Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RtD Galactic
"Where are we right now?"
> Is there a map somewhere? What does "outside" look like? Do I still have my glasses?
Sat Oct 15, 2016 5:36 pm
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RtD Galactic
"Nico's going to be so piiiiiissed. And the cargo too, we're in so much trouble. Actually, what was the cargo? " Check in with Nico to see how he the repairs to fox's legacy are going. At least we didn't wreck her.
Sat Oct 15, 2016 8:32 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtD Galactic
Quote:
Name: Jakob Stennard
Race: Human
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar-orbit station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they found only an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations.
Contacts: Rackham Modular Orbital Systems: a firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: an ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Sat Oct 15, 2016 11:38 pm
TheMysticDreamer
Joined: Thu Sep 29, 2016 4:04 am Posts: 241
Re: RtD Galactic
Because I forgot to do inventories, I will just get started.
The nurse gives you all white t-shirts and black cargo pants and shows you to the change rooms.
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4.
Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: Mono-Glass White T-shirt Black Cargo Pants Mindjack
Inventory: 10000 GalCreds
Judith changes quickly, then looks for her glasses. She remembers she has a Mindjack, like almost every civilized person gets when they turn 18. It is a small chip, the size of a cell, and is implanted by inhaling it. After checking for a map and downloading it, she finds her glasses in the pockets of her cargo pants.
Maart3n(Kyr)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 +2 Intelligence 4 +1 Charisma 2 +3 Will 2 Ability: Can manipulate four things at once
Backstory:
Description:
Abilities: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated.
Split vision: No/lower penalty to aiming at multiple things at once.
Contacts:
Nico: A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies.
Jonah Silverton: Arms Dealer
Mike Re: Fence
"Fox's legacy": Heavily modified Ibram Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo.
Equipped: White T-shirt Black Cargo Pants Mindjack
Inventory: 10000 GalCreds
Kyr puts on his T+Middle Line Shirt, and his cargo pants quickly. You check in with Nico, and he yells at you straight away. "Where were you for 2 months? I thought you were dead, and now you wake me up when I'm sleeping?" You ask him about the repairs on Fox's Legacy. They are almost done, but the guns still need to be mounted.
CrazyMLC(Lofty):
Name: Lofty Flourish
Race: Slylandrin: The Slylandrins, simply put, are an ancient race that evolved upon a gas giant they call Source. Though it might surprise you to learn that even though they're an ancient species, the Slylandrin are, in fact, newcomers to the galactic scene. You see, being gaseous in nature, the Slylandrin were unable to create their own spacecraft—or for that matter, create any kind of written record of history or technology of almost any kind. It wasn't up until recently that the humans found the Slylandrin during a routine survey, and learned of their plight. It wasn't long before the humans agreed to help the Slylandrin leave their home planet. While still in the early stages, this effort has culminated in the development of sophisticated pressure suits for the Slylandrin, giving them the ability to explore the stars.
Backstory: Lofty Flourish is a relatively young Slylandrin, only a thousand years old. His people chose him to be one of the first to explore the stars, and tasked him with one day returning with stories of the world beyond Source. Though a bit of an airhead, his sturdy suit makes him a valuable companion.
Description:
Stats: Strength: 4+2 Agility: 2 Perception: 2 Speed: 2 Intelligence: 2 +1 Charisma: 4 Will: 5 +3 Can survive harsh environments, such as a vacuum.
Abilities:
Friend in Need: Lofty doesn't have a very good sense of self preservation; he will gladly take a hit to protect his allies/friends, and gains a bonus when attempting to do so. When Defending others, if damage is take, it is reduced by half, rounded down, or 4, whichever is lower.
Tinkerer in Training: Lofty spoke with several human experts on the intricacies of his pressure suit! He thinks he could fix most issues with it, or maybe fiddle with other machinery. Probably. This is all kind of new to him. +4 to checks on fixing suit, +1 to all other Mechanic checks.
Contacts:
Frederick K. Paulton (Xenospecies Specialist)
Tamara Lu (Technician & Suit-repair Expert)
Daande (Random Kandaari that Lofty made friends with at a night club)
Flippant Flourish (Mother, still lives on Source)
Equipped: Mindjack
Inventory: 10000 GalCreds White T-shirt Black Cargo Pants Backpack
Lofty can't really put on human clothes, so he puts them in a bag. However, this takes a while.
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar orbital station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they only found an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is noticeably deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations. +2 to all Mechanic and Flying tests with spacecraft and space stations.
