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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 293) - Elder Pact
"Hold on. Do you think... that the girls used in this project were 'procured' by a rogue cell in the Hastae?"


Fri Apr 01, 2016 12:59 am
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Post Re: Ad Infidium (Roll 293) - Elder Pact
>Head back to the house, start preparing the fish.

"So horo, gonna tell us 'bout uh.."
>Gesture at all of her
"This?"


Fri Apr 01, 2016 2:00 am
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Post Re: Ad Infidium (Roll 293) - Elder Pact
"Hey Cupe. I'm gonna pop over to Fluustern, talk to Madenuuk. You want to come?"
> Try out that thing Monk did. Keep what she said in mind. Base it off of an Impulse Evasion, but treat it more like a Flow. Constant acceleration that goes with my body's movements like a Flow, instead of one big burst like the Evasion.


Fri Apr 01, 2016 2:07 am
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Post Re: Ad Infidium (Roll 293) - Elder Pact
"Mmmm... I wonder what the witches already on the ground will be able to do once the barrier falls. The leviathan killer construct, too. It could just be running away to wait for the barrier to fall."


Fri Apr 01, 2016 2:10 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
Roll 294



The world as the players know it:

Image

1. Kyeltziv, Vandolf
2.
3. P’orihc, John, Kleigg



Notes:



Time: Afternoon



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

"Hey Cupe. I'm gonna pop over to Fluustern, talk to Madenuuk. You want to come?"

The little doll bounces over to you excitedly.

Aucupe: ”Yeah! We should bring them a bunch of Heartstones, too!”

Hmm, Impulse Evasion with a more, Flow-style. Giving yourself a push, you end up flinging yourself into the ground like your usual Impulse Evasions.

Might take a bit of practice for this to work.
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 11/25
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 31/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)
--Biological Magic Book

Scarred Right Arm: 10
Right Arm Strength: -5 => -0
Right Arm Aim: -5 => -0
Right Arm Evasion: -5 => -0





Name: Kleigg (TheKebbit)
Race: Human
____________________

"Hold on. Do you think... that the girls used in this project were 'procured' by a rogue cell in the Hastae?"

Tabi: ”I don’t know. It could’ve been a rogue cell, or the government itself taking in the girls after they’ve been ‘rescued’. I, kinda want to talk to Iikua. Maybe not here.”

She walks out of the building, heading into the one just North. It looks plain on the outside, and on the inside simply has several padded chairs, a desk, and a stone staircase leading down.

Descending into the ground, you enter a hallway, and then walk through one of the many doors and reach a much larger room, brightly-lit and with a series of large identical machines against the walls. Each one consists of a large glass tube filled with a translucent red fluid with numerous large components sitting on the side, feeding into the tube with pipes and flexible hoses.

Ten of the tube machines, each with what looks like an infant inside, suspended in the liquid.

All of the incubators have piping or wiring that runs up the wall and all the way to the back of the room, where they connect to an even larger Incubator.

This one has a fully-grown young woman wearing something like a medical gown.

A chirop in a large white coat is standing near one of the machines, her face up to the glass.Four Caelum mages standing around her.

Tabi: ”...”

____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 5000/5000 Durability) (Regenerates 100 per turn) (+80 Strength, +20 Evasion)





Name: P’orihc (Asklar)
Race: Chirop
____________________

zzz
____________________

Conditions:
Health: 40/40
Stamina: 10/10
Mana: 16/16
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1
Movement: 3

Evasion Behavior: Manual

-P’orihc (1/1 AP) (8 Arcane)
-P’orihc (1/1 AP) (7 Arcane)
-P’orihc (1/1 AP) (6 Arcane)
-P’orihc (1/1 AP) (4 Arcane)
-P’orihc (1/1 AP) (2 Arcane)
-P’orihc (1/1 AP) (1 Arcane)
-P’orihc (1/1 AP) (1 Arcane)




Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

The four of you head back to the house, and you and Miimas start preparing the fish. Gutting, scaling, seasoning, that kinda thing.

"So horo, gonna tell us 'bout uh.."

You gesture to her form, which is sitting on the couch.

”This?”

Horoma: ”Oh, uh. Yeah, I guess.”

She shifts a bit on the couch, and clears her throat.

Horoma: ”So, remember that witch core you bought for me?”

Yes.

Horoma: ”Well, I managed to crack it open when I was in my room upstairs. It uh, kinda expanded to almost fit the entire room, and there was all this flesh. Took me a while to burn it off and throw it out the window, and then I had to go bury it because there was a huge pile of ash in the backyard.

Anyways, I basically ripped out the witch’s memory stone, put my Heartstone in its place with a bit of fiddling, and managed to get the core to compress itself again. I was originally going to make a fancy briefcase or wallet or something that used the witch’s space compression so you could hold a lot of stuff, but this seemed cooler.”


Miimas: ”So, you’re basically a witch now.”

Horoma: ”Pretty much! There’s just one thing that bothers me.”

Miimas: ”Oh dear.”

