"From the hottest forges of EXTREME.TM, To a battlefield near you."
Lore: EXTREME™ Was at first a company that was made purely to destroy the world for domination. This came to the production of the superbot "EoD", End of Days. But during the recent death of the terroristic leader, The ownership was transferred to another candidate inside the company. This owner did not have the same intent. This made it to the mega-producing-company that it is today. The company still creates big robots and has started doing other scientific stuff.
--NEW!! In [R:7]
Units: "EoD", End of Days.
Description: "Heavy, Extremely slow but extremely deadly. You'll probably fly faster than taking a walk with this beast. It was specifically made to destroy the world. "EoD" Packs a whole arsenal of weapons."
This was the robot that was built originally to destroy the world. "EoD" Comes with alot of weapons, one "Item attractor" and a self destruct trigger. The weapons: - Cataclysmic Siege Cannon - ThogPipe - MegaLaserLifeEnder - MassLauncher - HellTrailer - CML (Cluster Missile Launcher) - CrabGun - EggGun This beast costs: 800 oz.
Codename "FireExpert".
Description: FireExpert. Slow but deadly. The FireExpert Comes pre-equipped with dual wielding flamelaunchers that will desintegrate everything you point them at. As the description says, dual flamelaunchers. This beast costs: 620 oz.
Codename "SwordExpert".
Description: SwordExpert. Slow, Heavily armored and wields a big fire sword. As the description says, More armored and has a sword. This beast costs: 550 oz.
Codename "Ion Arbiter"
Description: A pure Ion Machine, Uses kinetic pulses to literally shred things apart... The downside of this is the fast flying particles towards the Arbiter. Extremely unstable and hard to control. Comes with 3 weapons. [Controls]: Lean to the side you want to go, press W to ascend. This beacon costs: 750 oz
Codename "FossilBreaker".
Description: A big Ancient Fossil brought to life. Carries an ancient energy weapon. Recent scientific experiment. As the description says, a fossil brought to life. The weapon was made from an ancient creature with high energy capabilities. This literal beast costs: 250 oz
MotherShip.
Description: The biggest Spacecraft and MotherShip in all of Midas. The masterpiece of EXTREME™. The first stable dropship-typed craft that has stable rocket engines as main engines. This craft costs: 300 oz
EXTREME™ Nuke.
Description: Made for extreme destruction. Caution, Don't overdo them. Leaves a huge hole. Caution, Really... Don't overdo them. This destruction device costs: 1000 oz
Cargo Loader
Description: Rocket type cargo loader, Made for carrying raw materials. Wobbly, heavy. The CargoLoader costs: 250 oz
Assembler
Description: A flying machine that was made to assemble small workers. It's main purpose is to assemble workers. See it like some sort of beacon for workers to work around. This beacon costs: 300 oz
Worker
Description: Works, Makes basic tasks. Comes with a self destruct trigger. This unit cannot be ordered through normal means. It needs to be assembled by the "Assembler". Therefore this unit costs: 0 oz
Guardian
Description: Guardian, Made to protect stuff. Can operate without a head. Is surrounded with shields. Comes with a self destruct trigger. Its shields are strong and the Guardian can withstand that its head is blown off. The Guardian costs: 120 oz
Stalker
Description: Fast, Medium Durability. No armors. Assasin typed. Comes with a close combat weapon. Was made to use the Implosion Sniper. The Stalker costs: 150 oz
Weapons:
SlagShotgun
Description: This shotgun fires hot shrapnel at amazing speeds. Hard Recoil. Costs: 100 oz
SlagZooka
Description: Blow your enemies off theire feet. Long Reload. Costs: 150 oz
SnakeTrailer
Description: Blow up those heavily tanked enemies faster than ever with the SnakeTrailer. Costs: 100 oz
Implosion Sniper
Description: Powerful sniper rifle. Bullets shot by this sniper explodes inside the shot entity. Costs: 250 oz
Changelog:
Code:
Changelog:
[02/05 -17] [R:9]
+C Assembler now spawns workers holding a weapon, added by request.
