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 | [ 8 posts ] |  |   Loadouts.ini not being loaded by Index.ini 
        
        
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			| Cardinance 
					Joined: Mon Jul 11, 2016 5:44 am
 Posts: 6
   |   Loadouts.ini not being loaded by Index.iniThe subject is sort of self explanatory, for some odd reason my Index refuses to include my Loadouts.ini file. Don't know why, as it is included in the Index file. Code: DataModuleModuleName = Arrak Tech
 IconFile = ContentFile
 Path = Arrak.rte/ModuleIcon.bmp
 Description = An alien race, bred to kill.
 
 IncludeFile = Arrak.rte/Effects/Effects.ini
 IncludeFile = Arrak.rte/Actors/Actors.ini
 IncludeFile = Arrak.rte/Devices/Devices.ini
 IncludeFile = Arrak.rte/Loadouts.ini
 
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			| Fri Jul 29, 2016 1:13 am | 
					
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			| RandomCoderZ 
					Joined: Fri Sep 13, 2013 1:39 am
 Posts: 157
 Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
   |   Re: Loadouts.ini not being loaded by Index.iniI haven't used loadouts that much, just a little bit. I didn't have any issues when I tried fooling around with it.Maybe if you provide what you have written in your loadouts I could take a look?
 
 
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			| Sat Jul 30, 2016 8:16 am | 
					
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			| Cardinance 
					Joined: Mon Jul 11, 2016 5:44 am
 Posts: 6
   |   Re: Loadouts.ini not being loaded by Index.iniOf course, I only have one loadout so far, as I was going to add the rest later Code: AddLoadout = LoadoutPresetName = Default
 DeliveryCraft = ACRocket
 PresetName = Arrak.rte/Assault Pod
 AddCargoItem = AHuman
 PresetName = Arrak.rte/Spectral
 AddCargoItem = HDFirearm
 PresetName = Arrak.rte/Energy Rifle
 AddCargoItem = HDFirearm
 PresetName = Arrak.rte/Energy Pistol
 
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			| Sun Jul 31, 2016 1:39 am | 
					
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			| RandomCoderZ 
					Joined: Fri Sep 13, 2013 1:39 am
 Posts: 157
 Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
   |   Re: Loadouts.ini not being loaded by Index.iniCardinance wrote: Of course, I only have one loadout so far, as I was going to add the rest later Code: AddLoadout = LoadoutPresetName = Default
 DeliveryCraft = ACRocket
 PresetName = Arrak.rte/Assault Pod
 AddCargoItem = AHuman
 PresetName = Arrak.rte/Spectral
 AddCargoItem = HDFirearm
 PresetName = Arrak.rte/Energy Rifle
 AddCargoItem = HDFirearm
 PresetName = Arrak.rte/Energy Pistol
It's weird that it isn't showing up.. Considering it looks just like the coalition one Code: AddLoadout = LoadoutPresetName = Default
 DeliveryCraft = ACRocket
 PresetName = Base.rte/Rocket MK1
 AddCargoItem = AHuman
 PresetName = Coalition.rte/Soldier Heavy
 AddCargoItem = HDFirearm
 PresetName = Coalition.rte/Assault Rifle
 AddCargoItem = HDFirearm
 PresetName = Coalition.rte/Auto Pistol
Maybe you should try changing the presetname, that's the only thing I can see is colliding. "ArrakDefault" or something.  Another thing you can do is that you can make a copy from a actor and then addinventory items, thats like a mini loadout. Maybe you knew. Code: AddActor = AHumanCopyOf = Dummy
 PresetName = Sniper Dummy
 Description = Pre-Equipped Dummy
 AddInventory = HDFirearm
 CopyOf = Heavy Sniper
 
 
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			| Sun Jul 31, 2016 7:52 am | 
					
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			| Cardinance 
					Joined: Mon Jul 11, 2016 5:44 am
 Posts: 6
   |   Re: Loadouts.ini not being loaded by Index.iniOkay, so changing the name did not help, and I'm also not quite sure how to do the mini loadout thing. I did find a weird workaround by adding it to my Devices.ini. 
 
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			| Sun Jul 31, 2016 3:04 pm | 
					
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			| RandomCoderZ 
					Joined: Fri Sep 13, 2013 1:39 am
 Posts: 157
 Location: ᴱᵛᵉʳʸʷʰᵉʳᵉ
   |   Re: Loadouts.ini not being loaded by Index.iniCardinance wrote: Okay, so changing the name did not help, and I'm also not quite sure how to do the mini loadout thing. I did find a weird workaround by adding it to my Devices.ini.Changing the name was good after all, you would probably get problems if you were to use the presetname on a activity you create later. The way I meant it is under your arrak character code you just add this: Code: AddActor = AHumanCopyOf = Spectral
 PresetName = Spectral with guns
 Description = Loaded with guns
 AddInventory = HDFirearm
 CopyOf = Energy Rifle
 Addinventory = HDFirearm
 CopyOf = Energy Pistol
On a new line. Basically it adds a new actor which is a copy of the original actor, but comes with guns. Also you can add the: "AddInventory = HDFirearm    CopyOf = Energy Rifle" Directly under your original code.
 
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			| Sun Jul 31, 2016 6:29 pm | 
					
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			| Cardinance 
					Joined: Mon Jul 11, 2016 5:44 am
 Posts: 6
   |   Re: Loadouts.ini not being loaded by Index.iniOh, finally understood the mini loadouts, that's pretty cool.   Might make a mech with it or something. Anyways, thanks for your help, it's being loaded now.
 
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			| Mon Aug 01, 2016 3:04 am | 
					
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			| Arcalane 
					Joined: Sun Jan 28, 2007 10:32 pm
 Posts: 1609
 Location: UK
   |   Re: Loadouts.ini not being loaded by Index.iniCardinance wrote: Oh, finally understood the mini loadouts, that's pretty cool.   Might make a mech with it or something. Anyways, thanks for your help, it's being loaded now.The problem with that method, IIRC, is that it doesn't add the inventory cost to the actor cost. So if you have a 100g character with two 50g weapons, you can sell it back to Tradestar to get back more money than you paid for it. Whilst this is fine for weapons that have no cost and are not intended to be purchased at all (like fixed arm mounts for the Brotherhood Cyborgs, or a mech's) it can be a tiny bit exploitable for anything else. For your original files, the only thing I can suggest is doublechecking the types of the items and craft- case sensitivity, etc.
 
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			| Fri Aug 05, 2016 2:38 pm | 
					
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