Contacts: Rackham Modular Orbital Systems: A firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: Commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: An ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: Jakob's favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: White T-shirt Black Cargo Pants Mindjack
Inventory: 10000 GalCreds
Jakob takes a while to get dressed.
All:After getting dressed, and doing whatever you're doing, you all remember something. You were hired by Nico(Maart3n's contact)'s friend Lupi'ine, a Kandaari who made a fortune as a bounty hunter. She paid you each 10000 up front, with another 20000 after for transporting low-quality beer to Vynka, a small world with about a population of 2 billion Aentes. Your craft was a very large freighter, with 14 crew, you 4, and 10 others. Well, only having 14 men onboard wasn't a good idea, as pirates knocked out the engines, and prepared to seize the cargo. However, Yunl'pp, a large world colonized by Humans, and filled with sprawling fields of Terran Rice, pulled you towards it, and along with you, the pirates. The pirates exploded first, killing 9 crew, with 5 surviving. As the ship prepared to atomize, you 5 entered the escape pods, and landed...somewhere. Next thing you know, there are only 4 left, all in a human hospital.
Sun Oct 16, 2016 1:01 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RtD Galactic
> Call up John Freemaneth. Tell him to get his ass to wherever the hell I am with a ship and maybe some weapons and tools and raw materials. He knows the deal - mobile armory and workshop and all that.
See if I can figure out where we are in relation to Yunl'pp (how do you even pronounce that) using this map.
Sun Oct 16, 2016 1:52 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RtD Galactic
"Come on Nico, you know me, I can charm the pants off death herself. Some gassacks hit us and we went down, just woke up. Good news though, we've got some extra cash to spend on my baby." Call Jonah Silverton and inquire about some big guns
Sun Oct 16, 2016 2:33 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: RtD Galactic
"Woah! To think we crash landed on a human world. I hope we weren't too injured. Did you have to mess with my suit to help me get better?"
> Inspect my poor suit! I hope it's okay.
Sun Oct 16, 2016 2:45 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtD Galactic
"What happened to the fifth? Does anybody remember?" >Struggle to recall while paging through the galactic social net to check if Janna has asked about me. Or if anyone noticed I had vanished, really.
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4.
Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: Mono-Glass White T-shirt Black Cargo Pants Mindjack
Inventory: 10000 GalCreds
Roll: Charisma=3+Roll=6=9 Random Luck: 4 You call up John. Currently, he is flying around a ship full of newly-re-stolen bricks, mortar, and construction tools, and he's looking for a place to sell them. He also has a crate a light SMGs, and a decent-sized Sniper Cannon. After giving co-ordinates, he tells you he'll be there in 3 Terran days. While you wait, you research the planet for a bit. Large, mostly rural planet, with one big city, named Kamnith. Very isolated, the only planet in its star system. You also find a pronunciation guide which tells you pronounce Yunl'pp is: Yoonel-"Purring Fish Sound"
Maart3n(Kyr)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 +2 Intelligence 4 +1 Charisma 2 +3 Will 2 Ability: Can manipulate four things at once
Backstory:
Description:
Abilities: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated.
Split vision: No/lower penalty to aiming at multiple things at once.
Contacts:
Nico: A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies.
Jonah Silverton: Arms Dealer
Mike Re: Fence
"Fox's legacy": Heavily modified Ibram Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo.
Equipped: White T-shirt Black Cargo Pants Mindjack
Inventory: 10000 GalCreds
You call up Jonah. He gives you a list of heavy guns, for planes and for organisms. Handheld: Luknak 4-5: Large ballistic machinegun with 200 9mm rounds, propelled at 5 rounds a second. 2350GC. BatRif 23: A heavy battle rifle, this fires 13.24X5.13 rounds, with a 10 round magazine. 1900GC The Hand Cannon: A one shot pocket grenade launcher with scope and foregrip. Only one in stock. 1580GC
Race: Slylandrin: The Slylandrins, simply put, are an ancient race that evolved upon a gas giant they call Source. Though it might surprise you to learn that even though they're an ancient species, the Slylandrin are, in fact, newcomers to the galactic scene. You see, being gaseous in nature, the Slylandrin were unable to create their own spacecraft—or for that matter, create any kind of written record of history or technology of almost any kind. It wasn't up until recently that the humans found the Slylandrin during a routine survey, and learned of their plight. It wasn't long before the humans agreed to help the Slylandrin leave their home planet. While still in the early stages, this effort has culminated in the development of sophisticated pressure suits for the Slylandrin, giving them the ability to explore the stars.
