Can manipulate four things at once
Backstory:
Description:
Abilities: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated.
Split vision: No/lower penalty to aiming at multiple things at once.
Contacts:
Nico: A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies.
Jonah Silverton: Arms Dealer
Mike Re: Fence
"Fox's legacy": Heavily modified Ibram Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo.
Equipped: White T-shirt Black Cargo Pants Mindjack
You shove Rick into the passenger seat... Well, at least his lower half, and gun the engine. However, you see... 4 + Roll 6 Them all press something on their arms, and they disappear in a green mist. Knowledge: 5 + Roll 5: You remember these are teleportation devices, but very basic. They can only take you back to a destination preset, and they can only be used once. You gun the engine, and drive forward... Driving test: 4 + Roll 1 You accidentally veer in front of the spaceplane. CrazyMLC(Lofty):
Name: Lofty Flourish
Race: Slylandrin: The Slylandrins, simply put, are an ancient race that evolved upon a gas giant they call Source. Though it might surprise you to learn that even though they're an ancient species, the Slylandrin are, in fact, newcomers to the galactic scene. You see, being gaseous in nature, the Slylandrin were unable to create their own spacecraft—or for that matter, create any kind of written record of history or technology of almost any kind. It wasn't up until recently that the humans found the Slylandrin during a routine survey, and learned of their plight. It wasn't long before the humans agreed to help the Slylandrin leave their home planet. While still in the early stages, this effort has culminated in the development of sophisticated pressure suits for the Slylandrin, giving them the ability to explore the stars.
Backstory: Lofty Flourish is a relatively young Slylandrin, only a thousand years old. His people chose him to be one of the first to explore the stars, and tasked him with one day returning with stories of the world beyond Source. Though a bit of an airhead, his sturdy suit makes him a valuable companion.
Description:
Stats: Strength: 4+2 Agility: 2 Perception: 2 Speed: 2 Intelligence: 2 +1 Charisma: 4 Will: 5 +3 Can survive harsh environments, such as a vacuum.
Abilities:
Friend in Need: Lofty doesn't have a very good sense of self preservation; he will gladly take a hit to protect his allies/friends, and gains a bonus when attempting to do so. When Defending others, if damage is take, it is reduced by half, rounded down, or 4, whichever is lower.
Tinkerer in Training: Lofty spoke with several human experts on the intricacies of his pressure suit! He thinks he could fix most issues with it, or maybe fiddle with other machinery. Probably. This is all kind of new to him. +4 to checks on fixing suit, +1 to all other Mechanic checks.
Contacts:
Frederick K. Paulton (Xenospecies Specialist)
Tamara Lu (Technician & Suit-repair Expert)
Daande (Random Kandaari that Lofty made friends with at a night club)
Flippant Flourish (Mother, still lives on Source)
Equipped: Mindjack
Inventory: 9780 GalCreds White T-shirt Black Cargo Pants Backpack Jade Necklace Painting
You ask everyone about the Twea'd. TheKebbit(Jakob):
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar orbital station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they only found an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is noticeably deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations. +2 to all Mechanic and Flying tests with spacecraft and space stations.
Contacts: Rackham Modular Orbital Systems: A firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: Commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: An ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: Jakob's favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: White T-shirt Black Cargo Pants Mindjack Painkilling Gum
Inventory: 10000 GalCreds
IDLE
John Freemaneth: Falcon I Sniper Cannon Flight Gear
John sees the truck take off, and ask"Should we wait for him?"
Lofty also asks about the Twea'd.
Then, John looks out the window and yells: "F----, they blinked out!"
Wed Oct 26, 2016 12:17 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtD Galactic
"Isn't that good? I'm sure none of us wanted a fight."
Wed Oct 26, 2016 2:17 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RtD Galactic
> To John
"Hold, don't take off."
> Assuming the truck stops - check the farmer's body for money for the bricks and mortar. Maybe his family can use the materials or whatever. If there's money, give it to John. Else, get the brick and mortar back on to the ship.
> If the truck is still driving, sit tight and wait. Keep an eye out for hostiles, LMG at the ready.
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