Special: Considering i jumped updates here on the forum, this release include the changelog of Release 8 aswell.
+ Added Project:AIU
+C Made the Metchcrabs gun unbuyable. (Finally -.-). +C Made some minor changes in standpath of the Metchcrab and EoD. +C Fixed some minor errors.
Old Changelog:
[16/12 -16] [R:7]
+ Added EoD Mk2 + Added sounds and effects to EoD Mk2.
+C Removed the ability to buy the crabs offhandgun (Dont know why i missed that...) +C Fixed the nukes engine not coming out of the right offset.
Feel the EXTREME power from Mk2! You dont simply kill this thing... Enjoy the new megabot. (I know you will ;p)
[04/11 -16] [R:6] + Made Partly working Loadouts. + Added MetchCrab + Added Scene for "EXTREME" Fights. Oblivi desert. -C Removed all held Self-Destruction items on all characters. +C Added a Pie icon for self destruction on selected actors, This replaces item Self-Destruction and can be used while not having a arm. +C Added Categorization to all weapons. +C Corrected passenger maximum in both cargoloader and mothership. +C Increased durability of EoD's Helmet, quite alot. +C Increased durability of EoD's Shield, also quite alot. +BUGFix: Changed so that the helltrailer gibs when hit the ground, just like all EoD's weapons do.
[31/10 -16] [R:5] +C Changed Implosion Sniper's shot effect to a beam +C Made minor changes to the SwordExpert +C Fixed spelling error of Preview and the Wallpaper +BUGFix: Managed to find solution to non-emitting wings of the FossilBreaker
[05/09 -16] [R:4] + Added EggGun (Held By EoD) + Added CrabGun (Held By EoD) + Added a smaller crab (Although nonbuyable, Only summonable by using the Crab Gun) + Added SwordExpert + Added FireSword (Held By SwordExpert) + Added FireShield. As an unused asset (Disabled At The Moment) + Added a new Preview for Workshop +C Updated ModuleIcon and made it nicer +C Increased fire speed on SnakeTrail +C Changed Syl's all Effects to red so it fits Stalker. Added particle effect when holding the Syl. +C Resprited Cataclysmic Siege Cannon +C Resprited the MassLauncher's textures and its shot +C Resprited the ClusterMissileLauncher and its missile, Added a missile each salvo (+4 Missiles) +C Resprited Guardian and halved jetpack fuel +C Resprited HellTrailer, Made minor changes on Helltrailer +C Changed LoadOrder In Index.ini
[25/8 -16][R:3] + Added CML + Added CargoLoader + Added Syl + Added Stalker + Added Implosion Sniper +C Increased durability of the Mothership shields. They should be able to take some more beating now. BUGFix: Fixed an issue where the FireExpert did no damage to the enemy.
[13/08 -16][R:2] + Added SnakeTrail + Added HellTrailer +C Lowered recoil on SlagShotgun +C Lowered where the jetstream comes out from the assembler a little bit. +C Changed reload speed of the SlagShotGun to a significant faster speed. +C EoD's Former head now serves as a helmet and can be shot off. This increases EoD's durability and can withstand more fire to the head. +C Added a head under the helmet on the EoD.
Heeeeey, its pretty awesome, and the fossil Dinobot looks amazing ingame.
Thanks darkman, the wings on it really was a longshot to see if I could make simulated good looking wings. I guess it looks kind of okay, need one or two more frames and a better texture. Also that aint a robot. xD Its a fossil.
Many of the sprites and things that i have added needs fixing and altering, it'll come in time.
darkman945 wrote:
Never thought id see the use of fossils in cortex command outside of stage design.
Blew your mind eh? I wanted to push on those unused assets.
It's the second time I fixed code for a character that big.. I accidentally deleted the one I had before.. XD
Sun Aug 07, 2016 7:44 pm
terminator44
Joined: Sat Oct 06, 2012 1:52 pm Posts: 42
Re: EXTREME™
This mod is great! Loved the EoD and its massive guns. Good to see someone keeping CC alive.
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