Backstory: Lofty Flourish is a relatively young Slylandrin, only a thousand years old. His people chose him to be one of the first to explore the stars, and tasked him with one day returning with stories of the world beyond Source. Though a bit of an airhead, his sturdy suit makes him a valuable companion.
Description:
Stats: Strength: 4+2 Agility: 2 Perception: 2 Speed: 2 Intelligence: 2 +1 Charisma: 4 Will: 5 +3 Can survive harsh environments, such as a vacuum.
Abilities:
Friend in Need: Lofty doesn't have a very good sense of self preservation; he will gladly take a hit to protect his allies/friends, and gains a bonus when attempting to do so. When Defending others, if damage is take, it is reduced by half, rounded down, or 4, whichever is lower.
Tinkerer in Training: Lofty spoke with several human experts on the intricacies of his pressure suit! He thinks he could fix most issues with it, or maybe fiddle with other machinery. Probably. This is all kind of new to him. +4 to checks on fixing suit, +1 to all other Mechanic checks.
Contacts:
Frederick K. Paulton (Xenospecies Specialist)
Tamara Lu (Technician & Suit-repair Expert)
Daande (Random Kandaari that Lofty made friends with at a night club)
Flippant Flourish (Mother, still lives on Source)
Equipped: Mindjack
Inventory: 10000 GalCreds White T-shirt Black Cargo Pants Backpack
You check your suit. Except for a small scratch on the paint, it seems unharmed.
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar orbital station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they only found an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is noticeably deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations. +2 to all Mechanic and Flying tests with spacecraft and space stations.
Contacts: Rackham Modular Orbital Systems: A firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: Commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: An ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: Jakob's favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: White T-shirt Black Cargo Pants Mindjack
Inventory: 10000 GalCreds
Jakob asks everyone if they remember the 5th person. Rolls: 5,4,6,6 All of you remember an explosion during your descent in the drop pods. That was probably the 5th person's pod. After checking Reddit(Yes, Reddit still exists) you conclude that Janna has been busy with a large project, something to do with a series of mutations after a spaceship exploded in the middle of an FTL transit.
Sun Oct 16, 2016 3:40 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: RtD Galactic
"Well, friends, it may not yet be time to part ways. I will be looking for work and a ticket off-planet, and anyone who wants is free to join me for the moment."
>Scour the infosphere for technical work appropriate for my training.
Sun Oct 16, 2016 4:45 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RtD Galactic
"I've a friend that'll be here in three days. He can probably sell some of his stuff here and get some supplies, and haul us out'a here.
So, we just need to ♥♥♥♥ around for three days."
> Give these people my contact information or however ranged communications work.
Sun Oct 16, 2016 4:54 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: RtD Galactic
to Judith: "Alright, I know a good fence to sell this stuff to."
Tell the arms dealer I'm not in the market for any of that, but that I could use 4 pistols.
Sun Oct 16, 2016 2:09 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: RtD Galactic
"Oh no, Mr. Suitson!"
> Frantically look for new paint to repair the scratch, try to get the help of my comrades.
Backstory: Born with a cataract in her right eye, Trovare spent the first few years of her life half-blind until her lower class family managed to scrap enough money together to have her right eye fixed at a shady medical clinic in the crime-rampant isolated space station where she lived. While this was successful in removing the cataract, it left her right eye with a distorted eye lens, requiring a heavy optical correctional lens so she could see properly. Despite her less than stellar vision, she has a high attention to detail almost to a fault, making her adept in engineering weapons and instruments.
Description: A somewhat-short, lithe female in her early 20s. Short brown hair, brown eyes, and pale skin from a lack of natural light. She wears a pair of metal round-framed glasses that only have a single lens, which is for her right eye.
Abilities: Critical Eye - Hold still and analyze. Temporarily decrease Agility by 2 and increase Perception by 4.
Steady Hand - Nimble fingers find a place tinkering with delicate machinery or pulling the trigger on the perfect shot. Increase success for fine tasks by 3.
Contacts: Kark Hopkins - Brown-haired, light-skinned, lanky and roughly shaven. Fellow engineer, often works with Judith to get large builds together and occasionally a competitor on black-market arms dealing. Nothing like a little healthy competition.
Charles "Charlie" Harrison - Judith's loyal customer that works as a part-time bodyguard. Short dark hair, slightly tanned skin. Tall and strong, but not exactly a walking mass of muscle. He's decent with a gun, but often misses critical shots.
