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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 297) - Elder Pact - New Players Welcomed
CrazyMLC wrote:
> Scratch my head.

Well, this wasn't what I expected...

> Try the food.

You have some of the cookies.

They're pretty good cookies.


The man soon returns, holding a few pieces of paper and a key.

Well-Dressed Man: "Sorry for the wait."

He sits down on the cushioned seat across from you, laying the papers and key on the coffee table.

Well-Dressed Man: "I have verified that you are indeed Vandolf, and have your key for you to take. A bit late, but I must say thank you for assisting Vranhal and Lord Elizabeth, and I do hope you enjoy your stay!"


________________________________________

Amazigh wrote:
>Channel grant because this is not fun.

>Is this something to do with her spirit situation, she better not be turning into some sort of freako mutant thingo.
>How's her spirit looking? anything weird(er) than usual?

You channel Grant and heal up, and then check out Tuhota's spirit.

Nothing seems any more unusual than normal.

Grant: That was not a normal attack. You really should be careful about this one.


________________________________________

TheKebbit wrote:
>[S] Kleigg: Ascend.


You enter the tower and ascend.

It's pitch-black, thanks to the Spiral's efforts to disable the city's mana network. Navigating the building is tricky, with only your sense of touch and your footsteps echoing down the halls or around rooms to roughly indicate where obstacles are.

When you reach the fifth floor, you stop, holding still.

"Find her, don't let her get away."



________________________________________

TorrentHKU wrote:
"Here's hoping.
Oh, and there should be a girl coming through here at high speed like I did, she's with me."
> Get running for Vranhal again like before.

You leave Venari, heading North-East towards Vranhal... And stop before you make it ten paces outside of the town.

The immense plains that used to be set into the land are no more. What replaces them is jagged, broken earth that rises up in huge, jagged chunks rivaling and exceeding Vranhal's wall, and great trenches carved deep into the ground, some with the bottoms fading into an unknown darkness, others with glowing rivers of molten rock.

Further to the north, you can easily make out the mountain of a monster tearing apart the land as it moves around at extreme speeds.


Getting to Vranhal might require a bit of a detour.


Sat May 14, 2016 11:34 am
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Post Re: Ad Infidium (Roll 297) - Elder Pact - New Players Welcomed
"Thank you, it's been a long couple of days."

> Take the papers and key, examine the papers. Are directions to the building included?


Sat May 14, 2016 2:55 pm
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Post Re: Ad Infidium (Roll 297) - Elder Pact - New Players Welcomed
> Plan B. How's it look across the river? Can I jump over and continue like that?


Sat May 14, 2016 5:17 pm
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Post Re: Ad Infidium (Roll 297) - Elder Pact - New Players Welcomed
*Yeah that was... different.*
>Charge and Telegraph a sideways swing, but convert it into a thrust with the "butt" of the hammers shaft.


Sun May 15, 2016 2:12 am
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Post Re: Ad Infidium (Roll 298) - Elder Pact - New Players Welcomed
Roll 298



The world as the players know it:

Image
(Needs updating)
1. Kyeltziv, Vandolf
2.
3. John, Kleigg



Notes:



Time: Afternoon



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Looking at the river, the water is still flowing, but it’s a lot slower and shallower. Even if it was normal, you could easily jump across with Lucida.


____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 15/25
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 31/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)
--Biological Magic Book

Scarred Right Arm: 10
Right Arm Strength: -5 => -0
Right Arm Aim: -5 => -0
Right Arm Evasion: -5 => -0





Name: Kleigg (TheKebbit)
Race: Human
____________________




____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 5000/5000 Durability) (Regenerates 100 per turn) (+80 Strength, +20 Evasion)





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

Yeah that was... different.

You telegraph a wide swing and prepare to transition into a quick thrust, but Tuhota just seems to keep her distance, seeming a bit discouraged.


____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 11/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion A, use Delay and Evade rather than Evade where possible

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

CrazyMLC wrote:
"Thank you, it's been a long couple of days."

> Take the papers and key, examine the papers. Are directions to the building included?

You take the items and examine the papers. Looks like a long welcoming and thank-you letter full of big words and unnecessary descriptions, though there are directions to the house at the end.

Well-Dressed Man: "With all that has occurred the past few days, I can only imagine the strain it puts on the freelance taskmen like yourself."



____________________

Conditions:
Health: 96/96
Stamina: 27/27
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 10/10
Movement: 4

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP

-Damaged Spirit: 7
Arcane -7
Aim[Magic] -7






____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 7/10
AP: 2/2
Movement: 3

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Tue May 17, 2016 4:39 am
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Post Re: Ad Infidium (Roll 298) - Elder Pact - New Players Welcomed
> Over the river and away from the woods then. We've got a city to get back to, and all sorts of ♥♥♥♥ to talk to people about.


