Re: Ad Infidium (Roll 306) - Preparations
TorrentHKU wrote:
One spirit near the landing zone, can't tell exactly what it is. Probably a straggler witch or beast, could be something worse.
Sanoa:
Relayed to the others. Except for Vandolf, because his antimagic is up.You can sense the ground quickly approaching, and you brace.
The crate screeches as the bottom segment collapses and absorbs the impact, coming to a complete halt a split second later.
♥♥♥♥ feels weird when your sense of acceleration feels at most like a lazy jump up and down.
A sound of a crate door being blasted off, followed by a kinetic blast.
"CONTACT!"________________________________________
Areku wrote:
>Nod, smile.
"Let's do it, Doctor."
Daalmir:
"In the tent, then."The two of you head in, and you lie down on to the operation bed.
The lupus stands still beside you, and after removing the device on your arm, simply stares at you.
It's, a bit creepy.
Daalmir:
"It is done."That was fast.
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Amazigh wrote:
>Not much to do if you hide forever, could get boring rather fast.
Maybe you just need a portable hiding place.You wake up from the bed moving.
Well, it's not quite moving so much as it feels like there's something pushing up against it from the underside.
Kuori isn't on the bed or in the chair, either.
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CrazyMLC wrote:
> Brace for landing. If I detect any magic use through my suit that isn't from someone we're going down with, block it.
You brace for impact.
The crate slams into the ground hard, with the crush zone almost instantly flattening and the walls crumbling as the impact rips it apart.
Your body is jarred from the acceleration and you feel yourself blacking out momentarily.
After what feels only like a second or so, you open your eyes, your entire body hurting, legs and head especially. Looking around, you're lying on grass with the wrecked crate still around you, torn open here and there.
There's a sound of another crate's door being blasted off somewhere, followed by a kinetic blast.
"CONTACT!"Your vision catches a dark figure quickly moving about, though it's too dark to pinpoint its location and appearance. Nothing showing up on your suit, either.
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maart3n wrote:
"Delhii, to be honest I don't feel like staying here in this shelter, whatever's going on we'd be better off figuring it out than just sitting here. So what do you say we head out of here."
>Re-pack bag and leave shelter, with or without her.
Dehlii:
"Uh."Repacking your things, you climb down the bunkbed and leave the room.
A hallway, with doors leading to other rooms. The exit was, someway. Let's try left!
Turning left and heading down the hall, you find a door at the end that leads to a stairwell, and walk down as you hear someone following behind.
A minute later and you're outside of the building with Dehlii standing behind you. The sky is a pitch black void, and the streets are lit with artificial lamps emitting a bright yellow glow.