Tabi Konai - Long black hair, dark skin, small frame. Infamous for blowing up government buildings. She has a knack for electronics, be it remote-controlled detonators or rigging up a basic computer from scrap electronics. On good terms with Judith, the two often trading equipment/materials and information or working on a coop project.
John Freemaneth - Average height, short hair, athletic build. Pretty sure that's not his real name, but he can't remember ♥♥♥♥ ever since he got smacked in the head with a brick in an alley fight. Judith throws weapons and equipment at him, points him at a job that needs taking care of, and he more or less gets it done, only asking for new toys in return.
Equipped: Mono-Glass White T-shirt Black Cargo Pants Mindjack
Inventory: 10000 GalCreds
You have a quick conversation, and exchange contact information.
Maart3n(Kyr)
Name: Kyr
Race: Twea'd: Bipedal lanky humanoids with 4 long arms. Extremely dextrous but physically frail.
Stats: Strength 2 Agility 4 Perception 4 Speed 3 +2 Intelligence 4 +1 Charisma 2 +3 Will 2 Ability: Can manipulate four things at once
Backstory:
Description:
Abilities: Slick Willy: Can talk himself out of almost every situation. +2 to Charisma, +4 if being interrogated.
Split vision: No/lower penalty to aiming at multiple things at once.
Contacts:
Nico: A clone bred to be a fighter pilot turned aerospacecraft salesman. Nico can provide and modify anything that flies.
Jonah Silverton: Arms Dealer
Mike Re: Fence
"Fox's legacy": Heavily modified Ibram Gaunt-class gunship. Two seat cockpit layout swapped for a single seat with an extra stick on either side to control the ball turrets on the sides of the fuselage. Forward turret swapped for gun array. Room for 6 passengers and 40 cubic meters of cargo.
Equipped: White T-shirt Black Cargo Pants Mindjack
Inventory: 10000 GalCreds
Roll: 5 Charisma+5=10. Jonah cuts you a deal, since you're buying in bulk. Buy 3, get 1 free. He offers you 4 Beretta 98SCs, 11mm 15-shot semi-auto handguns, for a total of 1500GC. You also ask him for a can of yellow paint. You will pay when his employee arrives in 2 days.
CrazyMLC(Lofty):
Name: Lofty Flourish
Race: Slylandrin: The Slylandrins, simply put, are an ancient race that evolved upon a gas giant they call Source. Though it might surprise you to learn that even though they're an ancient species, the Slylandrin are, in fact, newcomers to the galactic scene. You see, being gaseous in nature, the Slylandrin were unable to create their own spacecraft—or for that matter, create any kind of written record of history or technology of almost any kind. It wasn't up until recently that the humans found the Slylandrin during a routine survey, and learned of their plight. It wasn't long before the humans agreed to help the Slylandrin leave their home planet. While still in the early stages, this effort has culminated in the development of sophisticated pressure suits for the Slylandrin, giving them the ability to explore the stars.
Backstory: Lofty Flourish is a relatively young Slylandrin, only a thousand years old. His people chose him to be one of the first to explore the stars, and tasked him with one day returning with stories of the world beyond Source. Though a bit of an airhead, his sturdy suit makes him a valuable companion.
Description:
Stats: Strength: 4+2 Agility: 2 Perception: 2 Speed: 2 Intelligence: 2 +1 Charisma: 4 Will: 5 +3 Can survive harsh environments, such as a vacuum.
Abilities:
Friend in Need: Lofty doesn't have a very good sense of self preservation; he will gladly take a hit to protect his allies/friends, and gains a bonus when attempting to do so. When Defending others, if damage is take, it is reduced by half, rounded down, or 4, whichever is lower.
Tinkerer in Training: Lofty spoke with several human experts on the intricacies of his pressure suit! He thinks he could fix most issues with it, or maybe fiddle with other machinery. Probably. This is all kind of new to him. +4 to checks on fixing suit, +1 to all other Mechanic checks.
Contacts:
Frederick K. Paulton (Xenospecies Specialist)
Tamara Lu (Technician & Suit-repair Expert)
Daande (Random Kandaari that Lofty made friends with at a night club)
Flippant Flourish (Mother, still lives on Source)
Equipped: Mindjack
Inventory: 10000 GalCreds White T-shirt Black Cargo Pants Backpack
You worry about your suit, and exchange contact information.