Tue May 17, 2016 4:50 am
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Post Re: Ad Infidium (Roll 297) - Elder Pact - New Players Welcomed
>Keep moving, hunting for Tabi. If detected by her other pursuers, present myself, blade at my side:
"I'm here to respond to the threat. Is she on this floor?"


Last edited by TheKebbit on Tue May 17, 2016 6:57 pm, edited 2 times in total.



Tue May 17, 2016 5:17 am
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Post Re: Ad Infidium (Roll 298) - Elder Pact - New Players Welcomed
"Yes, well, I'm lucky to be alive."


Tue May 17, 2016 4:55 pm
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Post Re: Ad Infidium (Roll 298) - Elder Pact - New Players Welcomed
"Y' alright?"


Tue May 17, 2016 10:34 pm
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Post Re: Ad Infidium (Roll 298) - Elder Pact - New Players Welcomed
TorrentHKU wrote:
> Over the river and away from the woods then. We've got a city to get back to, and all sorts of ♥♥♥♥ to talk to people about.

You launch yourself over the river and, making sure to stay away from the forest, head east and hop over the other one.

You're now right beside Mead, which looks a bit quiet right now.


________________________________________

TheKebbit wrote:
>Keep moving, hunting for Tabi. If detected by her other pursuers, present myself, blade at my side:
"I'm here to respond to the threat. Is she on this floor?"

You continue moving, searching for Tabi. None of the pursuers seem to be able to detect you in the low light, not that you think you were in line of sight for any of them.

However, once you reach another stairwell to move to the sixth floor, you see a duo of guards there, waiting, and it's here that you deliver your line.

"I'm here to respond to the threat. Is she on this floor?"

Guard: "Er, who sent you?"


________________________________________

CrazyMLC wrote:
"Yes, well, I'm lucky to be alive."

Well-Dressed Man: "My, it sounds like you've had a dangerous experience. What happened? Was it a fight?"


________________________________________

Amazigh wrote:
"Y' alright?"

Tuhota: "Eeeeee, I feel like I should be asking you that.

Do you still want to practice fight?"


Sun May 22, 2016 9:54 am
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Post Re: Ad Infidium (Roll 298) - Elder Pact - New Players Welcomed
"Got burnt to a crisp by a group of mages. Was fortunate enough to have a light and electric mage nearby."
> Stand up.
"Anyway, thank you again. I'll be on my way."
> Leave the building, and follow the map to the house.


Sun May 22, 2016 4:54 pm
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Post Re: Ad Infidium (Roll 298) - Elder Pact - New Players Welcomed
"Had worse... 'even was that? magic?"


Sun May 22, 2016 5:17 pm
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Post Re: Ad Infidium (Roll 298) - Elder Pact - New Players Welcomed
> North now, to Vran. Take a high jump or two, see if I can spot Monk and Cupe. And the Ensi.


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Post Re: Ad Infidium (Roll 298) - Elder Pact - New Players Welcomed
CrazyMLC wrote:
"Got burnt to a crisp by a group of mages. Was fortunate enough to have a light and electric mage nearby."
> Stand up.
"Anyway, thank you again. I'll be on my way."
> Leave the building, and follow the map to the house.

Well-Dressed Man: "Goodbye, and good luck?"

You leave the mansion and, following the directions on your papers, locate the house pretty quickly. It's a two-story, expensive-looking house located close to the center of the city. A wrought-iron fence surrounds the house, along with a few guards.


________________________________________

Amazigh wrote:
"Had worse... 'even was that? magic?"

Tuhota: "Ummm..."

Faren-Wuust: Hello Kyeltziv, I've been doing some thinking. I thought there was something, off, about Tuhota here but I wanted to wait a bit to make sure I wasn't going to make a wrong guess.

I believe Tuhota has a Schal attached to her. I alerted Miimas a minute or so ago, just in case you reacted in an obvious way when I told you. She is ready to take action.



________________________________________

TorrentHKU wrote:
> North now, to Vran. Take a high jump or two, see if I can spot Monk and Cupe. And the Ensi.

You head North towards Vranhal.

While in the middle of the fields, you launch yourself up to see if you can spot Monk, and see what looks like a blast of wind blowing through the tall grass rushing towards your location.

Still some distance away, but she's keeping up.

Towards the west, all you can make out are the leviathan, the dragon, and the specks that are the witches. The Ensi is probably too far to see.

Landing back on the ground, you travel the last stretch and reach the gates of Vranhal, which opens as you approach.

Telepath: Welcome back John, Lucida, Andrew.

John, Lord Elizabeth would like to speak with you immediately, and then you're wanted by the Whitehawk.


Sat May 28, 2016 2:48 am
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Post Re: Ad Infidium (Roll 298) - Elder Pact - New Players Welcomed
Thank you. Has a team left to deal with the Leviathan yet?
> Let Andrew down, then hustle to see Elizabeth. Not Haste hustle, just a civilized city-hustle.


Sat May 28, 2016 3:52 am
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