Horoma: ”So, in the Heartstone Project, there was a machine that made spirits stick around longer after the body died, right? The one used on me had a feature that also, ‘encoded my genetic information into my spirit’, is what he said. Somehow, the witch components were able to use this to make my new body, but…

Why did they work on human genetics?”


Miimas: ”So, you’re tellin’ me that, witch flesh and human flesh uses the same genetics or something.”

Horoma: ”Same pattern or something. I don’t know what it was called, some sort of genetic sequence. If witches came from the corruption, why are they compatible with human flesh?”
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 7/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion A, use Delay and Evade rather than Evade where possible

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

"Mmmm... I wonder what the witches already on the ground will be able to do once the barrier falls. The leviathan killer construct, too. It could just be running away to wait for the barrier to fall."

Elizabeth: ”If the barrier goes down before we’re prepared, hopefully it takes out the leviathan for us, and isn’t a threat itself. Our projectiles though, it’s not feasible to significantly alter their flight path with the resources we have.”

Judith: ”So, are we waiting for Emiel to build some mobility constructs for us?”

Elizabeth: ”Looks like it. Get our snipers ready so they know what they’re targeting, pull up some old charts of leviathans so we know where the actual core is, get the Second to loan us some resources for Emiel to work with by the time we rescue him.”
____________________

Conditions:
Health: 96/96
Stamina: 27/27
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 2/10
Movement: 4

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Last edited by CaveCricket48 on Fri Apr 01, 2016 3:34 am, edited 4 times in total.



Fri Apr 01, 2016 3:13 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 4/10
AP: 2/2
Movement: 3

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human?
____________________


____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 110/110
AP: 3/3
Movement: 3




Name: Aucupe
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 30/30
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Feather AP: 1/1
Heroic AP: 10/10
Movement: 3

Swift Feathers: 6
+6 Evasion
+6 Speed
+1.2 Movement

Armor Feathers: 0 (10 Armor Resilience, 0/0 Durability) (+0/0 Defense)



Name: Monk
Race: Human
____________________


____________________

Conditions:
Health: 75/75
Stamina: 8/40
Mana: 9/14
AP: 3/3
Melee AP: 3/3
Evasion AP: 3/3
Fortification AP: 1/1
Heroic AP: 9/10
Movement: 3

Evasion Behavior:



Name: Tabi Konai
Race: Chirop
____________________


____________________

Conditions:
Health: 42/42
Stamina: 23/23
Mana: 8/8
AP: 2/2
Evasion AP: 2/2
Trivial AP: 3/3

Evasion Behavior:



Fri Apr 01, 2016 3:14 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
"That was on purpose. Trying to copy that speed thing Monk did with kinetics, trickier than it sounds.
Also, way ahead of you. Do you know how many girls he still has that need stones?"


Fri Apr 01, 2016 3:17 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
TorrentHKU wrote:
"That was on purpose. Trying to copy that speed thing Monk did with kinetics, trickier than it sounds.
Also, way ahead of you. Do you know how many girls he still has that need stones?"

Aucupe: "Fifteen left, I think."


Fri Apr 01, 2016 3:18 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
"Perfect, I've got a few extra then."
> Try again, but at like 1/10 power. Just a geeeentle push with my movements. Learn to walk seconds before I run.
If successful, ask.

"So, only question then is, back or carry?"


Change Notes to:
1. Try not to die (Everyone)
2. Finish up with Heartstone and return to Vranhal (John, Kleigg, P'orihc)
2a. Break out Emiel?
3. Figure out Horoma and Tuhota, mostly Horoma (Kyeltziv)
4. Plan for Leviathan elimination (Vandolf)


Fri Apr 01, 2016 3:27 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
TorrentHKU wrote:
"Perfect, I've got a few extra then."
> Try again, but at like 1/10 power. Just a geeeentle push with my movements. Learn to walk seconds before I run.

You try again with much less power, succeeding in propelling yourself in a controllable manner, without slamming into anything. Not as fast as Monk, but gotta learn to walk before you learn to kinetically teleport.
TorrentHKU wrote:
If successful, ask.
"So, only question then is, back or carry?"

She gives you a blank, questioning look.


Fri Apr 01, 2016 3:32 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
"Do you wanna ride my back, or should I carry you?
We're going the fast way."


Fri Apr 01, 2016 3:33 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
TorrentHKU wrote:
"Do you wanna ride my back, or should I carry you?
We're going the fast way."

Aucupe: "... Baaaack?"


Fri Apr 01, 2016 3:35 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
"Back it is!"
Andrew, I'm going down to Fluustern to speak to Madenuuk about Heartstone with Aucupe. I'm gonna be running, so it'll just be us two for now.
> One last one, at half power this time. Use Haste as well, that has a whole different feeling.


Fri Apr 01, 2016 3:57 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
> Nothing to add. While waiting for the conversation to advance, close my eyes and focus on my breathing.


Fri Apr 01, 2016 4:05 am
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Post Re: Ad Infidium (Roll 294) - Elder Pact
"Maybe they just copied it or somethin'?"

"Wait, what'd you do with the memory stone?"


Fri Apr 01, 2016 4:45 am
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