Backstory: A vanguard colonist and military vacuum repair worker attached to a far outpost of human civilization. Serving aboard the heavy polar orbital station CMS3920 - a monolith of steel towed from system to system in the belly of super-battleships that drove back the dark frontier - Stennard served three 6-year terms firing exploration crawlers and terraforming packages from his orbital home down into unknown worlds. Nurturing and defending fledgling colonies was not without its dangers, as savage pirates and rivals to humanity assailed the CMS with everything they had to kill its crew and loot the planets.
The attack that led to Stennard's honorable discharge from the navy left him bleeding and marooned for 170 days in the guts of the CMS, left behind in the chaos after the evacuation shuttles took away all his colleagues. Trapped in the station's corpse with a burnt radio transmitter, he nearly lost his mind. When late-coming salvage crews cut open the wreck expecting to find valuable equipment, they only found an emaciated man.
Returning home to a failed marriage, an Earth family that forgot him and a pension not enough to support his medical debts, he has returned to space to find friendship and make his fortune.
Description: Swarthy, shaven skull, scars and lines in the features. Dark eyes which are noticeably sunken in; Stennard shows heavy signs of wear. His shattered chest cavity is partially supported with a mesh of biocompatible plastics - Stennard's breathing is noticeably deep and slow, and he chews blue wads of painkilling gum to forget that he is no longer the man he used to be. His disposition is warm, though he has good excuse to be cynical. He is only glad to be alive, to see the stars for some time longer.
Abilities: Will Through Pain - Stennard's hardened system means that for purposes of pain calculation, his dice total is multiplied by 7 rather than 10 in the final step that determines whether he has been stunned by trauma. Null-G Control/Exobody - Intimately familiar with the mechanics of spacesuits, manipulator arms and hard orbital maneuvers performed with shuttles and manned maneuvering units. Excellent working knowledge of life support and orbit-keeping functions of space stations. +2 to all Mechanic and Flying tests with spacecraft and space stations.
Contacts: Rackham Modular Orbital Systems: A firm specializing in all things related to space hab assembly and commercial exploitation of planetary orbit. Architects of the standardized power, life support and data linkage protocols used in civilian stations throughout human space. Its executives are willing to cut Stennard unusual deals, knowing that he is qualified to deliver on their investments.
Major Conrad Devlin: Commanding officer of the CMS, a war hero and expert pilot who continues burning pirates out on the frontier in a stealthed frigate which has become notorious for bringing just death to ruthless warlords. Assisted Stennard in evacuating the station during its dying descent. Never forgave himself for accidentally leaving Stennard behind.
Dr. Genevieve Martel: An ecosystem engineer of some renown, responsible for developing the Martel Optimized Phototroph biosphere that is used for famine relief on backwater worlds. Aboard the CMS during its final moments - Stennard saved her life.
Janna: Jakob's favorite childhood friend. A mathematical prodigy who studied the mysteries of FTL travel in a prestigious Lunar university while Stennard was drafted into the frontier corps. Separated physically, but never forgotten by each other.
Equipped: White T-shirt Black Cargo Pants Mindjack
Inventory: 10000 GalCreds
Roll: 3
You look for a job. Turns out, you're in a small town on a large highway, named Glomton. It contains a hospital, hotel, and a factory for turning rice husks into biofuel. Basically, they want you to come in once every week and fix up the machinery. Not exactly your cup of tea, but it's close enough. It pays 500 GalCreds per week. Your next shift is tomorrow. To succed in not screwing anything up, roll higher than 2.
All: You all share your contact information, and then the following conversation occurs. Judith:"I've a friend that'll be here in three days. He can probably sell some of his stuff here and get some supplies, and haul us out'a here. So, we just need to ♥♥♥♥ around for three days."
Kyr:"Alright, I know a good fence to sell this stuff to."
Lofty:"Oh no, Mr. Suitson! I need paint!"
We Will now have a 3 day timeskip, so please tell me what you will do for 3 days. The nurse has given you accommodations in a small hotel, free of charge due to insurance, at least for the first week. Template: Day 1: Day 2: Day 3:
Schedule: Day 1: Nothing of note Day 2: Jonah's employee arrives Day 3: John, Mike arrive
Sun Oct 16, 2016 10:01 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: RtD Galactic
> Day 1: Fix machines, buy food to last for this day and the next two days Day 2: Fix machines, find a construction company that needs to buy brick and mortar Day 3: Fix machines, meet up with John.
Last edited by CaveCricket48 on Mon Oct 17, 2016 1:59 pm, edited 1 time in total.
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